i used entity beta with updated plugins
EDIT: This is swat_player; i forgot to login that name.
Thanks for advice.
Search found 8 matches
- Fri Nov 09, 2007 5:31 pm
- Forum: Modding Discussion
- Topic: Help With Pelican mod
- Replies: 3
- Views: 934
- Sun Oct 14, 2007 5:04 pm
- Forum: Discussion
- Topic: New Debug mode feature!
- Replies: 45
- Views: 19739
Also you can...
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LB+RB+L-STICK+A+D-PAD DOWN to disable ur weapons FP model- Tue Oct 02, 2007 3:34 pm
- Forum: Discussion
- Topic: So who has their copy?
- Replies: 77
- Views: 6030
- Tue Oct 02, 2007 3:08 pm
- Forum: Discussion
- Topic: Forge glitch gets you out of the map
- Replies: 4
- Views: 1079
i did this on vahalla and high ground;on vahlla i got out and went to the top,then watched the film and went into Free Roam Camera, i went up and it didnt stop my camera,then i went tp some more and looked at the ends of the level, there was,what looked like big terrs in the game and had purple crap...
ok when i opened it when i t was still in a rar document it worked; but when i opened it in a extracted folder it didnt work. this is what i done. 1. i pressed a key and opened a map 2. it said loading and then it asked me to open another map 3. i chose the map again and it opened. 4. it froze and w...
- Sun Sep 16, 2007 3:53 pm
- Forum: Tags & Resources
- Topic: [Resources] Script Library
- Replies: 149
- Views: 87590
(script continuous teleporter (begin (object_teleport (list_get (volume_return_objects <trigger_volume>) 0) <cutscene_flag>) ) ) SoL: ta da SoL: it will teleport any object that goes into the zone :roll: What If i replaced <trigger_volume> with ((sleep_until (unit_has_weapon (unit (list_get (player...
- Sun Sep 02, 2007 5:32 pm
- Forum: Outstanding Mods
- Topic: [Mod]Coagulation Mod Version 2 *New Download Link (3/7/07)*
- Replies: 220
- Views: 108099
- Sun Sep 02, 2007 5:05 pm
- Forum: Modding Discussion
- Topic: 64 Plugin Pack
- Replies: 57
- Views: 39286
links
can u send me the plugins?,none of the links work for me.