Search found 44 matches
- Mon May 26, 2008 1:13 pm
- Forum: Modding Discussion
- Topic: How are the hog and turrets tied together?
- Replies: 37
- Views: 6109
- Sun May 25, 2008 10:47 am
- Forum: Modding Discussion
- Topic: Question about replacing two mongoose's with two scarab's.
- Replies: 33
- Views: 5129
But do i go into the .map file with Engenier or Johnson but which is the idenifeir i need to fined cause there are like three difernet lines with numbers and also do i go under tags or strings and once i have the thing i want to replace do i go in the usermap with hex edit and find the one i would ...
- Thu May 22, 2008 5:49 pm
- Forum: Modding Discussion
- Topic: Transfer Cable Idea
- Replies: 15
- Views: 2744
- Thu May 22, 2008 11:44 am
- Forum: Modding Discussion
- Topic: Forge map modding
- Replies: 212
- Views: 34922
- Thu May 22, 2008 11:41 am
- Forum: Modding Discussion
- Topic: Forge map modding
- Replies: 212
- Views: 34922
- Thu May 22, 2008 11:35 am
- Forum: Modding Discussion
- Topic: Forge map modding
- Replies: 212
- Views: 34922
You can tell just by looking at the hex. This is the two first bytes in a Placement Block: (From Shade's white paper, with a few added comments) public enum BlockType : short { Player_Spawn = 9, //9(hex) Reserved = 41, //29(hex) Added = 131, //83(hex) Original = 137, //89(hex) - ignored and loaded s...
- Wed May 21, 2008 4:54 pm
- Forum: Discussion
- Topic: Halo 3 Screenshots Thread
- Replies: 2160
- Views: 591911
What if you posted a screenshot of a usermap mod that wasn't leaked? Like this one: http://img213.imageshack.us/img213/402/loliu5.jpgTural wrote:Why would you want to show the creators that you are disrespecting their wishes by publicizing leaked mods?
- Wed May 21, 2008 4:49 pm
- Forum: Modding Discussion
- Topic: Forge map modding
- Replies: 212
- Views: 34922
- Wed May 21, 2008 4:47 pm
- Forum: Modding Discussion
- Topic: Transfer Cable Idea
- Replies: 15
- Views: 2744
Re: RE:
Actually they were both in agreement. The transfer process does involve resigning, but that has to be done at a software level for (extremely) obvious reasons.william48151623 wrote:So Tural is saying This isnt possible and Spartan-Omega is saying it might be possible.
Who is right?
- Mon May 19, 2008 6:34 pm
- Forum: Modding Discussion
- Topic: How are the hog and turrets tied together?
- Replies: 37
- Views: 6109
- Mon May 19, 2008 6:21 pm
- Forum: Modding Discussion
- Topic: Forge map modding
- Replies: 212
- Views: 34922
It's how it is perceived. The general public, the Bungie.net-going public is, for lack of a better term, almost entirely retarded. Their responses to it are completely retarded and it gets blown way out of proportion. News sites pick it up and start posting about mods in Halo 3 and whatever. If it ...
- Mon May 19, 2008 6:12 pm
- Forum: Modding Discussion
- Topic: How are the hog and turrets tied together?
- Replies: 37
- Views: 6109
- Mon May 19, 2008 6:04 pm
- Forum: Modding Discussion
- Topic: Forge map modding
- Replies: 212
- Views: 34922
- Mon May 19, 2008 5:59 pm
- Forum: Modding Discussion
- Topic: How are the hog and turrets tied together?
- Replies: 37
- Views: 6109
Yeah, you can only spawn what is already designated to be in the map file as an object with an ident (doesn't have to be spawnable in Forge though). You have no way to modify that particular object other than spawning it and adjusting coordinates, rotation, number on map, etc. Also, I heard the troo...
- Mon May 19, 2008 5:56 pm
- Forum: Modding Discussion
- Topic: Forge map modding
- Replies: 212
- Views: 34922
- Sat May 17, 2008 11:45 am
- Forum: Modding Discussion
- Topic: 176 kb files ?
- Replies: 3
- Views: 1148
- Fri May 16, 2008 5:48 pm
- Forum: Modding Discussion
- Topic: Forge map modding
- Replies: 212
- Views: 34922
err...Right. So, I created a pretty hilarious usermap the other day. It's 40 of the really big man cannons from Avalanche, all aimed straight up and right next to each other in a grid. It makes a big bouncy pit, and I built walls around it. My plan is for people to spawn above it with grav hammers ...
- Fri May 16, 2008 5:45 pm
- Forum: Modding Discussion
- Topic: Forge map modding
- Replies: 212
- Views: 34922
- Fri May 16, 2008 8:14 am
- Forum: Modding Discussion
- Topic: How are the hog and turrets tied together?
- Replies: 37
- Views: 6109
- Fri May 16, 2008 7:21 am
- Forum: Modding Discussion
- Topic: Forge map modding
- Replies: 212
- Views: 34922