{Shader}Updated MJOLNIR Spartan armour shaders

Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
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Dalek





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{Shader}Updated MJOLNIR Spartan armour shaders

Post by Dalek »

These are tags to be used in map rebuilds during the PMI process.
Please read the readme before continuing using these tags as it has all the instructions needed for usage.
Credits to HPC_warlord for teaching me the method of editing shader tags and various other knowledge.
And me for using that knowledge to create these tags.
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Build.rar
Please check the test file included as i will NOT be held responsible for any and all damages that you may occur using these tags.
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Post by Matooba »

Good Job Master D. Looks great! (+reps) :D
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Post by SHOUTrvb »

I like it. Looks like a nice little step up.
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Blarg-Blarg-Blarg!
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Post by Blarg-Blarg-Blarg! »

Looks like H2. Why not make a H2 model\bipd altogether?
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Post by Dalek »

Blarg-Blarg-Blarg! wrote:Looks like H2. Why not make a H2 model\bipd altogether?
Because i was aiming at updating the MJOLNIR MK5 armour not doing a MK6.
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Post by Matooba »

Nice looking shaders too......... 8)
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Post by bcnipod »

looks good, but the visor looks really really out of place. it looks like you cut a hole in the helmet and put a gold layer underneath. otherwise it is ok.
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Post by Dalek »

I assure you none of the bitmaps have been touched.
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Post by bcnipod »

well what i meant by that is that it has a very high contrast and does not flow well with the rest of the skin.
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Post by Dalek »

bcnipod wrote:well what i meant by that is that it has a very high contrast and does not flow well with the rest of the skin.
I beg to differ, the visor now actualy looks like its a visor not some wierd looking peice of armour with mud slung onto it.
Though it is my opinion and you are freely allowed to have your own contrary to the beliefs of some people on this forum.
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Post by Philly »

Has this picture been taken on a high-end graphics card? Because it looks like bad graphics. :?
For anybody still wondering where FTD has gone, here it is.
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Post by bcnipod »

Philly wrote:Has this picture been taken on a high-end graphics card? Because it looks like bad graphics. :?
maybe that is it. or maybe it is the computer i am viewing the picture on. it just seems like the transition between the visor and the helmet armour seems sharp and abrupt.
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Post by Dalek »

Screenshot was taken in Sapian before the tags were converted to halo pc and extracted for use in PMI.
Video card: Nvidia POV 8400GS overclocked to 1.4GHZ.
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Post by Philly »

Is good? :roll:
For anybody still wondering where FTD has gone, here it is.
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Post by bcnipod »

no idea...
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Post by SHOUTrvb »

What?
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Post by bcnipod »

Dalek wrote:Screenshot was taken in Sapian before the tags were converted to halo pc and extracted for use in PMI.
Video card: Nvidia POV 8400GS overclocked to 1.4GHZ.
^^^ that
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Post by SHOUTrvb »

Pay attention to the part that says sapien. He was unable to open up Halo to get in game pictures, so he gave you the next best thing. The AA wont look like that in Halo, so stop focusing on it and move on.
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Post by Dalek »

Obviously you don't know the differnce between a good video card and a bad one.
The 8400 is a low end directx10 card stock speed of 400MHZ.
So no it is not good but the current speed is and you have just disqualified yourself from asking if one has a high end video card by not even being educated in the specific values of such a subject.
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Post by Matooba »

I got 2x 8800 gts superclocked Sli and it flows beautifully on my end. Once again thank you for your contribution to the halomods site. We need more pioneer contributions like yours Dalek. GJ once again. Luvs the shader modifications. 8)
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