Search found 155 matches

by ryan_mckenzie
Wed Apr 22, 2009 3:15 am
Forum: Modding Discussion
Topic: No weapons to begin with
Replies: 4
Views: 9251

Re: No weapons to begin with

Thanks for the help guys. But eh, we're talking HMT right? Well I tried your idea Paul, went under biped and choose the cyborg_mp tag. A small amount of information gathered in the "Tag informaion" window, and the "Tag editor" window, as it usually would. But I wasn't sure where ...
by ryan_mckenzie
Tue Apr 21, 2009 1:54 pm
Forum: Modding Discussion
Topic: No weapons to begin with
Replies: 4
Views: 9251

No weapons to begin with

How can I remove all weapons/nades when spawning, so that the player begins with nothing?
by ryan_mckenzie
Mon Apr 20, 2009 11:03 pm
Forum: Modding Discussion
Topic: Hunting! (New Request)
Replies: 2
Views: 4992

Re: Hunting!

Ah, cool I understand.
Well, does anyone know how I can remove all weapons and nades? Even when spawning, I'd like the player to hold nothing.
I'm also trying to find the LONG log in Infinity with sparkedit. Can't seem to find it??
by ryan_mckenzie
Mon Apr 20, 2009 6:33 am
Forum: Modding Discussion
Topic: Hunting! (New Request)
Replies: 2
Views: 4992

Hunting! (New Request)

EDIT: I'd only like to know how to remove all weapons and nades from the game. Even when spawning, the player should hold nothing. Oh and, does anyone know where I can grab the LONG log in Infinity? I went in there with Sparkedit, and noticed that you can find two logs on the map, a small stubby on...
by ryan_mckenzie
Fri Feb 20, 2009 4:17 pm
Forum: Modding Discussion
Topic: Quick question...
Replies: 2
Views: 549

Re: Quick question...

Thanks phil, but could you go into a little more detail.
Like, how do I access the multipurpose?

EDIT: Sorry, I should of done my research before asking. Thanks, I think I'm all done here :D
by ryan_mckenzie
Sun Feb 15, 2009 9:18 pm
Forum: Modding Discussion
Topic: Quick question...
Replies: 2
Views: 549

Quick question...

Very quick n' simple question.

I would like to make masterchief glow nice and bright! (lol that's not even a question).
I'm photoshop equipped and ready to skin... If skinning is even necessary...
by ryan_mckenzie
Thu Jan 22, 2009 5:11 pm
Forum: Modding Discussion
Topic: Infinity
Replies: 3
Views: 816

wow I had no idea. I understand now... Thanks anyway.
by ryan_mckenzie
Thu Jan 22, 2009 12:37 pm
Forum: Modding Discussion
Topic: Infinity
Replies: 3
Views: 816

Infinity

Hello. If it's not too much bother, could someone upload the ground map for infinity please? I'm looking for a plan view of the map, and I thought the ground texture would be a good idea. I'm currently using my brothers computer, so I don't have access to the files. It would be very helpful for me :...
by ryan_mckenzie
Tue Nov 25, 2008 2:01 pm
Forum: Discussion
Topic: Clothing Master Chief...
Replies: 6
Views: 994

could you not modify the flag tag, and activate some sort of low-poly collision to it?
by ryan_mckenzie
Mon Nov 24, 2008 7:33 pm
Forum: Discussion
Topic: Clothing Master Chief...
Replies: 6
Views: 994

Clothing Master Chief...

kinda relative to my biped thread....
If you were going to create your own biped, could you put cloths on it. Can you simulate cloth in Halo...
I doubt it, but I'm guessing I could just model on a drape, and animate it. But would this be overkill for halo?
by ryan_mckenzie
Mon Nov 24, 2008 6:49 am
Forum: Discussion
Topic: Change Biped in Game
Replies: 22
Views: 3819

You don't have to depend on weapons for this to work. You could use (volume_test_object <vol> <obj>) instead, if you want the permutation to represent the team.
That would work great for other ideas, but for the map I'm working on, weapons would suit the biped control more.
by ryan_mckenzie
Sun Nov 23, 2008 6:18 pm
Forum: Discussion
Topic: Change Biped in Game
Replies: 22
Views: 3819

Well, can't I just modify the Backpack weapons mod to my lickings. Clearly the mod changes a characters biped according to their secondary weapon. All I'd need to do is input my own biped for a certain weapon, problem solved...
by ryan_mckenzie
Sun Nov 23, 2008 4:52 pm
Forum: Discussion
Topic: Change Biped in Game
Replies: 22
Views: 3819

I just need to know how to setup model permutations and regions in 3ds Max
I'm guessing that's difficult / time consuming... I can't really get much of an idea here, I mean... Has anything relative to this been done before. Are we saying that, ya this will work, or it's a maybe...
by ryan_mckenzie
Sun Nov 23, 2008 1:08 pm
Forum: Discussion
Topic: Change Biped in Game
Replies: 22
Views: 3819

The backpack weapons tags and script are similar to what you need, but i don't know about it having been done before. Maybe CMT did. idk backpack weapons: http://hce.halomaps.org/index.cfm?fid=2523 Bluestreak was recently updated to export regions, so be sure to have that: http://ghost.halomaps.org...
by ryan_mckenzie
Sun Nov 23, 2008 10:15 am
Forum: Discussion
Topic: Change Biped in Game
Replies: 22
Views: 3819

Actually, the biped is just a modified cyborg (not actually made yet), so it's quite simple.
by ryan_mckenzie
Sat Nov 22, 2008 9:35 pm
Forum: Discussion
Topic: Change Biped in Game
Replies: 22
Views: 3819

Blood Demon, don't spam my thread. Well, (for once), the hard way sounds great, and beneficial. Since I only need to see OTHER players unique bipeds, and not my own, this is great. And the weapon trigger is pretty much exactly what I was after. Has this been scripted before? Any further details as t...
by ryan_mckenzie
Sat Nov 22, 2008 4:43 pm
Forum: Discussion
Topic: Change Biped in Game
Replies: 22
Views: 3819

No, I was wondering if it was possible to change your biped DURING gameplay :wink: look at my post, if that does not work, then I don't believe you can. Sorry, I couldn't quite understand how I could achieve this with the Halo Memory editor. Any details? And, I'm not much for scripting either, but ...
by ryan_mckenzie
Sat Nov 22, 2008 2:47 pm
Forum: Discussion
Topic: Change Biped in Game
Replies: 22
Views: 3819

No, I was wondering if it was possible to change your biped DURING gameplay :wink:
by ryan_mckenzie
Sat Nov 22, 2008 9:13 am
Forum: Discussion
Topic: Change Biped in Game
Replies: 22
Views: 3819

Change Biped in Game

...is it possible? Sure would be cool :roll:
by ryan_mckenzie
Tue Nov 18, 2008 12:25 pm
Forum: HEK General
Topic: Poly Limit
Replies: 6
Views: 1011

Naturally, I think the result would be lag, but there's always the possibility that the engine won't be able to cope with "so many" poly's. Otherwise, Halo would be free to be Ultra Hi-res on "Crysis" gaming rigs.

That'd be sweet :roll: