Search found 155 matches
- Wed Apr 22, 2009 3:15 am
- Forum: Modding Discussion
- Topic: No weapons to begin with
- Replies: 4
- Views: 9251
Re: No weapons to begin with
Thanks for the help guys. But eh, we're talking HMT right? Well I tried your idea Paul, went under biped and choose the cyborg_mp tag. A small amount of information gathered in the "Tag informaion" window, and the "Tag editor" window, as it usually would. But I wasn't sure where ...
- Tue Apr 21, 2009 1:54 pm
- Forum: Modding Discussion
- Topic: No weapons to begin with
- Replies: 4
- Views: 9251
No weapons to begin with
How can I remove all weapons/nades when spawning, so that the player begins with nothing?
- Mon Apr 20, 2009 11:03 pm
- Forum: Modding Discussion
- Topic: Hunting! (New Request)
- Replies: 2
- Views: 4992
Re: Hunting!
Ah, cool I understand.
Well, does anyone know how I can remove all weapons and nades? Even when spawning, I'd like the player to hold nothing.
I'm also trying to find the LONG log in Infinity with sparkedit. Can't seem to find it??
Well, does anyone know how I can remove all weapons and nades? Even when spawning, I'd like the player to hold nothing.
I'm also trying to find the LONG log in Infinity with sparkedit. Can't seem to find it??
- Mon Apr 20, 2009 6:33 am
- Forum: Modding Discussion
- Topic: Hunting! (New Request)
- Replies: 2
- Views: 4992
Hunting! (New Request)
EDIT: I'd only like to know how to remove all weapons and nades from the game. Even when spawning, the player should hold nothing. Oh and, does anyone know where I can grab the LONG log in Infinity? I went in there with Sparkedit, and noticed that you can find two logs on the map, a small stubby on...
- Fri Feb 20, 2009 4:17 pm
- Forum: Modding Discussion
- Topic: Quick question...
- Replies: 2
- Views: 549
Re: Quick question...
Thanks phil, but could you go into a little more detail.
Like, how do I access the multipurpose?
EDIT: Sorry, I should of done my research before asking. Thanks, I think I'm all done here
Like, how do I access the multipurpose?
EDIT: Sorry, I should of done my research before asking. Thanks, I think I'm all done here

- Sun Feb 15, 2009 9:18 pm
- Forum: Modding Discussion
- Topic: Quick question...
- Replies: 2
- Views: 549
Quick question...
Very quick n' simple question.
I would like to make masterchief glow nice and bright! (lol that's not even a question).
I'm photoshop equipped and ready to skin... If skinning is even necessary...
I would like to make masterchief glow nice and bright! (lol that's not even a question).
I'm photoshop equipped and ready to skin... If skinning is even necessary...
- Thu Jan 22, 2009 5:11 pm
- Forum: Modding Discussion
- Topic: Infinity
- Replies: 3
- Views: 816
- Thu Jan 22, 2009 12:37 pm
- Forum: Modding Discussion
- Topic: Infinity
- Replies: 3
- Views: 816
Infinity
Hello. If it's not too much bother, could someone upload the ground map for infinity please? I'm looking for a plan view of the map, and I thought the ground texture would be a good idea. I'm currently using my brothers computer, so I don't have access to the files. It would be very helpful for me :...
- Tue Nov 25, 2008 2:01 pm
- Forum: Discussion
- Topic: Clothing Master Chief...
- Replies: 6
- Views: 994
- Mon Nov 24, 2008 7:33 pm
- Forum: Discussion
- Topic: Clothing Master Chief...
- Replies: 6
- Views: 994
Clothing Master Chief...
kinda relative to my biped thread....
If you were going to create your own biped, could you put cloths on it. Can you simulate cloth in Halo...
I doubt it, but I'm guessing I could just model on a drape, and animate it. But would this be overkill for halo?
If you were going to create your own biped, could you put cloths on it. Can you simulate cloth in Halo...
I doubt it, but I'm guessing I could just model on a drape, and animate it. But would this be overkill for halo?
- Mon Nov 24, 2008 6:49 am
- Forum: Discussion
- Topic: Change Biped in Game
- Replies: 22
- Views: 3819
- Sun Nov 23, 2008 6:18 pm
- Forum: Discussion
- Topic: Change Biped in Game
- Replies: 22
- Views: 3819
- Sun Nov 23, 2008 4:52 pm
- Forum: Discussion
- Topic: Change Biped in Game
- Replies: 22
- Views: 3819
- Sun Nov 23, 2008 1:08 pm
- Forum: Discussion
- Topic: Change Biped in Game
- Replies: 22
- Views: 3819
The backpack weapons tags and script are similar to what you need, but i don't know about it having been done before. Maybe CMT did. idk backpack weapons: http://hce.halomaps.org/index.cfm?fid=2523 Bluestreak was recently updated to export regions, so be sure to have that: http://ghost.halomaps.org...
- Sun Nov 23, 2008 10:15 am
- Forum: Discussion
- Topic: Change Biped in Game
- Replies: 22
- Views: 3819
- Sat Nov 22, 2008 9:35 pm
- Forum: Discussion
- Topic: Change Biped in Game
- Replies: 22
- Views: 3819
Blood Demon, don't spam my thread. Well, (for once), the hard way sounds great, and beneficial. Since I only need to see OTHER players unique bipeds, and not my own, this is great. And the weapon trigger is pretty much exactly what I was after. Has this been scripted before? Any further details as t...
- Sat Nov 22, 2008 4:43 pm
- Forum: Discussion
- Topic: Change Biped in Game
- Replies: 22
- Views: 3819
No, I was wondering if it was possible to change your biped DURING gameplay :wink: look at my post, if that does not work, then I don't believe you can. Sorry, I couldn't quite understand how I could achieve this with the Halo Memory editor. Any details? And, I'm not much for scripting either, but ...
- Sat Nov 22, 2008 2:47 pm
- Forum: Discussion
- Topic: Change Biped in Game
- Replies: 22
- Views: 3819
- Sat Nov 22, 2008 9:13 am
- Forum: Discussion
- Topic: Change Biped in Game
- Replies: 22
- Views: 3819
Change Biped in Game
...is it possible? Sure would be cool 

- Tue Nov 18, 2008 12:25 pm
- Forum: HEK General
- Topic: Poly Limit
- Replies: 6
- Views: 1011