ALSO: Please read the following and actually try the mod out before criticizing it. The screenshots really don't do the mod justice. You are welcome to comment and critique, but please be intelligent about it. I see people commenting on the weird FOV and how I'm not crediting certain people for their work when I've already discussed all of that below. If you have any other miscellaneous suggestions that can help me out, PLEASE let me know!
EDIT: New pics are up!
Instructions:
Apply each PPF patch to their respective named .map file in your MAPS folder. For example, apply a10.ppf to a10.map and bitmaps.ppf to bitmaps.map. Make sure your .map file is fresh and unedited.
A long time ago I made a mod to capture the essence of Halo 2 on Halo PC, and now I've decided to make a mod that tries to capture what Halo 3 is. So here it is, in all its glory. There are no new weapons, no new vehicles, and no new enemies (read: Brutes), but the gameplay has been changed in numerous ways so as to create a more fun overall Halo 3-like experience. The mod is for every single campaign level. No multiplayer maps, sorry!
Give it a try, it's a lot more fun than it may look, and I hope you enjoy.
Changes:
AI a lot more aggressive this time around (and your marines are generally more useful now too).
New screen darkening/tinting effects when you are near explosions.
Halo 2 HUD -by Hawaiian Pig. Yeah it's not Halo 3, but I suck at doing HUDs.
Vehicles may not instantly kill you and larger foes when ramming,
Mjolnir Mark VI skin -by Kerhalla.
Large reduction of fog on most levels and slightly increased lighting in some environments.
New reticles - some by me, some by Tsuin Taiyou
New plasma firing effect for plasma weapons, plasma grenade and needler.
Melees more effective against Flood (as like in Halo 3).
Basically every weapon and vehicle has been reskinned and retuned. I don't have room to write about them though, so I'll leave you to find them out yourself

Needler - The needles now do damage immediately on impact, no damage on small secondary explosion. However, large explosion occurs almost immediately after target is stuck with 7 needles.
Banshee Fuel Rod - This thing now tracks.
Hunter/Grunt Fuel Rod - Also tracks to give a more "beamlike" feel.
Ghosts and Banshees - These can now be destroyed even if they are unpiloted, so watch your shots if you need to jack that banshee sitting out in the middle of a level!
Bunch of other small random changes that I've probably forgot to mention.
Thanks to:
phoenix -skins and models
Destroyer -skins
Tsuin Taiyou -skins and sounds
Explosive American for the shader restoration.
All of you for trying out this mod!
Known issues:
You'll get an exception error on some levels if you stand still for too long. I don't know why this happens, although it might be due to the new environment effects and the game having trouble loading them. If you move constantly and never stop for more than 10 seconds, you should be fine. Pausing the game when you need to stop also helps.
Random inconsistencies, like pelican exhaust effects on Silent Cartographer and weird super-bright plasma pistol glow on AotCR and Two Betrayals.
AR has no reload/readying sounds. This is a side-effect of having new animations. Remember I did not create the animations, so if you have questions, please ask phoenix.
Ammo meters on HUD and ammo counter on Assault Rifle are off. I'm too nub to fix them, and they won't impact the gameplay much anyway.
Alright, I think that's all. If you want to use anything from this mod, please be sure to give credit to the correct author. For example, if you want to use the Sniper Rifle skin, you MUST give credit to Destoyer.
Hope you like this mod! If you have any other questions, please let me know. Here are some screenshots to tickle your nerve endings





