Feature Request List

Discuss anything related to Halo 2 Vista here.
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grimdoomer




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Post by grimdoomer »

kibito87 wrote:
grimdoomer wrote:I see your point, but most tags have changes in the layout compared to guerilla, so I would have to write code for most tags to export to a geurilla tag, then rebuild.
Indeed you are correct. Which could be tedious and annoying on your end of the deal. The turn out for the modders side could be extravagant though. It's more or less how much work you would like to put into your application. It would be great having a feature such as this but no one has any right to complain if you choose not to implement it. I know a lot of work goes into having a program rebuild...and correctly at that. Good luck with what you decide on in features for your future update!
Well I have decided to make my own Guerilla and Sapien, so people can build maps that way. I do plan to actually make it build maps, where as anthonys Core, only added info back into maps. There will be a few surprises that comes with these too.
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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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xzodia




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Post by xzodia »

grimdoomer wrote:Well I have decided to make my own Guerilla and Sapien, so people can build maps that way. I do plan to actually make it build maps, where as anthonys Core, only added info back into maps. There will be a few surprises that comes with these too.
If your seriously doing that, consider me interested in helping...cause it would need to be done right :P
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grimdoomer




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Post by grimdoomer »

xzodia wrote:
grimdoomer wrote:Well I have decided to make my own Guerilla and Sapien, so people can build maps that way. I do plan to actually make it build maps, where as anthonys Core, only added info back into maps. There will be a few surprises that comes with these too.
If your seriously doing that, consider me interested in helping
Know anything about DirectX?
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AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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xzodia




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Post by xzodia »

I know xna :P which IMO is very good and a whole lot easier to use than directx
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Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
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jackson117





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Post by jackson117 »

i know this might be stupid but i also want to know how to have duel swords
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grimdoomer




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Post by grimdoomer »

look in the meta editor.
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AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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jackson117





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Post by jackson117 »

i mean a step by step thing for noobs
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Eaton




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Post by Eaton »

jackson117 wrote:i mean a step by step thing for noobs
There is a flag that says "Dual Wieldable?" or something like that. Check it, save changes, the weapon you modified can now be dual-wielded.
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Shock120





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Post by Shock120 »

Gametype editor, please! :wink:
Convert SP tags to MP.
Convert MP maps to Custom Maps, then mod them. :wink:
Shock120 on XLink & XBC
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MadClown





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Post by MadClown »

Bump, a patch that fixes the mouse aiming by eliminating the lag and acceleration, making it more like the original Halo or Counter-Strike would be fantastic.
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