Search found 28 matches
- Fri Jan 23, 2009 8:31 pm
- Forum: News
- Topic: Halomods, the old-new kid on the block
- Replies: 18
- Views: 7567
Re: Halomods, the old-new kid on the block
Hawt. I love this.
- Tue Jan 20, 2009 9:59 pm
- Forum: Modding Discussion
- Topic: Something I've wondered since H2 Came out...
- Replies: 5
- Views: 713
- Mon Jan 05, 2009 10:57 pm
- Forum: Modding Discussion
- Topic: One question about remodeling a weapon and what tools to use
- Replies: 6
- Views: 786
- Sun Jan 04, 2009 9:50 am
- Forum: Downloads
- Topic: [EPIC] Fireteam Delta public beta 4.0
- Replies: 96
- Views: 7614
- Sat Jan 03, 2009 8:07 pm
- Forum: Modding Discussion
- Topic: Not quite what I wanted..
- Replies: 11
- Views: 1052
- Mon Dec 22, 2008 10:01 pm
- Forum: Utilities
- Topic: [App]Halo Map Protector
- Replies: 22
- Views: 8373
- Sun Dec 21, 2008 10:08 pm
- Forum: Utilities
- Topic: [App]Halo Map Protector
- Replies: 22
- Views: 8373
- Sun Dec 21, 2008 4:34 pm
- Forum: Utilities
- Topic: [App]Halo Map Protector
- Replies: 22
- Views: 8373
Well the issue with dependencies is immaterial since you're nulling the rest of the string data. If you left it intact though, it'd be a vector to unprotect the map. Of course the dependency strings are what make 16-byte swaps better than HMT d-swapping. Something to do with CSS IIRC. If those get ...
- Sun Dec 21, 2008 2:50 pm
- Forum: Utilities
- Topic: [App]Halo Map Protector
- Replies: 22
- Views: 8373
Well then there's probably problems with every single dependency if you look into string offsets they use. That is the simpler way to do it, but there's still the problem of having an overlong string. Does the program compensate for that or not? No, there is a set length that the program can handle...
- Sun Dec 21, 2008 1:17 pm
- Forum: Utilities
- Topic: [App]Halo Map Protector
- Replies: 22
- Views: 8373
Edit: if you want to be really clever you could find the longest section of string data for tags that are going to be protected, use that combined length as your max string length, overwrite to the section and then have every tag redirect it's string offset to there instead of writing your protecte...
- Sun Dec 21, 2008 11:59 am
- Forum: Utilities
- Topic: [Mac] Halo Calibration
- Replies: 11
- Views: 4134
- Sun Dec 21, 2008 12:51 am
- Forum: Utilities
- Topic: [App]Halo Map Protector
- Replies: 22
- Views: 8373
Looks fun. Question: What happens if the string is, on average, longer then the average unchanged string? Do you not allow this? Do you update the map magic? While that question is unlikely, its important otherwise you may start overwriting the scnr tag. I believe the string can be around 66,949 ch...
- Sat Dec 20, 2008 11:42 pm
- Forum: Utilities
- Topic: [App]Halo Map Protector
- Replies: 22
- Views: 8373
It does work but it seems like a more customized version of the HEK protection system. The HEK version nulls the name out so all the user can see is the meta offsets. Also is reversible. http://img114.imageshack.us/img114/364/scr4989155yz4.jpg This does the same thing as HEK+'s protection, except t...
- Sat Dec 20, 2008 11:31 pm
- Forum: Utilities
- Topic: [App]Halo Map Protector
- Replies: 22
- Views: 8373
- Sat Dec 20, 2008 11:27 pm
- Forum: Utilities
- Topic: [App]Halo Map Protector
- Replies: 22
- Views: 8373
[App]Halo Map Protector
Us Macs' don't have a map protector so, I spent the passed 2 day writing this baby up for ya'll. Heres a few pics: http://i43.tinypic.com/2rf4qbd.jpg http://i42.tinypic.com/e80meb.jpg http://i42.tinypic.com/11sz5vd.jpg http://i44.tinypic.com/2wcjmf9.jpg http://i44.tinypic.com/330z53b.jpg If nothing...
- Mon Dec 15, 2008 6:29 pm
- Forum: Modding Discussion
- Topic: Directed at Conure, Alt or any other programmers
- Replies: 8
- Views: 588
I looked into it a few times but couldn't figure out which tags to keep the names for. That and it seemed like demo wouldn't load any protected maps no matter what. I gave up a while ago. Maybe conure would be up for it. I think he said he was working on one. You can't remove names that go to globa...
- Mon Dec 15, 2008 4:53 pm
- Forum: Modding Discussion
- Topic: Directed at Conure, Alt or any other programmers
- Replies: 8
- Views: 588
- Sun Dec 14, 2008 7:49 pm
- Forum: Modding Discussion
- Topic: [WIP] Code Named "Halo: FTW - Refined and Polished"
- Replies: 159
- Views: 12783
- Sat Dec 13, 2008 4:01 pm
- Forum: Modding Discussion
- Topic: Project DH
- Replies: 48
- Views: 4177
- Thu Dec 11, 2008 5:05 pm
- Forum: Outstanding Mods
- Topic: Halo: FTW - A PepNess Project
- Replies: 406
- Views: 61405