Search found 10 matches

by FEED_ME_PLOX
Fri Feb 13, 2009 5:29 pm
Forum: Discussion
Topic: Texture problem after modding
Replies: 1
Views: 2778

Texture problem after modding

I recently started modding my H2V maps (Uprising), just to play around with a utility, Gravemind (great program btw). One of the things I did was change the arbiter model to an elite in the bipd section. I also changed the grunt models to elites, and here's what happened: http://i295.photobucket.com...
by FEED_ME_PLOX
Fri Feb 06, 2009 7:46 pm
Forum: Halo Discussion
Topic: Master Chief vs. a gold elite
Replies: 30
Views: 7475

Master Chief vs. a gold elite

Make it one elite instead lolz. Who would win in a CQC situation?
by FEED_ME_PLOX
Sun Feb 01, 2009 2:21 pm
Forum: Tutorials
Topic: Tutorial: Rendering halo 2 models
Replies: 14
Views: 5602

Re: Tutorial: Rendering halo 2 models

@Impact:

I don't even have an xbox, and I still did this stuff. You can download the xbox map files from many websites (I'm not gonna name them because I could get banned), and finding them on google shouldn't be hard.
by FEED_ME_PLOX
Sun Feb 01, 2009 11:58 am
Forum: Tutorials
Topic: Tutorial: Rendering halo 2 models
Replies: 14
Views: 5602

Re: Tutorial: Rendering halo 2 models

Thanks for the feedback. I'm sure that a download for Entity can be easily found if you google 'entity ue 1.6'. By the way, you have to download special versions of the vista maps for ADI and Entity to work with them. I'll put up the link for that website when I get back home. If they are original ...
by FEED_ME_PLOX
Sun Feb 01, 2009 11:56 am
Forum: Discussion
Topic: Rigging question
Replies: 2
Views: 584

Re: Rigging question

Correct me if I'm wrong, but the only way you can keep the model rigged after you export it is to save it in .x format.
by FEED_ME_PLOX
Sun Feb 01, 2009 11:29 am
Forum: Tutorials
Topic: Tutorial: Rendering halo 2 models
Replies: 14
Views: 5602

Re: Tutorial: Rendering halo 2 models

Thanks for the feedback. I'm sure that a download for Entity can be easily found if you google 'entity ue 1.6'.

By the way, you have to download special versions of the vista maps for ADI and Entity to work with them. I'll put up the link for that website when I get back home.
by FEED_ME_PLOX
Sun Feb 01, 2009 9:29 am
Forum: Tutorials
Topic: Tutorial: Rendering halo 2 models
Replies: 14
Views: 5602

Tutorial: Rendering halo 2 models

Since this is my first tutorial, I encourage harsh but arguementive criticism. This tutorial will teach you how to render a halo 2 model in any position you want. These are the steps that you need to take: 1. Extract the files 2. Open the model(s) in 3ds max and put textures on them 3. Rig the model...
by FEED_ME_PLOX
Sun Feb 01, 2009 8:34 am
Forum: Discussion
Topic: Extract Models
Replies: 18
Views: 5766

Re: Extract Models

You could use ADI to extract models (search ADI v2.0.1 on google and you'll most likely find it)
by FEED_ME_PLOX
Mon Jan 05, 2009 6:43 pm
Forum: Modding Discussion
Topic: Change shields recharge time in HMT
Replies: 0
Views: 760

Change shields recharge time in HMT

How can I do this in HMT V3.5 with the extra 60+ plugins? By changing shield recharge time I mean, (example) making MC's shields recharge in 1 second. Thanks in advance.
by FEED_ME_PLOX
Sun Jan 04, 2009 8:25 am
Forum: HEK General
Topic: How to make an enemy flinch with every melee attack?
Replies: 0
Views: 3051

How to make an enemy flinch with every melee attack?

I just downloaded HEK recently and I've been trying to do this for a long time. When I say flinching with every melee attack, I mean that when you slap a grunt, it stumbles back or something. Thanks in advance =P