Texture problem after modding

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FEED_ME_PLOX





Posts: 10
Joined: Sun Jan 04, 2009 8:21 am

Texture problem after modding

Post by FEED_ME_PLOX »

I recently started modding my H2V maps (Uprising), just to play around with a utility, Gravemind (great program btw). One of the things I did was change the arbiter model to an elite in the bipd section. I also changed the grunt models to elites, and here's what happened:

Image

Although the model is intact, there are these wierd black spots on the model.

Image

However, when I go far away from the grunts that I swapped to elites, their armor looks normal.

Here is what they look like up close:

Image

Is there any way to fix this problem? Thanks in advance.
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NotZachary82





Posts: 644
Joined: Sun Oct 28, 2007 9:15 am
Location: TX, USA

Re: Texture problem after modding

Post by NotZachary82 »

Those are permutations. In H2X, they were changed in the [hlmt] tag. I'm not sure if Vista works the same way, but there are SIDs in the the [hlmt] tag that define which model is used. PM me for a more clearer answer.

As for your texture, it's not the texture. It seems as if grunt bump maps and detail maps are being used in the shader, making it ugly :|.
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