Search found 10 matches

by hoRRoR a.ka. d@gg3r
Thu May 27, 2004 9:09 am
Forum: Art Studio
Topic: How do you create Glass on certain polygons/faces
Replies: 6
Views: 688

sounds a little hard...but hey im up for a challenge to make my map really badass...mattp001 comes and saves the day once again, thanks man..I just hope I can figure this out as easily as your other tuturials. :)
by hoRRoR a.ka. d@gg3r
Wed May 26, 2004 9:25 pm
Forum: Art Studio
Topic: How do you create Glass on certain polygons/faces
Replies: 6
Views: 688

So you dont use a .tiff file you have to make a shader bitmap in guerilla to make glass..or am I still confused?
by hoRRoR a.ka. d@gg3r
Wed May 26, 2004 8:37 am
Forum: Art Studio
Topic: How do you create Glass on certain polygons/faces
Replies: 6
Views: 688

How do you create Glass on certain polygons/faces

Does anyone know how to create glass texture so it is clear and able to see through to other polygons,textures, and models. I havent found anyone that know how to create a glass shader for just certain faces of a model..If anyone knows please tell me
by hoRRoR a.ka. d@gg3r
Wed May 26, 2004 8:21 am
Forum: HEK General
Topic: Has anyone figured out rain, snow, etc. yet?
Replies: 10
Views: 1489

Well I really dont want to create a new material to apply this glass texture too..I want it to look similar to the single player building and I know there is a way to do this..I just dont know if anyone has figured this out yet
by hoRRoR a.ka. d@gg3r
Tue May 25, 2004 3:35 pm
Forum: HEK General
Topic: F'd up ground after radiosity
Replies: 14
Views: 2050

When you are in sapien and hit ~ and type radiosity_quality 0 and hit return. the 0 will stay there..And when you type radiosity_start wait til that 0 right about the ~ command line disappears completely then type radiostiy_save. And you should be able to see your terrain. That is what i had to do t...
by hoRRoR a.ka. d@gg3r
Tue May 25, 2004 3:29 pm
Forum: HEK General
Topic: Has anyone figured out rain, snow, etc. yet?
Replies: 10
Views: 1489

Well how do you apply a shader to just certain polygons on a model..i think thats where im getting confused...do you all know how? (Ex: so I can just make a panel or the floor of a room glass so the objects I create under then are visible)
by hoRRoR a.ka. d@gg3r
Tue May 25, 2004 8:24 am
Forum: HEK General
Topic: F'd up ground after radiosity
Replies: 14
Views: 2050

Well I had been following the tutuorial and the video tuturials that Kirks4 and Mattp001 made and I had problems with radiosity too.. If you get 3 sets of zeros I like was getting you need to wait til the 0 on the bottom left corner completely dissappears and then save the radiosity.. Cause before I...
by hoRRoR a.ka. d@gg3r
Mon May 24, 2004 10:50 pm
Forum: HEK General
Topic: Has anyone figured out rain, snow, etc. yet?
Replies: 10
Views: 1489

I am also looking for a fog and rain tutorial...also im wondering how to make glass and clear floors like Halo single player has in the hallways??

By the way Mattp001 thank you soo much for your vid tutorials as well as Kirks4 for his..It has helped me create a lot of things soo much easier.
by hoRRoR a.ka. d@gg3r
Fri May 21, 2004 9:01 am
Forum: HEK General
Topic: Exception errors
Replies: 8
Views: 1258

ok Zenith I sat there all last night trying to think what I did wrong...it was nothing I feel stupid...but when your in sapien 1.under hierarchy view click mission 2.Under Properties palette go to type 3.MAKE SURE ITS multiplayer(mine for some reason was set to main menu even tho in guerilla I set i...
by hoRRoR a.ka. d@gg3r
Thu May 20, 2004 9:45 pm
Forum: HEK General
Topic: Exception errors
Replies: 8
Views: 1258

zenith im having the exact same problem...ive tried to go back in sapien and take out everything and put the spawns, trees, weapons, and vehicles back in but i still get the exception error when i try to load a game in Halo CE... Can anyone point out how to fix this or will we have to make new tags ...