Search found 20 matches

by Suiadan
Fri Jan 16, 2009 7:57 pm
Forum: Utilities
Topic: [App] Eschaton 0.7.2 - Beta
Replies: 254
Views: 61467

Meh, I guess, still would be handy though :)
by Suiadan
Thu Jan 15, 2009 7:38 pm
Forum: Utilities
Topic: [App] Eschaton 0.7.2 - Beta
Replies: 254
Views: 61467

Yes, I know that, however, for simple stretching DH came up with a plugin to change the position of the verticies, wouldn't it be possible to make a program to export each of those as simple point cloud of verticies? then any model editor can change those by just selecting and moving the verticies a...
by Suiadan
Thu Jan 15, 2009 4:00 pm
Forum: Utilities
Topic: [App] Eschaton 0.7.2 - Beta
Replies: 254
Views: 61467

Meh, true enough...Course, (correct me if I am wrong) even with the [scnr] has limits on how many free spaces, I have run into that many times with scenery...Would it be possible to add more empty slots for scenery, itmc's, and all the rest? if so, that would allow for much more complex scenery-base...
by Suiadan
Thu Jan 15, 2009 2:06 pm
Forum: Utilities
Topic: [App] Eschaton 0.7.2 - Beta
Replies: 254
Views: 61467

I understand what you mean on the slowdown issues, can't be easily helped... Huh, I never noticed the mip maps...odd...I assume that the reason that Eschaton wouldn't inject new copies of the same bitmap after I used the EOF trick with HMT was because the headers were out of whack? annoying...Meh, w...
by Suiadan
Thu Jan 15, 2009 10:00 am
Forum: Utilities
Topic: [App] Eschaton 0.7.2 - Beta
Replies: 254
Views: 61467

I recently decided to see if Eschaton would actually open it and started it, checked it one and a half hours later, nothing left it again for over three hours, then I came back, and it actually was open! Took a ridiculous amount of time though...There should be a way you you to use the graphics card...
by Suiadan
Sun Jan 04, 2009 4:54 am
Forum: Utilities
Topic: [App] Eschaton 0.7.2 - Beta
Replies: 254
Views: 61467

I believe that it was *checks* DXT 2/3 and my bad, the one I had trouble with was the 2048x2048...here, I'll PM you with a map that has it internalized....the image is effects\particles\solid\bitmaps\snow flakes
by Suiadan
Sat Jan 03, 2009 3:12 pm
Forum: Utilities
Topic: [App] Eschaton 0.7.2 - Beta
Replies: 254
Views: 61467

One comment, I used HMT to inject a massive 4096x2048 bitmap into a map, when I tried to view it with Eschaton it froze for 25 minutes before I just shut it down...Also, injecting .dds files seems to take a very long time for some reason...I tried to inject an 64x64 .dds file and it freezes for 30 s...
by Suiadan
Mon Dec 29, 2008 1:09 pm
Forum: Utilities
Topic: [App] Eschaton 0.7.2 - Beta
Replies: 254
Views: 61467

Edit#2(the first is below as it has a picture...) Big bug, when you extract the .dds files from any bimap that is not square it truncates it, for example. I extract a 256x512 image? I get a dds that 256x256. I haven't tried it the other way around but you probably want to look into it... That was t...
by Suiadan
Mon Dec 29, 2008 8:07 am
Forum: Utilities
Topic: [App] Eschaton 0.7.2 - Beta
Replies: 254
Views: 61467

Don't you think that a nice feature would be to export/extract all images in a set? all the recticles, all the lightmaps, etc. Also an option to import all if the names are unchanged would be nice... Also, when you export the .bmp images how about making it so that the default savename is whatever t...
by Suiadan
Sun Dec 28, 2008 10:07 am
Forum: Utilities
Topic: [App] Eschaton 0.7.2 - Beta
Replies: 254
Views: 61467

Couple of things, on the import I think there is a slight spelling error or something...

Image


Also, how about an option to extract all tags of a specified type? All the scenery for example...
by Suiadan
Sun Dec 14, 2008 5:52 am
Forum: Modding Discussion
Topic: Editing the 'hud text message index' on PC
Replies: 16
Views: 1253

No rush, just a mod I am working on :)
by Suiadan
Sat Dec 13, 2008 11:13 am
Forum: Modding Discussion
Topic: Yeah, I can't figure out what is causing these black spots!!
Replies: 8
Views: 972

Then did you remember to generate the mip maps?
by Suiadan
Sat Dec 13, 2008 11:02 am
Forum: Modding Discussion
Topic: Editing the 'hud text message index' on PC
Replies: 16
Views: 1253

-.- I was talking about editing this value: here, I'll actually post a pic of the thing in the guerilla... the whole point of posting all this was to see if there was anything to do it on PC

Image
by Suiadan
Sat Dec 13, 2008 10:53 am
Forum: Modding Discussion
Topic: Editing the 'hud text message index' on PC
Replies: 16
Views: 1253

In vehicles no matter what plugin set I couldn't find anything, under the weapons the only thing was this: -1.291311e+21 not exactly close to anything in guerilla... I even opened the .ent tags that came with eschaton up in notepad and couldn't find anything that was close to it, so I'll ask again, ...
by Suiadan
Sat Dec 13, 2008 10:39 am
Forum: Modding Discussion
Topic: Editing the 'hud text message index' on PC
Replies: 16
Views: 1253

I looked through the ones that came with Eschaton, but I didn't find any entry for the hud message text which one has it?
by Suiadan
Sat Dec 13, 2008 10:26 am
Forum: Modding Discussion
Topic: Editing the 'hud text message index' on PC
Replies: 16
Views: 1253

O.o where? I looked through and couldn't find the entry in the warthog tag, which plugin set is it? I was using the ones that came with Eschaton (entity, etc...) and couldn't find it...
by Suiadan
Sat Dec 13, 2008 10:22 am
Forum: Modding Discussion
Topic: Editing the 'hud text message index' on PC
Replies: 16
Views: 1253

No, not editing the entries, changing which entry the vehicle uses:P
by Suiadan
Sat Dec 13, 2008 7:15 am
Forum: Modding Discussion
Topic: Yeah, I can't figure out what is causing these black spots!!
Replies: 8
Views: 972

If when you get close it turns blue then I would say that you didn't turn on mip maps when saving out the edited blue texture assuming that you were editing it in the first place...other that that I have no idea other than what philly said about the corrupted lightmaps :P
by Suiadan
Sat Dec 13, 2008 7:10 am
Forum: Modding Discussion
Topic: Editing the 'hud text message index' on PC
Replies: 16
Views: 1253

Editing the 'hud text message index' on PC

I have noticed that there is a value in a vehicle tag in guerilla that allows you to change where in the ustr item test message to look for the vehicles's name. I was wondering is there a plugin that allows Eschaton or HMT to edit that? I was unable to find one and when I converted two warthogs, bot...
by Suiadan
Tue Dec 09, 2008 3:49 am
Forum: Utilities
Topic: Chunk cloner
Replies: 56
Views: 13352

I noticed Tyler asking where to stick the plugins, I would like to know as well :)

for that matter, What plugins? :shock: