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[MODEL] Shade Speeder Bike

Posted: Thu May 11, 2006 2:46 am
by TrashiestGerm
Hey, everybody. This model is a remodel of the shade to look like a hover bike, NOT a speeder from Star Wars. In the picture I made the Ghost use the Shade model using HHT v5. I know there are two stray verts in the fron and I'm gonna work on those when I get hom from school.

Image

Posted: Thu May 11, 2006 2:50 am
by The Bourne Legacy
dling now, but get a bigger pic

Posted: Fri May 12, 2006 10:56 am
by TrashiestGerm
Wow, five DLs and 1 reply, thanks Halo Mods Community! jk

So, what do you think?

Posted: Fri May 12, 2006 12:54 pm
by a cloned smurf
i think you should get a pic that is visable to the naked eye...

Posted: Fri May 12, 2006 8:38 pm
by Nightstrike
a cloned smurf wrote:i think you should get a pic that is visable to the naked eye...
why are you naked..


anyways..what is this model supposed to be of?

Posted: Fri May 12, 2006 11:12 pm
by 1nevitablEnd
its cool and stuff (eccept for teh stray verts) but it would be better if it could drive around and stuff :) nice job tho

Posted: Sat May 13, 2006 12:50 am
by Dalek
Nightstrike wrote:
a cloned smurf wrote:i think you should get a pic that is visable to the naked eye...
why are you naked..


anyways..what is this model supposed to be of?
wow didnt see that comming naked eye not naked body.
naked eye means looking at the pic directly without sunglasses contact lenses or anyoither gear like that.

Posted: Sat May 13, 2006 1:34 am
by TrashiestGerm
It's supposed to be like a hover chair thingy, but to make it move just make the ghost use this model. Use HHT v5 and swap the ghost's MOD2 file for the shade's MOD2 file.

Posted: Sat May 13, 2006 5:24 am
by wasserbrunner
y didnt u just remodel to ghost to be a "speeder bike"?

Posted: Sat May 13, 2006 10:10 am
by Vulcan Phoenix
To wasserbrunner:
TrashiestGerm wrote:It's supposed to be like a hover chair thingy, but to make it move just make the ghost use this model. Use HHT v5 and swap the ghost's MOD2 file for the shade's MOD2 file.

Posted: Sat May 13, 2006 10:12 am
by Nightstrike
spartan-198 wrote:
Nightstrike wrote:
a cloned smurf wrote:i think you should get a pic that is visable to the naked eye...
why are you naked..


anyways..what is this model supposed to be of?
wow didnt see that comming naked eye not naked body.
naked eye means looking at the pic directly without sunglasses contact lenses or anyoither gear like that.
hmm...joke maybe? use that thing inside your head next time...lol jk :?

it was a joke :roll:

Posted: Sat May 13, 2006 10:13 am
by wasserbrunner
Vulcan Phoenix wrote:To wasserbrunner:
TrashiestGerm wrote:It's supposed to be like a hover chair thingy, but to make it move just make the ghost use this model. Use HHT v5 and swap the ghost's MOD2 file for the shade's MOD2 file.
i know...but im asking y didnt he just remodel the ghost so we didnt need to do that..?

Hello

Posted: Sat May 13, 2006 11:06 am
by Snoopchicken
To wasserbruner-

Yeah, and why don't we model the needler into a helicopter?

Not every model can be modeled the same way as others look like ( hope you understood that ) :D

It's probably really hard, and probably looks really bad, if he remodeled the Ghost :D

Re: Hello

Posted: Sat May 13, 2006 12:34 pm
by wasserbrunner
Snoopchicken wrote:To wasserbruner-

Yeah, and why don't we model the needler into a helicopter?

Not every model can be modeled the same way as others look like ( hope you understood that ) :D

It's probably really hard, and probably looks really bad, if he remodeled the Ghost :D
because a needler helicopter would be stupid. and it wouldnt be that hard at all lol...its not that complicated of a model....


but w/e. the model is ok.

Hello

Posted: Sat May 13, 2006 8:23 pm
by Snoopchicken
No, your not getting it, that's just an example. But since you say a needler helicopter is stupid, then so is a a shade warthog :P You see, remodeling the warthog to a shade is probably easier then doing it with the ghost because the warthog has more vertices while the ghost has less.

It could be complicated... it might not look complicated, but the faces in the ghost can really mess you up :D

7/10 on the model, you did pretty good with it, but, there's the vertices, and I'm not much a fan of Star Wars :D

Posted: Sun May 14, 2006 12:50 am
by TrashiestGerm
Thanks for the compliments, but while I'm here, anyone got any idea on how to take away the blue glow from the base of the turret?

Posted: Sun May 14, 2006 5:22 am
by wasserbrunner
yea, replace the shader with another shader. the shader for the blue glow in HMT is in the shader transparency tag and i forget the full name, but at the end it says beam tendril. that should b it. replace it with a shader from the shader model tag (propably 1 of the turret shaders would be best)

Posted: Sun May 14, 2006 9:22 am
by SnaFuBAR
get a pic with someone on it. you can't tell the dimensions from that single shot. what i see isn't exactly great looking, but i suppose it is a start.

Posted: Sun May 14, 2006 4:53 pm
by TrashiestGerm
No, one picture is enough! God dang....*is slapped* *cries* okay, I'll get on that tommorow morning.

Posted: Sat May 20, 2006 7:31 pm
by Flood Hunter
It doesn't look like any kind of bike, but it reminds me of the Prophet's chair.