Search found 166 matches
- Fri Feb 27, 2004 2:32 pm
- Forum: Movies
- Topic: Gold elites in BG, Perfect models.
- Replies: 166
- Views: 51827
- Fri Feb 27, 2004 12:43 pm
- Forum: Movies
- Topic: Gold elites in BG, Perfect models.
- Replies: 166
- Views: 51827
- Fri Feb 27, 2004 11:10 am
- Forum: Movies
- Topic: Gold elites in BG, Perfect models.
- Replies: 166
- Views: 51827
- Fri Feb 27, 2004 2:41 am
- Forum: Movies
- Topic: Gold elites in BG, Perfect models.
- Replies: 166
- Views: 51827
Gold elites in BG, Perfect models.
New mod I started on, near completion with many thanks to MonoxideC for help, and soon to be added on to by the great dmauro. :D All I have is a link to a vid mono shot, here: http://downloads.halomods.com/users/monoxidec/Videos/haha.wmv and yeah, those elites running around are bots. Have fun discu...
- Wed Feb 25, 2004 8:43 pm
- Forum: Outstanding Mods
- Topic: Forest Gulch, not just another Spark Edit 3 map!! Must see!!
- Replies: 207
- Views: 109379
- Fri Feb 20, 2004 10:12 am
- Forum: Programming
- Topic: bots
- Replies: 10
- Views: 1446
- Fri Feb 20, 2004 10:09 am
- Forum: Modding Discussion
- Topic: Is there a way to not let the MC fall out of a vehicle
- Replies: 6
- Views: 592
- Fri Feb 20, 2004 10:07 am
- Forum: Modding Discussion
- Topic: How do i change player models for sp??
- Replies: 3
- Views: 275
- Fri Feb 20, 2004 10:06 am
- Forum: Modding Discussion
- Topic: How do i change player models for sp??
- Replies: 3
- Views: 275
Find the ID of the marine mod2, (see here for info on finding the ID see question 11 at: http://www.halomods.com/forums/viewtopic.php?p=35507#35507 ) and open up the Cyborg_mp biped in a hex editor. You will see a tag reference to 2dom (whats a tag reference? see question 12 at: http://www.halomods....
- Fri Feb 20, 2004 9:56 am
- Forum: Utilities
- Topic: Halo Font Editor 1.0
- Replies: 33
- Views: 18598
- Fri Feb 20, 2004 9:46 am
- Forum: Modding Discussion
- Topic: modding weapons
- Replies: 11
- Views: 902
All zooming is, is just another chunk. You have your struct count, 0, 1 or 2, then the zoom structs start with the info on how far it needs to zoom. The reason you cannot have more than 2 zooms, is because you're telling halo to look for a third chunk for zooming, and it's not there. If you still wa...
- Fri Feb 20, 2004 9:37 am
- Forum: Modding Discussion
- Topic: AI in all MP levels with vehicles
- Replies: 34
- Views: 2620
- Thu Feb 19, 2004 10:35 am
- Forum: Utilities
- Topic: Halo Font Editor 1.0
- Replies: 33
- Views: 18598
- Thu Feb 19, 2004 9:47 am
- Forum: Modding Discussion
- Topic: First Strike mod - Weekly Update 1
- Replies: 28
- Views: 2339
- Wed Feb 18, 2004 7:24 pm
- Forum: Halo Discussion
- Topic: the marines drove off on me
- Replies: 9
- Views: 965
- Wed Feb 18, 2004 7:16 pm
- Forum: Modding Discussion
- Topic: take out the hud! ppf!
- Replies: 9
- Views: 1086
- Wed Feb 18, 2004 4:40 pm
- Forum: Modding Discussion
- Topic: I NEED HELP!
- Replies: 6
- Views: 654
- Wed Feb 18, 2004 4:37 pm
- Forum: Programming
- Topic: You flipping over in a vehicle
- Replies: 2
- Views: 517
- Tue Feb 17, 2004 7:30 pm
- Forum: Modding Discussion
- Topic: Suggestions for my site(maybe lil of topic)
- Replies: 1
- Views: 270
- Tue Feb 17, 2004 7:25 pm
- Forum: Halo Discussion
- Topic: Halo "2"-D Project.
- Replies: 14
- Views: 1278