Search found 9 matches
- Tue Jul 29, 2008 2:43 pm
- Forum: Discussion
- Topic: Gmax Map Modeling Question
- Replies: 0
- Views: 520
Gmax Map Modeling Question
I want to make a space map and I was wondering if adding a new element would ruin the exporting and compiling process? If there is a certain way to do it please explain.
- Wed Jul 02, 2008 9:54 am
- Forum: HEK General
- Topic: 3DS Max Version
- Replies: 3
- Views: 848
3DS Max Version
What version was used in the official HEK tutorial?
- Fri Jun 27, 2008 5:06 pm
- Forum: Modding Discussion
- Topic: Cyborg to Marine (BG)
- Replies: 11
- Views: 1042
- Fri Jun 27, 2008 4:39 pm
- Forum: Modding Discussion
- Topic: Cyborg to Marine (BG)
- Replies: 11
- Views: 1042
- Fri Jun 27, 2008 4:24 pm
- Forum: Modding Discussion
- Topic: Cyborg to Marine (BG)
- Replies: 11
- Views: 1042
- Fri Jun 27, 2008 2:48 pm
- Forum: Modding Discussion
- Topic: Cyborg to Marine (BG)
- Replies: 11
- Views: 1042
Oh I never thought of that. I guess I will have to fiddle around and find the best seat.CallMeSheF wrote:You can only do team biped through CE using scripts.
You have to change the name of the scorpion's driver seat to one that the marine can enter. Make it W-Driver.
Do the same for the ghost maybe?
- Fri Jun 27, 2008 2:29 pm
- Forum: Modding Discussion
- Topic: Cyborg to Marine (BG)
- Replies: 11
- Views: 1042
Cyborg to Marine (BG)
I was able to compile BG with a marine biped included. I swapped the cyborg's (bipd) model, animation trigger (antr), and collision model (coll) for the marine's. Everything works like a charm except for some annoying problems. They are the following: 1. When I throw a grenade, it takes a while for ...
- Fri Jun 27, 2008 2:22 pm
- Forum: Utilities
- Topic: Chunk cloner
- Replies: 56
- Views: 13265
- Thu Jun 26, 2008 7:01 pm
- Forum: Utilities
- Topic: Chunk cloner
- Replies: 56
- Views: 13265