Search found 28 matches

by Modzy
Fri Jan 23, 2009 8:31 pm
Forum: News
Topic: Halomods, the old-new kid on the block
Replies: 18
Views: 7567

Re: Halomods, the old-new kid on the block

Hawt. I love this.
by Modzy
Tue Jan 20, 2009 9:59 pm
Forum: Modding Discussion
Topic: Something I've wondered since H2 Came out...
Replies: 5
Views: 713

There's a Mac app which modifies Halo's memory to allow team switching, and it can allow people from other teams to get in the same vehi. Much fun to play doubles in a big slayer server.
by Modzy
Mon Jan 05, 2009 10:57 pm
Forum: Modding Discussion
Topic: One question about remodeling a weapon and what tools to use
Replies: 6
Views: 786

Well, at least you're not trying to be the king douche of modding, Pakar. Keep to that, I don't want to see you acting like you were in the other forum.
by Modzy
Sun Jan 04, 2009 9:50 am
Forum: Downloads
Topic: [EPIC] Fireteam Delta public beta 4.0
Replies: 96
Views: 7614

What.
by Modzy
Sat Jan 03, 2009 8:07 pm
Forum: Modding Discussion
Topic: Not quite what I wanted..
Replies: 11
Views: 1052

Wtf where you trying to do? o_O

Make MC walk like a penguin?
by Modzy
Mon Dec 22, 2008 10:01 pm
Forum: Utilities
Topic: [App]Halo Map Protector
Replies: 22
Views: 8373

The CE problem was from Indexed tags. All fixed now, and links are updated.
by Modzy
Sun Dec 21, 2008 10:08 pm
Forum: Utilities
Topic: [App]Halo Map Protector
Replies: 22
Views: 8373

.
by Modzy
Sun Dec 21, 2008 4:34 pm
Forum: Utilities
Topic: [App]Halo Map Protector
Replies: 22
Views: 8373

Well the issue with dependencies is immaterial since you're nulling the rest of the string data. If you left it intact though, it'd be a vector to unprotect the map. Of course the dependency strings are what make 16-byte swaps better than HMT d-swapping. Something to do with CSS IIRC. If those get ...
by Modzy
Sun Dec 21, 2008 2:50 pm
Forum: Utilities
Topic: [App]Halo Map Protector
Replies: 22
Views: 8373

Well then there's probably problems with every single dependency if you look into string offsets they use. That is the simpler way to do it, but there's still the problem of having an overlong string. Does the program compensate for that or not? No, there is a set length that the program can handle...
by Modzy
Sun Dec 21, 2008 1:17 pm
Forum: Utilities
Topic: [App]Halo Map Protector
Replies: 22
Views: 8373

Edit: if you want to be really clever you could find the longest section of string data for tags that are going to be protected, use that combined length as your max string length, overwrite to the section and then have every tag redirect it's string offset to there instead of writing your protecte...
by Modzy
Sun Dec 21, 2008 11:59 am
Forum: Utilities
Topic: [Mac] Halo Calibration
Replies: 11
Views: 4134

Sweet.

Edit: Makes everything more detailed! :o
by Modzy
Sun Dec 21, 2008 12:51 am
Forum: Utilities
Topic: [App]Halo Map Protector
Replies: 22
Views: 8373

Looks fun. Question: What happens if the string is, on average, longer then the average unchanged string? Do you not allow this? Do you update the map magic? While that question is unlikely, its important otherwise you may start overwriting the scnr tag. I believe the string can be around 66,949 ch...
by Modzy
Sat Dec 20, 2008 11:42 pm
Forum: Utilities
Topic: [App]Halo Map Protector
Replies: 22
Views: 8373

It does work but it seems like a more customized version of the HEK protection system. The HEK version nulls the name out so all the user can see is the meta offsets. Also is reversible. http://img114.imageshack.us/img114/364/scr4989155yz4.jpg This does the same thing as HEK+'s protection, except t...
by Modzy
Sat Dec 20, 2008 11:31 pm
Forum: Utilities
Topic: [App]Halo Map Protector
Replies: 22
Views: 8373

DEEhunter wrote:Does this work for halo CE?
It should. Test it and post your results.
by Modzy
Sat Dec 20, 2008 11:27 pm
Forum: Utilities
Topic: [App]Halo Map Protector
Replies: 22
Views: 8373

[App]Halo Map Protector

Us Macs' don't have a map protector so, I spent the passed 2 day writing this baby up for ya'll. Heres a few pics: http://i43.tinypic.com/2rf4qbd.jpg http://i42.tinypic.com/e80meb.jpg http://i42.tinypic.com/11sz5vd.jpg http://i44.tinypic.com/2wcjmf9.jpg http://i44.tinypic.com/330z53b.jpg If nothing...
by Modzy
Mon Dec 15, 2008 6:29 pm
Forum: Modding Discussion
Topic: Directed at Conure, Alt or any other programmers
Replies: 8
Views: 588

I looked into it a few times but couldn't figure out which tags to keep the names for. That and it seemed like demo wouldn't load any protected maps no matter what. I gave up a while ago. Maybe conure would be up for it. I think he said he was working on one. You can't remove names that go to globa...
by Modzy
Mon Dec 15, 2008 4:53 pm
Forum: Modding Discussion
Topic: Directed at Conure, Alt or any other programmers
Replies: 8
Views: 588

bcnipod wrote:
Cryticfarm wrote:You could probably corrupt it by sticking in something in hex.
Naw, as long as you know what you are doing, isn't that right Modzy? :P
Your modded Esch seems to be good at that. :P
by Modzy
Sun Dec 14, 2008 7:49 pm
Forum: Modding Discussion
Topic: [WIP] Code Named "Halo: FTW - Refined and Polished"
Replies: 159
Views: 12783

You guys exception to much. o_O
by Modzy
Sat Dec 13, 2008 4:01 pm
Forum: Modding Discussion
Topic: Project DH
Replies: 48
Views: 4177

Pepsi wrote:I'd beg to differ :wink:
I agree. ;P
by Modzy
Thu Dec 11, 2008 5:05 pm
Forum: Outstanding Mods
Topic: Halo: FTW - A PepNess Project
Replies: 406
Views: 61405

bcnipod wrote:....HOOOWS!
Lol, thats for me to know, and you to find out. :P