
Before i begin...i wanted to say the most important modding tool i used for this mod was not HMT or HHT, but the modding discussion forum, i've learned a lot from posting issues there...and while im on that topic, thanks to everyone who helped with any issues i posted with this mod
so here's what the mod is...
basically, you play as a marine...one hella lucky marine to be able to survive what MC went through on halo...
it took some PMIs to get marines in on the last few maps, so some maps aren't ppfed... the bitmaps aren't ppfed because i used the EOF trick to apply the First person arms skin to JUST the SP maps since you don't play as a marine in multiplayer...(see deadhamster's post above)
i had originally planned for the original to play as a marine, but i thought some people might not like the different gameplay, since you lack shields as a marine, and because of the pings from getting hit (which i tried my best to get rid of), for those of you who don't know what pinging is, here is a pic of me pinging from a hit

for the most part, i fixed the problems above...but they still exist in some manner...for example...you still have shields...it's meant to represent body armor...but the shield meter and the health meter don't show up, for some reason, neither does the motion tracker...above pic shows that and despite having full shields, infection forms can still latch onto you (and not to mention sometimes it is so hard that it SEEMS like you have no shields

the AI, it was smarter in the original, but now, with more experience, i have learned how to make it even smarter...now you may just actually WANT your friends, the marines, by your side
a couple levels have dynamic lighting
i THINK that since i had to upload the entire bitmaps.map you will get V2's bloodgulch sand texture
all the weapons and vehicles that were useable in the original are useable as a marine. it was hard to remember though so i MIGHT have forgotten to do it on a couple maps...MIGHT...
so i made the flood levels harder in the original...so now i'm making it even HARDER by turning you into a marine?!...no...just no...flood projectile error is beefed up...i wish the flood good luck on hitting you with guns, but for the most part they charge you and don't even try to use guns
bugs: the cutscenes...whenever the new marine main character (who i've named Tyler) is supposed to perform an animation that the master chief has but he doesn't, he decides he sees the devil and forms a cross., but when he isn't doing that the cutscenes look awesome with a marine in MC's place
the example above where the shields are there, but you can't see them and infection forms still latch on to you...but also as long as your shields are up, you are immune to pings, but once your shields are down, you'll start pinging from hits
some times, specifically when you are "berserking" after taking too many hits, which is another bug that goes under this subtopic, if you turn around and try to shoot while moving, you won't hit where you're aiming.
on two betrayals... STAY AWAY FROM THE WARTHOG, dont try to flip it and get in, that warthog is an exception land mine, i will be sure to fix this in version 2 don't worry, didn't think anyone would want the hog anyways since the ghost has higher ROF, more damage, faster projectiles, and faster movement speed, and you don't need marines to fill up the seats in order for the guns to work

on The Maw...at some random points in the level...yes completely random, i can't point out the parts where this happens...but i would just RANDOMLY get a surprise exception, especially when i was getting way into the game...it sucked

grenades don't work, Tyler just drops them at his feet, but they make good booby traps if covenant or flood are chasing you
now that i've told you what this mod is, now it's time to tell you what it isn't!
1. this is NOT just a meta swap mod, although the concept revolves around meta swaps, a lot of time and effort went into this
2. this is NOT version 2, although there are a couple things from V2 in this, it is NOT v2, if i had to say what version it is, i would say like v1.23
3. but...it ISN't v1.23, it is just an "expansion" of v1
ok, now for some pics

first person hannnnnndzzzz

Tyler don't like shiny lights

there is no i in team...there is no i in ego either

no need for a description here, it's in the picture already

a group of covenant demonstrate why you shouldn't stay too close together

at first i thought it would be impossible to take a pic of the ai, but what if i told you i had nothing to do with this fight?
body count:
Covenant
1 Jackal
8 grunts
2 blue elites
1 gold sword elite
UNSC
5 marines went in, 2 came out, oorah!

these are the 2 that survived
the halomods attachment system still hates me so heres a rapidshare link...it was a long upload so it might be a long DL too
http://rapidshare.de/files/40171165/HRT ... n.rar.html
Poll: Do you guys think i should release more camo skins?
for example, snow camo marines, woodland camo hogs, desert camo sniper...etc, i think it'd be neat, i'm also thinking about putting "marine-style" sunglasses on desert camo marines, or some other things on the snow camo marines like balaclava, gloves, ballistic goggles.