H2v Edit v0.01

Put all utilities related to Halo2 Vista here.
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shade45




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H2v Edit v0.01

Post by shade45 »

H2v Edit v0.01

Alright so many people asking for a map editor I'll release a beta of mine. Its not technically a "Map Editor" yet because it doesn't have a meta editor but you can extract and inject meta in this release. If you notice empty tag classes its because H2v has some null entry's in the meta table.


Post comment/suggestions here.

Features:

-Meta Extraction/Injection

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Thanks:

Detox and DarkMetal - Helping out(I gotta catch you guys on line soon so we can continue with the main project)
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Post by xxQTip05xx »

nice, the first homebrew h2v edit!
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Post by SPARTAN-OMEGA »

thanx, look kinda like entity
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Post by OwnZ joO »

How does that look like entity at all?
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Post by HPDarkness »

I got this over at H2Vista.net. Very nice so far Shade! Can't wait until the full capabilities.
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Post by -DeToX- »

After Our app is done, I could help you out with this if you'd like. Tag Building and recursive extraction of course. Maybe chunkcloning, bitmaps, and a plugin system too. :wink:

Btw shade does this relink idents and SID's?

Lol bungie's putting modder's names in the tagclasses. H2V we got Dec, H3 we got Chad and Zone, But I don't see a DeToX ='( lol.
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Post by Th2mods »

-DeToX- wrote:After Our app is done, I could help you out with this if you'd like. Tag Building and recursive extraction of course. Maybe chunkcloning, bitmaps, and a plugin system too. :wink:

Btw shade does this relink idents and SID's?

Lol bungie's putting modder's names in the tagclasses. H2V we got Dec, H3 we got Chad and Zone, But I don't see a DeToX ='( lol.
yet...
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Post by -DeToX- »

Awesome job shade.
Last edited by -DeToX- on Tue Jun 19, 2007 4:12 pm, edited 1 time in total.
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Post by Anthony »

Th2mods wrote:
-DeToX- wrote:After Our app is done, I could help you out with this if you'd like. Tag Building and recursive extraction of course. Maybe chunkcloning, bitmaps, and a plugin system too. :wink:

Btw shade does this relink idents and SID's?

Lol bungie's putting modder's names in the tagclasses. H2V we got Dec, H3 we got Chad and Zone, But I don't see a DeToX ='( lol.
yet...
stop sucking up.. :roll:
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Post by kornman00 »

-DeToX- wrote:After Our app is done, I could help you out with this if you'd like. Tag Building and recursive extraction of course. Maybe chunkcloning, bitmaps, and a plugin system too. :wink:

Btw shade does this relink idents and SID's?

Lol bungie's putting modder's names in the tagclasses. H2V we got Dec, H3 we got Chad and Zone, But I don't see a DeToX ='( lol.
'deca' has always been a group tag, and 'dec*' has been in since H2X and isn't named after any modders.

Maybe you should learn how they would go about thinking of a group tag for a specific tag group if you really think 'zone' is named after a halo modder...

chad is short for chud_animation_definition...
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Post by G.I.R. »

Korn...>_>....That was a joke. <_<
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Post by kornman00 »

errrr

ummmmm


so was that ^_^
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Post by G.I.R. »

Oh Korn, we love you. ^___^
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Post by -DeToX- »

Yeah it was a joke. Obviously bungie doesn't purposely name tagclasses after halomodder's names. ;x.
But its all good.
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Post by Prey »

Who's joking... :?

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-DeToX- wrote:After Our app is done, I could help you out with this if you'd like. Tag Building and recursive extraction of course. Maybe chunkcloning, bitmaps, and a plugin system too. :wink:
I would hope so too, this has already all been covered in the xbox version (as well as open sourced) so i'm not understanding why its taking so long to release something substantial for this vista remake..









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Post by -DeToX- »

Well maybe because we didn't bother to start making all of that yet...

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Post by Jdogg »

good job, you will god own in halomods history for writing the first h2v map editor (on HALOMODS :) )
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Post by Tyrant »

Where is the download???

[EDIT]

Oops! Nevermind. Found the link!
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Post by gwag »

And so its begun.
Good Job
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Post by ExileDestruction »

lawlz. 0.01
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