Search found 4 matches

by Jumper
Thu Jul 08, 2004 12:44 am
Forum: Tags & Resources
Topic: Model: Halo Boat
Replies: 57
Views: 10962

Can't seem to get it to work...

Well, you can make a vehical float (as in water) with antigrav but it's pretty pointless. A ghost has the height field contact requirement problem which is slightly work aroundable by increasing gravity, but it soon becomes a pinball where it shoots into the air and whips around back down and bounce...
by Jumper
Wed Jul 07, 2004 9:52 pm
Forum: Tags & Resources
Topic: Model: Halo Boat
Replies: 57
Views: 10962

Well the problem is...

The ghost has a set hover range and that means the water must be perfectly uniform underneath (A little boring eh?) And if you get the thing on land... To elaborate on the Ghost's hover, it has a hover height on each powered point (height it pushes the vehical off the ground) and a strength for use ...
by Jumper
Wed Jul 07, 2004 12:06 pm
Forum: Tags & Resources
Topic: Model: Halo Boat
Replies: 57
Views: 10962

Well....

Maybe I'm crazy, but I just tried settting a otherwise normal hog from "human jeep" to "human boat" and it acts like a hog with an engine that isn't connected to the wheels. I'm sure my water (which is set up with enviroment clusters and the fog tag) is actualy there because of t...
by Jumper
Wed Jul 07, 2004 7:57 am
Forum: Tags & Resources
Topic: Model: Halo Boat
Replies: 57
Views: 10962

to make it float just change the type in the vehicle tag..and Axeman did you have a collision model for your boat? prolly the cause of the hog not staying and about making boat physics that's in the vehicle tags also in the physics tag... I've been playing with boats myself (the physics as I can't ...