[MAP] Danger Canyon

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johnnyblaz20




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[MAP] Danger Canyon

Post by johnnyblaz20 »

Alright, it may not be perfect but i'm done with it. I think the results speak for itself. Its pretty much just a ported map but i made some improvements. The trees look better, not perfect but much better. Shootable lights inside. Well just check it out. My next project will probably be much more appreciated but here's some pics and the DL link. Please give your feedback because if theres something horribly wrong i will fix it.

Once again, Its ported. BSP is strait from halo 1.

http://files.filefront.com/danger+canyo ... einfo.html

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Last edited by johnnyblaz20 on Tue Jan 22, 2008 3:51 am, edited 6 times in total.
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Xiion




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Post by Xiion »

mmm shmecks
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Post by bibbit »

Lookin good. :D
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Post by kibito87 »

Not bad at all. The grass texture on the ground in pic #1 with the banshee looks nasty. Try using the bitmap for grass from coagulation. I'm interested to see what Sidewinder will look like.
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johnnyblaz20




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Post by johnnyblaz20 »

The ground does look a little "uniform" from the shee but i used a patchy grass bitmap for the top of the cliffs. The ground looks good from the ground. Your not really supposed to fly the shee that high, I might lower the ceiling because its quite high.
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Post by xzodia »

this make me glad i bought h2v :D
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johnnyblaz20




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Post by johnnyblaz20 »

bibbit wrote:Lookin good. :D
Thanks, i know i am. What do you think about the map though. lol

new link on top. If you already downloaded re-download, I fixed a couple things.
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Post by SHOUTrvb »

Awesome. I'll download as soon as this other map finishes. Very glad to see something released.
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Post by johnnyblaz20 »

You might wanna download again unless you downloaded it 5 minutes or more after your message.
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Post by sil3ntdarkn355 »

Please don't tell me that banshee isn't really in the map...because it originally didn't have banshees in the map.
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Post by johnnyblaz20 »

No banshees in the map.
Last edited by johnnyblaz20 on Tue Jan 22, 2008 3:52 am, edited 1 time in total.
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Post by sil3ntdarkn355 »

Then you should lower the ceiling so people can't fly up there and possibly limit what gametypes the banshee should show up...(not CTF or Slayer though)
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johnnyblaz20




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Post by johnnyblaz20 »

Okay final final version on first link. If you already downloaded do so again because i made some huge improvements.
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Post by jackson117 »

yyyiiiiiipppppppeeeeeee.


hey planning on any other halo 1 maps to convert
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Post by L0d3x »

And what is that for worthless post deviance? His graphics card looks fine to me and so do the graphics. Long awaited? It's been out for like 5 years...
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johnnyblaz20




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Post by johnnyblaz20 »

Huh? This is for halo 2. And my graphcs card(s) are awsome. lol

Have you tried playing it before you knocked it?
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Post by Snave »

Shaders need some work, cliff bump maps are cool.
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Post by asif333 »

banshee flies too high >.< XD make it lower so we dont need to see the black outside of the map. or that its a box XD
want to read my sig?? u already rode it...

btw this person is not offensive 0.0
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Post by DEEhunter »

The crate on the right is floating on the third picture.
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johnnyblaz20




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Post by johnnyblaz20 »

Wow it's been a while since i even remembered i did this. I think i updated it after those pics and i believe i set the vehicle ceiling so you can't get up top. sorry but i'm not gonna spend any more time on this.

If i did i'd totally redo it because i'm 5000% better at this crap now. All i can say is it's my first port.

Gephrophobia is almost done. The super compile is taking longer than expected than i just need to fix some item rotations.
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