Search found 131 matches

by Mo|)_M4n
Wed Feb 11, 2009 6:27 pm
Forum: Modding Discussion
Topic: If you could .map Mod, what would you make?
Replies: 38
Views: 9317

Re: If you could .map Mod, what would you make?

Some cool AI map, that'd be sweet.
by Mo|)_M4n
Wed Feb 11, 2009 4:03 pm
Forum: Outstanding Mods
Topic: [Map] LongLiveSP! v2
Replies: 297
Views: 103728

Re: [Map] LongLiveSP! v2

Uh, sorry if this is bumping, but the link is broken. Can anyone relink?
by Mo|)_M4n
Sun Aug 24, 2008 11:15 am
Forum: HEK General
Topic: Saipien Closes
Replies: 2
Views: 694

*Fixed* It was running on two CPUs instead of one.
by Mo|)_M4n
Sun Aug 24, 2008 10:07 am
Forum: HEK General
Topic: Saipien Closes
Replies: 2
Views: 694

Saipien Closes

Hey, I'm coming back, so I don't know what's wrong. I extract the map (Blood Gulch) and all of its files non-recursively, and try to open them in Saipien. When I do, Saipien closes after a couple of seconds. I'm using HEK+. Saipien also starts the make the ambient sounds before closing. When I open ...
by Mo|)_M4n
Sun Mar 09, 2008 7:39 am
Forum: HEK General
Topic: What do I select to extract tags...
Replies: 9
Views: 1259

Whenever I try to open the .scenario file, sapien just closes. I'm using this directory C:\Program Files\Microsoft Games\Halo Custom Edition\tags to extract, extracting longest.map from C:\Program Files\Microsoft Games\Halo Custom Edition\maps , and extracting all the files.
by Mo|)_M4n
Sat Mar 08, 2008 5:57 am
Forum: HEK General
Topic: What do I select to extract tags...
Replies: 9
Views: 1259

What do I select to extract tags...

OK, so I'm back to modding Halo CE, and I can't remember what checks to have on in HEK+. I've included a screenshot.

Image

Thanks for any help!
by Mo|)_M4n
Sat Nov 10, 2007 9:00 am
Forum: Modding Discussion
Topic: shall we have another golden grunt awards again
Replies: 15
Views: 545

UntalkativeBunny wrote:
cryticfarm wrote:
Philly wrote:What's a golden grunt award?
by Mo|)_M4n
Sat Nov 10, 2007 8:58 am
Forum: Modding Discussion
Topic: lol ha ha ha
Replies: 7
Views: 685

It has been done for trial obviously... Keep it if you want, but it's really easy to do.
by Mo|)_M4n
Thu Nov 08, 2007 1:13 pm
Forum: Modding Discussion
Topic: how would u maake a portal gun
Replies: 108
Views: 5987

Thats Half-Life, not Halo.

Plus, it's almost impossible to do.
by Mo|)_M4n
Thu Nov 08, 2007 1:02 pm
Forum: HEK General
Topic: Moving code?
Replies: 11
Views: 783

Thanks for helping me L0d3x (No thanks to cryticfarm (who's usualy very helpful)).
by Mo|)_M4n
Thu Nov 08, 2007 5:20 am
Forum: HEK General
Topic: Sapien is being weird...
Replies: 22
Views: 2416

1. Extract recursively, and check the two bottom boxes.
2. Extract into: ...\Halo Custom Edition\tags
3. Make sure your using CE maps.
4. Make sure the CE map isn't modified.
by Mo|)_M4n
Thu Nov 08, 2007 5:10 am
Forum: HEK General
Topic: Moving code?
Replies: 11
Views: 783

I know you have to use commands, but what are the commands for achieving something like what I posted in the first post?
by Mo|)_M4n
Wed Nov 07, 2007 5:19 am
Forum: Modding Discussion
Topic: Odd problem, cant figure out
Replies: 20
Views: 694

peow130 wrote:I personally think that would be pretty sweet to make the arrows aim toward red or blue base O_O
Like you'll be turning and the arrow will change to blue when you are moving towards blue, and red when moving at red.
Lol, I have that on my BG, it's cool.
by Mo|)_M4n
Wed Nov 07, 2007 5:15 am
Forum: Modding Discussion
Topic: lol ha ha ha
Replies: 7
Views: 685

Re: lol ha ha ha

pepsi711 wrote: btw, everything you said has been done over and over again and can be done in about 5 mins. try harder. be original.
Lol, it can be done in 15 secons by decreasing the gravity in HMT.
by Mo|)_M4n
Wed Nov 07, 2007 5:09 am
Forum: Modding Discussion
Topic: Problem with converting d40_terrain.sbsp: No sky!
Replies: 23
Views: 965

cryticfarm wrote:Maybe do it in ce? It's almost the exact same thing.
Not everyone likes using CE...

And, I think that this has been done... Can't remember where I saw it... I think it WAS CE... Keep going at it anyways! :)
by Mo|)_M4n
Wed Nov 07, 2007 5:00 am
Forum: HEK General
Topic: Moving code?
Replies: 11
Views: 783

Moving code?

Can post how to make an AI move from it's spawn?

And, also, is it possible if an AI enter a move point then they move to another? Like this:

SP
...\
...1-2
....\..\
.....4-3
SP = Spawn
From SP to 1
1 to 2
2 to 3
3 to 4
4 to 1, etc...
by Mo|)_M4n
Tue Nov 06, 2007 12:49 pm
Forum: Modding Discussion
Topic: Problem with converting d40_terrain.sbsp: No sky!
Replies: 23
Views: 965

Philly wrote:That's odd. It's filled in already. :?
Try making it something else?
Try editing the bitmap.

It looks pretty cool all black...
by Mo|)_M4n
Tue Nov 06, 2007 5:08 am
Forum: Modding Discussion
Topic: Now that most of my questions are answered....
Replies: 16
Views: 705

Andrew_b wrote:it means you will see the most detailed 3rd person model anywhere from the map. like watch the hog as you walk back, it changed models to cut down on the rendering lag.
OK, I get it now.
by Mo|)_M4n
Tue Nov 06, 2007 5:05 am
Forum: Modding Discussion
Topic: 2player on campagn?
Replies: 35
Views: 1420

You hold the secret, eh? Better keep it in a safe place...
by Mo|)_M4n
Tue Nov 06, 2007 4:41 am
Forum: HEK General
Topic: CE -> PC Conversion
Replies: 3
Views: 538

Thanks... I'll check both!