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[MAP] Danger Canyon

Posted: Fri Jan 18, 2008 7:27 pm
by johnnyblaz20
Alright, it may not be perfect but i'm done with it. I think the results speak for itself. Its pretty much just a ported map but i made some improvements. The trees look better, not perfect but much better. Shootable lights inside. Well just check it out. My next project will probably be much more appreciated but here's some pics and the DL link. Please give your feedback because if theres something horribly wrong i will fix it.

Once again, Its ported. BSP is strait from halo 1.

http://files.filefront.com/danger+canyo ... einfo.html

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Posted: Fri Jan 18, 2008 7:41 pm
by Xiion
mmm shmecks

Posted: Fri Jan 18, 2008 8:44 pm
by bibbit
Lookin good. :D

Posted: Fri Jan 18, 2008 10:49 pm
by kibito87
Not bad at all. The grass texture on the ground in pic #1 with the banshee looks nasty. Try using the bitmap for grass from coagulation. I'm interested to see what Sidewinder will look like.

Posted: Sat Jan 19, 2008 5:21 am
by johnnyblaz20
The ground does look a little "uniform" from the shee but i used a patchy grass bitmap for the top of the cliffs. The ground looks good from the ground. Your not really supposed to fly the shee that high, I might lower the ceiling because its quite high.

Posted: Sat Jan 19, 2008 5:49 am
by xzodia
this make me glad i bought h2v :D

Posted: Sat Jan 19, 2008 7:44 am
by johnnyblaz20
bibbit wrote:Lookin good. :D
Thanks, i know i am. What do you think about the map though. lol

new link on top. If you already downloaded re-download, I fixed a couple things.

Posted: Sat Jan 19, 2008 10:03 am
by SHOUTrvb
Awesome. I'll download as soon as this other map finishes. Very glad to see something released.

Posted: Sat Jan 19, 2008 10:06 am
by johnnyblaz20
You might wanna download again unless you downloaded it 5 minutes or more after your message.

Posted: Sat Jan 19, 2008 10:08 am
by sil3ntdarkn355
Please don't tell me that banshee isn't really in the map...because it originally didn't have banshees in the map.

Posted: Sat Jan 19, 2008 10:15 am
by johnnyblaz20
No banshees in the map.

Posted: Sat Jan 19, 2008 1:32 pm
by sil3ntdarkn355
Then you should lower the ceiling so people can't fly up there and possibly limit what gametypes the banshee should show up...(not CTF or Slayer though)

Posted: Sat Jan 19, 2008 6:13 pm
by johnnyblaz20
Okay final final version on first link. If you already downloaded do so again because i made some huge improvements.

Posted: Tue Jan 29, 2008 11:48 pm
by jackson117
yyyiiiiiipppppppeeeeeee.


hey planning on any other halo 1 maps to convert

Posted: Wed Jan 30, 2008 11:31 am
by L0d3x
And what is that for worthless post deviance? His graphics card looks fine to me and so do the graphics. Long awaited? It's been out for like 5 years...

Posted: Wed Jan 30, 2008 2:02 pm
by johnnyblaz20
Huh? This is for halo 2. And my graphcs card(s) are awsome. lol

Have you tried playing it before you knocked it?

Posted: Wed Jan 30, 2008 5:33 pm
by Snave
Shaders need some work, cliff bump maps are cool.

Posted: Mon Jun 23, 2008 6:16 am
by asif333
banshee flies too high >.< XD make it lower so we dont need to see the black outside of the map. or that its a box XD

Posted: Mon Jun 23, 2008 9:18 am
by DEEhunter
The crate on the right is floating on the third picture.

Posted: Thu Jun 26, 2008 7:50 pm
by johnnyblaz20
Wow it's been a while since i even remembered i did this. I think i updated it after those pics and i believe i set the vehicle ceiling so you can't get up top. sorry but i'm not gonna spend any more time on this.

If i did i'd totally redo it because i'm 5000% better at this crap now. All i can say is it's my first port.

Gephrophobia is almost done. The super compile is taking longer than expected than i just need to fix some item rotations.