Search found 23 matches
- Mon Aug 04, 2008 12:17 pm
- Forum: Discussion
- Topic: Just wondering...
- Replies: 1
- Views: 915
Just wondering...
While recently building one of my maps in tool, I realized that every time I do this, it says Couldn't read map file './toolbeta.map' ...but this never causes any errors. Is there some way to fix this, cause every time I make a map, I feel like I'm doing something wrong cuz of this. Also, why the cr...
- Mon Aug 04, 2008 11:25 am
- Forum: Project Recruitment
- Topic: Machinima Recruitment
- Replies: 4
- Views: 14221
Hey, voice acting sounds like fun. Sorry, but I don't have a modded xbox. Or even an xbox for that matter. I am post 13, but I'm only 16. I can do a pretty deep voice, and I also have a voice utility that can morph my voice to sound lower, pretty realistically. It can also make my voice sound like a...
- Mon Aug 04, 2008 11:19 am
- Forum: Discussion
- Topic: Whats up with this?
- Replies: 4
- Views: 1275
I'm kinda new to modding CE, but I've been pretty successful so far and have modded a bunch of other games. I think that what the code is indicating is that Captain Keyes has his own separate animation that has to be attached to his biped tag. I got a similar error like this when I tried to give an ...
- Mon Aug 04, 2008 10:10 am
- Forum: Discussion
- Topic: Help with .scenario tags EDIT: Resolved
- Replies: 7
- Views: 2141
Just a little closing comment. This thread is now irrelevant, as I have figured it all out. If you are viewing this page and find yourself in a similar predicament, feel free to email me at gradinafrica@yahoo.com. Also, if you have a question about starting Sapien, VERY basic tag editing, or BASIC u...
- Sun Aug 03, 2008 3:50 pm
- Forum: Discussion
- Topic: Help with .scenario tags EDIT: Resolved
- Replies: 7
- Views: 2141
I finally found a working link to HEK+ 1.0.3.0! I'll upload the program. I've tested it, and it works great! I've already made bloodgulch CE so that the assault rifle can zoom
Click here to download.
Click here to download.
- Sun Aug 03, 2008 12:43 pm
- Forum: Discussion
- Topic: Help with .scenario tags EDIT: Resolved
- Replies: 7
- Views: 2141
I think that there might be a way to get scenario tags by extracting the metadata of a level with HMT. I'll check this out ASAP
EDIT: Nope, that didnt work
EDIT2: Apparently you're supposed to use HEK+, so I'm downloading it now to try it out. In case you want to download HEK+, go here.
EDIT: Nope, that didnt work
EDIT2: Apparently you're supposed to use HEK+, so I'm downloading it now to try it out. In case you want to download HEK+, go here.
- Sun Aug 03, 2008 11:26 am
- Forum: Discussion
- Topic: Help with .scenario tags EDIT: Resolved
- Replies: 7
- Views: 2141
Yeah thats what I thought might be the case. If that is, can someone out there tell me how to get a copy of UNEDITED level scenario files? Or just email them as an attachment to: [email protected]Smapla wrote:i also am missing these tags, so i fear they may be a seperate download somewhere =\
- Sun Aug 03, 2008 11:12 am
- Forum: Discussion
- Topic: Help with .scenario tags EDIT: Resolved
- Replies: 7
- Views: 2141
Help with .scenario tags EDIT: Resolved
So I recently downloaded custom edition, and was looking to make a mod. Only problem was, when I finished changes and wanted to rebuild, I couldn't find the bloodgulch scenario tag! Where did it go? I think it's hiding from me. :x Except for VERY minor adjustments to the assault_rifle.weapon tag, my...
- Fri Dec 21, 2007 11:12 pm
- Forum: Modding Discussion
- Topic: Changing the walls and stuff?
- Replies: 11
- Views: 1145
Changing the walls and stuff?
OK, I know that I'm asking a lot of questions, but does anyone know if there's a way to change the shape of the walls in bloodgulch, or pretty much any other map like that? I'm trying to add a sniper position.
- Fri Dec 21, 2007 11:08 pm
- Forum: Modding Discussion
- Topic: Secondary Fire without Guerilla
- Replies: 9
- Views: 1166
Very easily possible, just create a new chunk of the triggers and move all data after ti back the size of chunk. Basically what sparkedit does with duplicating objects. kk, i sorta KINDA get what your saying there, but would it be too much trouble to post a more detailed tutorial in the tutorial se...
- Fri Dec 21, 2007 2:02 pm
- Forum: Modding Discussion
- Topic: Secondary Fire without Guerilla
- Replies: 9
- Views: 1166
Secondary Fire without Guerilla
I've gained enough of an understanding of Halo's inner workings and the same for the programs that are used to mod halo. Could someone spill the beans about what goes on to add secondary fire to a weapon through using only a hex editor? I'm not able to get Guerilla because my internet is too slow, s...
- Sun Dec 16, 2007 8:30 am
- Forum: Downloads
- Topic: NEW PC MAP -WITH JETPACK! - Replacement BoardingAction
- Replies: 67
- Views: 9738
Cool
Awesome! Can't wait to download!
- Sun Dec 16, 2007 8:24 am
- Forum: Modding Discussion
- Topic: I Can't play Halo multiplayer -- NEVERMIND, CLOSED
- Replies: 4
- Views: 906
I Can't play Halo multiplayer -- NEVERMIND, CLOSED
For some reason, ever since my dad changed me to a non-admin in Windows Vista, I can't open multiplayer in Halo. Nevermind. Andrew, thanks for the tip. I was wondering if it had something to do with that anyway. I got the admin password by being such a friggin' genius, and ran as an admin. It worked!
- Thu Nov 15, 2007 10:51 am
- Forum: Modding Discussion
- Topic: CANNOT REBUILD: new development
- Replies: 11
- Views: 1212
Rebuilding
Sorry, guys. OK, so I am using halo full, and this is on bloodgulch, which I think is a common enough map that I would think that it could be rebuilt. I'll try redownloading HMT here in a sec.
- Wed Nov 14, 2007 10:16 am
- Forum: Modding Discussion
- Topic: CANNOT REBUILD: new development
- Replies: 11
- Views: 1212
Rebuilding
It's not HMT trial, it's full v3.5, I think. I am mainly using Vista, however, I have tried using an XP with the same copy of the program, and it does the same thing. Please, if you have been able to rebuild a map, PM me, and I'll provide a way to get the file over the internet. Thanks. Gradinafrica
- Mon Nov 12, 2007 10:43 am
- Forum: Modding Discussion
- Topic: CANNOT REBUILD: new development
- Replies: 11
- Views: 1212
CANNOT REBUILD: new development
HELP HELP HELP HELP I've got the latest version of HMT and absolutely cannot rebuild a map. It gets extremely frustrating. It just gets to the part where is supposedly creating the map index and then just sits the indefinitely. Seriously, I've left my compy on overnight, and it hasn't gotten anywher...
- Mon Oct 15, 2007 1:43 am
- Forum: Downloads
- Topic: {Skin} D3S3RT F14ME H4WG ~<:Finished:>~
- Replies: 17
- Views: 2715
- Sun Oct 14, 2007 1:56 am
- Forum: Modding Discussion
- Topic: Random glitch
- Replies: 9
- Views: 1116
- Sat Oct 13, 2007 12:00 pm
- Forum: Modding Discussion
- Topic: Random glitch
- Replies: 9
- Views: 1116
Even more perplexing...
Actually, just today, I took my batch extract files downstairs to my XP, and the same thing happened. I've PMed Monoxide-C to see if he might know what is happening, whether I have a corrupt files, or what. Thanks for the help, though. I'll try running as administrator asap.
- Fri Oct 12, 2007 12:22 pm
- Forum: Modding Discussion
- Topic: Random glitch
- Replies: 9
- Views: 1116
Random glitch
OK guys, for some reason, rebuilding isn't working. I have windows Vista, so I think that maybe that messes it up somehow? Could someone with Vista and a better knowlege of how it works tell me if I am right or just hallucinating? :D Thanks. EDIT: So can one of you who has successfully rebuilt a map...