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Search found 181 matches
- Sun Jan 11, 2009 7:38 pm
- Forum: Downloads
- Topic: [vehicle] Warthog Jump Jet
- Replies: 13
- Views: 5280
- Sat Oct 11, 2008 3:17 pm
- Forum: Modding Discussion
- Topic: gnades
- Replies: 2
- Views: 403
Re: gnades
i have no clue how to do this... Alright i saw this video of a guy getting stuck in the head but the grenade didn't blow up. it was a mod only because he did it several times. -sullydude You sure it's a mod? Maybe halo 2 decided grenades didn't explode. Of course it was either a mod or a glitch. Fi...
- Wed Oct 01, 2008 8:46 pm
- Forum: Modding Discussion
- Topic: .:Team Infinity:.
- Replies: 7
- Views: 1377
- Thu Sep 25, 2008 10:55 pm
- Forum: Modding Discussion
- Topic: Campaign mod packs
- Replies: 8
- Views: 959
you mean MPC? Play Campaign on Multiplayer? No not really. I mean actually going into the campaign maps and playing them from start to finish with all maps modded to a certain theme. It's a shame if it has been stopped. (Project Carbon) I guess all I/we can do is hope. Oh and philly I respect you f...
- Tue Sep 23, 2008 12:33 am
- Forum: Tutorials
- Topic: [Halo 2] Creating New Emblems
- Replies: 11
- Views: 10950
- Sat Sep 20, 2008 11:20 pm
- Forum: Modding Discussion
- Topic: Campaign mod packs
- Replies: 8
- Views: 959
- Sat Sep 20, 2008 7:42 pm
- Forum: Modding Discussion
- Topic: Campaign mod packs
- Replies: 8
- Views: 959
Campaign mod packs
I know Multiplayer maps are the most preffered when it comes to modding But I was pondering on if there are any map packs that are completed or even in the works, Most likely including all campaign level patches? like I know this may take a long time but say you have a multiplayer mod like e.g Biodr...
- Sat Sep 20, 2008 4:45 pm
- Forum: Tutorials
- Topic: Properly Making Non-Dual-Wield Into Dual-Wield Weapons
- Replies: 28
- Views: 8591
- Sat Sep 20, 2008 4:41 pm
- Forum: Downloads
- Topic: My 1st Halo 2 mod
- Replies: 30
- Views: 3596
sigh. In the dependencies window in dothalo change the [proj] to another [proj] of your liking. e.g open weapon tag smg. Look in dependencies window and you'll see the [proj] tag for the smg_bullet. there's a bring down menu in the dependencies window and now click e.g Rocket [proj] then click swap....
- Sat Sep 20, 2008 3:46 am
- Forum: Downloads
- Topic: My 1st Halo 2 mod
- Replies: 30
- Views: 3596
- Sat Sep 20, 2008 3:43 am
- Forum: Downloads
- Topic: [C# Source] - YeloDebugTools (2-03-09)
- Replies: 119
- Views: 64604
- Sat Sep 20, 2008 3:41 am
- Forum: Downloads
- Topic: My 1st Halo 2 mod
- Replies: 30
- Views: 3596
okay 1. Try your best to not double post Mods are really scrict now I suggest you read the halomod rules 2. Change your signature size. My signature is at the max width and height it can be. Your's is far too large. You can skin with paint but that's a little harder. Believe me downloading Photoshop...
- Sat Sep 20, 2008 3:24 am
- Forum: Downloads
- Topic: My 1st Halo 2 mod
- Replies: 30
- Views: 3596
- Sat Sep 20, 2008 3:16 am
- Forum: Downloads
- Topic: My 1st Halo 2 mod
- Replies: 30
- Views: 3596
- Sat Sep 20, 2008 2:22 am
- Forum: Downloads
- Topic: My 1st Halo 2 mod
- Replies: 30
- Views: 3596
This is a very common type of first mod. I have never released any mods, Simply because, well.. I can't be bothered. I like how you've experimented with semi-auto weapons and changed them arround to fully-auto. If you want to know how to change what weapons shoot I suggest using Dothalo for it. Open...
- Fri Sep 19, 2008 11:11 pm
- Forum: Downloads
- Topic: [C# Source] - YeloDebugTools (2-03-09)
- Replies: 119
- Views: 64604
can i use this with Entity? I'm trying to use entity v1.6 I know this program is probably the reason for failing but.. I was Just curious, I connect to my xbox using a debug IP address then a make a meta edit to say, battle rifle [proj] and change it to beam rifle [proj] I hit save then as soon as ...
- Tue Sep 16, 2008 2:12 pm
- Forum: Downloads
- Topic: Honor Guards vs Hunters v1
- Replies: 5
- Views: 1374
- Sun Sep 14, 2008 7:04 pm
- Forum: Modding Discussion
- Topic: Bsp viewer speeds
- Replies: 4
- Views: 598
Bsp viewer speeds
just a thought seeming as i have minimal ram around 1gb Changing my virtual memory up to around 4gb would that help speed up bsp viewing and other loading speeds? Or would that come down to CPU proccesing. I'm just confused as to changing my virtual memory hasn't made a signifigant change to the slo...
- Sun Sep 14, 2008 6:37 pm
- Forum: Modding Discussion
- Topic: Rebuild a map with Entity
- Replies: 6
- Views: 693
- Fri Sep 12, 2008 5:50 pm
- Forum: Modding Discussion
- Topic: Rebuild a map with Entity
- Replies: 6
- Views: 693
Re: Rebuild a map with Entity
Use it like you normally would with h2core?xXFeRcHoXx wrote:EDIT: i wanna use it because H2Core puts violence on my heart
it should work. If it succeeds.