Search found 18 matches

by shifty
Tue Jul 06, 2004 5:02 pm
Forum: Art Studio
Topic: a bit of help
Replies: 2
Views: 302

a bit of help

Im using gmax and every time i load it up it gives me a message that says blitzkrieg could not be initialized. As long as blitzkrieg fails to initialize i cant export as a .jms. I have no clue whats wrong. Does anyone have any idea whats going on?
by shifty
Tue Jul 06, 2004 8:24 am
Forum: Art Studio
Topic: Hog Run
Replies: 20
Views: 2189

Yeah i did. I did everything right but for whatever reason blitzkrieg wont initialize so that i cant export as a .jms.
by shifty
Tue Jul 06, 2004 6:44 am
Forum: Art Studio
Topic: Hog Run
Replies: 20
Views: 2189

The lava looks freakin awesome but i doubt if ill use it. Thanks anyway.

Im trying to export the level as a .jms to test it out but for some reason blitzkrieg wont initialize. Does anyone know whats up?
by shifty
Mon Jul 05, 2004 6:26 pm
Forum: Art Studio
Topic: Hog Run
Replies: 20
Views: 2189

Firstly. I bold the text so that i can tell at a a glance which posts are mine. This helps me immensly and i will not stop doing it. Anyway. I havent posted because ive been on vacation. Consequently i havent worked on the map either. I should be getting back into a normal schedule now though. My m...
by shifty
Wed Jun 23, 2004 4:53 pm
Forum: Art Studio
Topic: Hog Run
Replies: 20
Views: 2189

right now its 1025 gu long.

Could someone give me the size of MC in generic units?
by shifty
Wed Jun 23, 2004 2:13 pm
Forum: Art Studio
Topic: HEK or CE
Replies: 3
Views: 467

lol.

ouch.
by shifty
Wed Jun 23, 2004 2:05 pm
Forum: Art Studio
Topic: shiny ghost skin
Replies: 44
Views: 3514

As long as it looks good its fine by me. Nice job scarecrow. Keep up the crazy work.
by shifty
Wed Jun 23, 2004 11:34 am
Forum: Art Studio
Topic: Hog Run
Replies: 20
Views: 2189

Is anyone really good at making terrain bitmaps (the big bitmap that covers the entire ground)? I could really use some help on that because i am horrible at making that kind of stuff. It is a long and narrow canyon. The hog run will take up the center of the map. On either side of the run will be ...
by shifty
Wed Jun 23, 2004 10:43 am
Forum: Art Studio
Topic: Base Help
Replies: 4
Views: 486

You need to make a box within a box. The outer box is the outside of the walls and it should face outward. The inner box is the inside of the walls and it should face inward. Wall thickness is determined by the space between the two boxes. To make a window or door just delete some polygons on both ...
by shifty
Wed Jun 23, 2004 10:37 am
Forum: Art Studio
Topic: Indoor levle making help
Replies: 7
Views: 1184


You dont need a sky. You would only need the frame and the box (which is the outerwalls of your level). That should work. I see no reason for it not to.
by shifty
Wed Jun 23, 2004 10:22 am
Forum: Art Studio
Topic: Hog Run
Replies: 20
Views: 2189

Hog Run

I decided to move my map to a new thread with a better name and such. Today is the third day ive been working on this map. I completed the little teleporter buildings. Ive also pretty well finished a secret room. I cant tell you anything more about that because its . . . well . . . secret. The majo...
by shifty
Wed Jun 23, 2004 6:53 am
Forum: Art Studio
Topic: Cote d'Azur needs texturing, glass, and water... and help!!!
Replies: 6
Views: 1121


What was the polygon limit anyway?
by shifty
Tue Jun 22, 2004 7:05 pm
Forum: Art Studio
Topic: question from a new user
Replies: 16
Views: 2214

Not for a bit of a while. I want to make sure that its perfect before releasing it. Plus ive got vacations and such coming up so i wont be able to work on it much. Since my last post i completed the stair ramps for the catwalk, added the on-ramps for the hog run, and started the teleporter building.
by shifty
Tue Jun 22, 2004 12:38 pm
Forum: Art Studio
Topic: question from a new user
Replies: 16
Views: 2214

Day 2. Ive pretty much completed the overhead catwalk. I just need to finish up the ramps and take care of a few other minor details. http://server6.uploadit.org/files/shifty157-HRD2P1.JPG http://server6.uploadit.org/files/shifty157-HRD2P3.JPG In the second picture i tried to draw what is going to ...
by shifty
Mon Jun 21, 2004 6:19 pm
Forum: Art Studio
Topic: question from a new user
Replies: 16
Views: 2214


More is coming dude. Dont just jump to conclusions. Ive got everything covered. This map isnt entirely hog-based. Its just more oriented toward hogs.
by shifty
Mon Jun 21, 2004 5:21 pm
Forum: Art Studio
Topic: question from a new user
Replies: 16
Views: 2214

OK. Here we go. I 'finished up' the hog run. http://server6.uploadit.org/files/shifty157-ramps1.JPG http://server6.uploadit.org/files/shifty157-ramps2.JPG I just like to visualize two hogs dueling eachother. Or a banshee chasing down a fleeing hog. but yeah. Each colored ramp unit is 200 gu long an...
by shifty
Mon Jun 21, 2004 4:28 pm
Forum: Art Studio
Topic: question from a new user
Replies: 16
Views: 2214

Ill post some pictures soon. (my photobucket account hasnt activated yet.) Ill try and tell you the idea. Pretty narrow box canyon. Base on either side. The bases are simple (just a bit more complex then BG). On top of the base is a banshee. From the roof you can take another ladder to an alcove mu...
by shifty
Mon Jun 21, 2004 3:09 pm
Forum: Art Studio
Topic: question from a new user
Replies: 16
Views: 2214

question from a new user

ok then. I just started up mapping. We'll see how that goes. Ive got a cool map that could rival anything currently on the internet. Only problem is that its still in my head. But im working on that. So yeah. My question is using gmax how do you take screenshots? Its a simple question but i cant fi...