Search found 28 matches
- Mon Jul 05, 2004 10:10 am
- Forum: HEK General
- Topic: And yet another problem, Sapien closes
- Replies: 24
- Views: 2141
Damn you're only 9 and you know all that. Crazy kid :P. I'm 16 and I know nothing bout half that stuff. Anyway, I was having trouble with Sapien too and someone on the Gearbox forums showed me how to run radiosity in Tool. So for my map Death Basin, I type in this: tool.exe lightmaps levels\deathba...
- Sun Jul 04, 2004 8:35 pm
- Forum: HEK General
- Topic: And yet another problem, Sapien closes
- Replies: 24
- Views: 2141
Damn you're only 9 and you know all that. Crazy kid :P. I'm 16 and I know nothing bout half that stuff. Anyway, I was having trouble with Sapien too and someone on the Gearbox forums showed me how to run radiosity in Tool. So for my map Death Basin, I type in this: tool.exe lightmaps levels\deathbas...
- Sun Jul 04, 2004 8:27 pm
- Forum: HEK General
- Topic: Going to HaloCE directory via Command Prompt
- Replies: 3
- Views: 520
- Sun Jun 13, 2004 11:12 am
- Forum: HEK General
- Topic: Does anyone know why there are non-collidable trees?
- Replies: 3
- Views: 493
- Sun Jun 13, 2004 12:26 am
- Forum: HEK General
- Topic: !SORBY!SAPIAN (NEED MORE HELP,QUESTION, HELP ME...
- Replies: 5
- Views: 844
Haha OK here I'll explain it better. 1. Open the Command Prompt (in Start-All Programs-Accessories on XP). 2. Type in cd and a space, followed by your Halo Custom Edition root directory (here is mine: cd C:\Program Files\Microsoft Games\Halo Custom Edition ) and then hit enter. 3. Now you type in th...
- Sat Jun 12, 2004 10:08 pm
- Forum: HEK General
- Topic: !SORBY!SAPIAN (NEED MORE HELP,QUESTION, HELP ME...
- Replies: 5
- Views: 844
- Sat Jun 12, 2004 6:48 pm
- Forum: HEK General
- Topic: Do you need a shader file for a diffuse color material?
- Replies: 3
- Views: 685
Do you need a shader file for a diffuse color material?
A couple of the models in my map have a material with only a diffuse color and no bitmap. I was wondering if I still need to make a .shader file for these materials. Please help soon. Thanks.
- Sat Jun 12, 2004 6:45 pm
- Forum: HEK General
- Topic: Smooth triangle group to big for page... PLZ HELP
- Replies: 1
- Views: 312
Smooth triangle group to big for page... PLZ HELP
I get this error for my map after I type radiosity_save. Please tell me what I can do to fix it. Thanks a bunch.
06.09.04 06:02:47 radiosity error: smooth triangle group too big for page levels\deathbasin\shaders\deathbasin_ground
- Sat Jun 12, 2004 1:24 pm
- Forum: HEK General
- Topic: Does anyone know why there are non-collidable trees?
- Replies: 3
- Views: 493
- Wed Jun 09, 2004 3:03 pm
- Forum: HEK General
- Topic: Sapiens crashes on radiosity_save - debug.txt inside
- Replies: 4
- Views: 793
- Wed Jun 09, 2004 2:56 pm
- Forum: HEK General
- Topic: Sapiens crashes on radiosity_save - debug.txt inside
- Replies: 4
- Views: 793
- Wed Jun 09, 2004 2:13 pm
- Forum: HEK General
- Topic: Sapiens crashes on radiosity_save - debug.txt inside
- Replies: 4
- Views: 793
Sapiens crashes on radiosity_save - debug.txt inside
When I type in radiosity_save after all the numbers are at 0.000000, Sapien closes without saving anything. Here is the section from the debug.txt that contains my last radiosity process (and yes it took over a day): 06.07.04 23:00:12 sapien pc 01.00.00.0609 -----------------------------------------...
- Tue Jun 08, 2004 6:40 pm
- Forum: Art Studio
- Topic: Grenades go through parts of my base...
- Replies: 11
- Views: 1300
- Tue Jun 08, 2004 6:38 pm
- Forum: Art Studio
- Topic: Map Collission Glitch?!
- Replies: 9
- Views: 947
I have had this same problem and it has nothing to do with the thickness of the walls. The walls have no thickness and there is no way to change that. There's something wrong with the collision model and I was able to fix most of these problems by recreating all the offending faces. I just deleted t...
- Tue Jun 08, 2004 1:32 pm
- Forum: Art Studio
- Topic: What are the dimensions for the teleporter?
- Replies: 7
- Views: 683
- Mon Jun 07, 2004 6:12 pm
- Forum: Art Studio
- Topic: What are the dimensions for the teleporter?
- Replies: 7
- Views: 683
What are the dimensions for the teleporter?
I need to know to dimensions of the teleporter that can be placed in the map in Sapien so that I can make a proper door frame. Please help ASAP.
- Sat Jun 05, 2004 10:56 am
- Forum: Art Studio
- Topic: Grenades go through parts of my base...
- Replies: 11
- Views: 1300
- Sat Jun 05, 2004 10:24 am
- Forum: Art Studio
- Topic: Grenades go through parts of my base...
- Replies: 11
- Views: 1300
- Sat Jun 05, 2004 2:17 am
- Forum: Art Studio
- Topic: Grenades go through parts of my base...
- Replies: 11
- Views: 1300
Grenades go through parts of my base...
I am making a map (Death Basin) and on parts of the base you can throw grenades through the floor. However, on other parts they bounce like normal. The warthog wheels also sink some on the problem areas. Please tell me how to make it so the grenades will not go through the base. BTW I am using 3DS M...
- Thu Jun 03, 2004 10:03 pm
- Forum: HEK General
- Topic: Why don't some trees have collision models?
- Replies: 4
- Views: 903
Why don't some trees have collision models?
Some of the trees you can collide with and others you can just go through. I've already watched the Scenery/Collision Model Tutorial but I can't make a model the right size for the trees. Is there already an inactive collision model for the trees or something? Please help me.