Search found 7 matches
- Sat Oct 06, 2007 2:02 pm
- Forum: Discussion
- Topic: make all vehicles driveable???
- Replies: 8
- Views: 1203
- Sat Oct 06, 2007 1:59 pm
- Forum: Discussion
- Topic: Skull Hack/Activator
- Replies: 21
- Views: 5757
- Sat Oct 06, 2007 1:55 pm
- Forum: Tutorials
- Topic: How to edit a halo2 vista meta in hht
- Replies: 2
- Views: 6593
- Fri Oct 05, 2007 1:43 pm
- Forum: Tutorials
- Topic: Definitions and Terms
- Replies: 2
- Views: 6270
All you did was copy it from the tutorial that came with the map editior. You didn't tell us anything extra. If you changed all that technical jargon into words we can understand more easily, that would be worth a tutorial. But this, is nothing more than just a copy and paste expedition. I'm sorry t...
- Fri Sep 14, 2007 2:13 pm
- Forum: Tutorials
- Topic: Creating Water images for use as an animated .bitmap
- Replies: 1
- Views: 5495
Creating Water images for use as an animated .bitmap
This was orginally dictated to me from McJix; Thank McJix for it, not me. I merely posted it to help everyone. This tutorial will show you how to create liquids (Water, oil, ect.) for use in your game as an animated surface. Below is a materials list: Materials Needed Most recent version of Paint.N...
- Sun Sep 09, 2007 11:17 am
- Forum: Discussion
- Topic: modeling
- Replies: 3
- Views: 583
Degenerate triangles are caused from the result of thin, streached verticies that aren't aligned proporly. Traingles that are thrown out of the bsp are because your objects are colliding and parts are touching. The H2 Engine doesn't like it when two triangles occupy the same space (Much like Newton'...
- Sun Aug 26, 2007 12:02 pm
- Forum: Downloads
- Topic: [MAP] Labrynth (part of the funtacular minimap pack)
- Replies: 4
- Views: 2804