Search found 9 matches

by erockman
Sun Dec 16, 2007 5:28 pm
Forum: Tutorials
Topic: [Video Tutorial] Modeling a modular level piece
Replies: 4
Views: 14261

llamaboy, all i can say is wow. you flew through that level in a couple hours without hardly faltering at all. and you gave some good strong tips that im sure i will find very useful. thanks for a great tutorial, the best one Ive seen so far. p.s. how did you get so good at this? is modeling your ac...
by erockman
Wed Nov 21, 2007 10:43 pm
Forum: Discussion
Topic: getting maps to load
Replies: 13
Views: 2355

Max 9 with the ghost exporter
by erockman
Mon Nov 19, 2007 2:35 pm
Forum: Discussion
Topic: getting maps to load
Replies: 13
Views: 2355

alright blaz, sorry ive beeen away from the forums for a while. hopefully u still check your old posts. i pmed u the link to my scene. thanks for taking the time to check it out.
by erockman
Tue Nov 06, 2007 1:01 pm
Forum: Discussion
Topic: getting maps to load
Replies: 13
Views: 2355

so when i connect them, is it okay to have the object sticking through the map a bit? does that act as an open edge or something? By connect, are you implying that something else needs to be done other than me moving the object to where i want it on the map? and when u say ALL objects need to be con...
by erockman
Mon Nov 05, 2007 3:16 pm
Forum: Discussion
Topic: getting maps to load
Replies: 13
Views: 2355

i also have similar problems when i try to get more complex with my maps. i do know the process and can get a simple box map working no problem. i personally think something goes wrong when i try to attach seperately created objects, but i still cant figure it out. can anyone give me a quick list co...
by erockman
Thu Sep 13, 2007 4:45 pm
Forum: Discussion
Topic: Eh help me pweese? Jk Export ERROR.
Replies: 2
Views: 711

I get the same error and i use the ghost's bluestreak exporter. can u tell me what u did, cause i am greatly confused by this error as well.i think its almost exactly the same.- --- halomap.ass processing environment geometry... mesh definition vertex normal invalid: (-1.000000, -1.000000, -1.000000...
by erockman
Thu Sep 13, 2007 4:24 pm
Forum: Discussion
Topic: Problem with H2Sapien
Replies: 6
Views: 1186

all right, so i got my simple box map up and running and i decided to make a more complex one. now i get a whole new problem in the compiler, accompanied with this error- --- halomap.ass processing environment geometry... mesh definition vertex normal invalid: (-1.000000, -1.000000, -1.000000) could...
by erockman
Sun Sep 09, 2007 5:32 pm
Forum: Discussion
Topic: Problem with H2Sapien
Replies: 6
Views: 1186

the b_levelroot im sure is right. but just to recap: u name a sphere b_levelroot and link it to your map, right? as for the unhide all before compiling, i have no idea. maybe thats the prob. johnyblaz20, any more info on that would be great man. edit well uh hehe, so i finally figured it out. i some...
by erockman
Sat Sep 08, 2007 10:59 am
Forum: Discussion
Topic: Problem with H2Sapien
Replies: 6
Views: 1186

Yeah, i have the same problem as well. i found this thread and have tried everything Argetlam and TNTinthezone have said, but the same error message comes up: "file is corrupt, sapien will now shut down." ive done compile and light, and errrors do show up that say something about shaders. ...