Search found 73 matches

by knave
Fri Nov 11, 2005 3:29 pm
Forum: Hardware & Software
Topic: K IM GETTING MAD NOW!
Replies: 11
Views: 930

easiest way for such n00b like YOU. look for your main executable in your xbox. like default.xbe, evoxdash.xbe, dash.xbe, or what ever that's new from the softmod, and will likely be your dashboard, or even mb unleashx.xbe, usually you'll find the file called "Config.xm", well now put your...
by knave
Thu Aug 25, 2005 8:28 pm
Forum: Downloads
Topic: TheHangarClassic !!! Release !!!
Replies: 27
Views: 6336

it looks like...... i don't know O_o
by knave
Mon Aug 15, 2005 2:01 am
Forum: Outstanding Mods
Topic: [Mod Package] Halo 2: Combat Evolved FINAL RC2
Replies: 478
Views: 199401

nice work.


isn't it funny how we used to make halo 2 mods for halo 1, now we are doing vice versa.........hmm.

halo 1 mod for halo 2....... :lol:
by knave
Tue Jun 28, 2005 6:12 pm
Forum: Tags & Resources
Topic: SMG II by knave (UPDATED)
Replies: 28
Views: 5328

.........so, do you want to see more weapons, or call it done? :?:
by knave
Tue Jun 28, 2005 4:19 pm
Forum: Downloads
Topic: .:: H2-Coagulation ::.
Replies: 86
Views: 13783

i've given my thought on this, but here's something funny about the gravity lift.

if you have 4 players or less, you do it just right, syncs perfectly for clients, but when the 5th comes in, it's lagg time for the lift DON'T USE IT!.
by knave
Tue Jun 28, 2005 2:27 am
Forum: Tutorials
Topic: .:: Tutorial: How to apply these mods ::.
Replies: 239
Views: 171616

OMFG! n00bs................. sorry, but i don't have an xbox yet, might get it till this sunday with halo 2, and EVEN LIKE THIS........ I'M 100% SURE I CAN USE THIS MOD. ppl just don't get it or don't do A LITTLE RESEARCH!!!. sorry for the caps, but ppl should start using the tutorials section and t...
by knave
Sun Jun 26, 2005 11:08 pm
Forum: Modding Discussion
Topic: Adding vehicles into maps without any already?
Replies: 2
Views: 574

first you must specify the following. CE or PC MP or SP here's the CE answer.......lean hek and use sapien. here's the PC answer....... SP you'll have to rebuild, MP, open the map with HMT, and select vehicle, and you'll see on the top 3 slots, that say. vehi.........unit.........obj. change it to: ...
by knave
Sun Jun 26, 2005 1:01 pm
Forum: Tags & Resources
Topic: SMG II by knave (UPDATED)
Replies: 28
Views: 5328

updated 8) yeah yo!
by knave
Sat Jun 25, 2005 2:06 am
Forum: Tags & Resources
Topic: SMG II by knave (UPDATED)
Replies: 28
Views: 5328

cause they are tags, not a map, meaning i make them for you to use for free in a map, you put them in your map, or some test map and try :D

final is comming soon.........once i get those damn reticles and other stupid bitmaps issues i have :x
by knave
Sat Jun 25, 2005 2:00 am
Forum: Hardware & Software
Topic: Wheres the tag in hht or hmt with its the light... read in!
Replies: 5
Views: 649

you would use HHT, choose flashlight, and change ligh to effe and choose active cammo, but i've tried this for some elite mod long time ago to be h2 like, but didn't work.
by knave
Thu Jun 23, 2005 12:22 am
Forum: Modding Discussion
Topic: How to inject custom map to XBOX?
Replies: 9
Views: 2262

i can attemp to do it, but first i must get HHT5, and my xbox back, if you remember..... HHT5 can rebuild maps for xbox, and just might be able to make a ce map in xbox cache file, and still work, might have to replace existing, might not, but i'll give it a try after i get the xbox and some tutoria...
by knave
Thu Jun 23, 2005 12:14 am
Forum: Discussion
Topic: Omg an update, it's worse
Replies: 2
Views: 726

you can't use the same key, to play on each other, you must have different keys, on every installed halo.
by knave
Thu Jun 23, 2005 12:08 am
Forum: HEK General
Topic: Tool.exe Problem
Replies: 4
Views: 559

if you see it's asking for shader named NONE, simply find the area in max that has NO material set, and give it one, or make it easy, copy and paste your gun shader (custome gun) and save it as none.shader_model

and your gun will be ready (model only)
by knave
Sun Jun 19, 2005 11:11 pm
Forum: Tags & Resources
Topic: SMG II by knave (UPDATED)
Replies: 28
Views: 5328

i'm just happy love work that's out there and not kept by the creators like if it was gold 8)
by knave
Sun Jun 19, 2005 11:53 am
Forum: Tags & Resources
Topic: SMG II by knave (UPDATED)
Replies: 28
Views: 5328

an error i made, this is beta and spect to see final released soon with better melee animation, shaders, bitmaps and mb a new reticle if tool likes my bitmaps :?
by knave
Sun Jun 19, 2005 11:20 am
Forum: Tags & Resources
Topic: SMG II by knave (UPDATED)
Replies: 28
Views: 5328

SMG II by knave (UPDATED)

EDIT: New animations for melee, and some tweaking on others, new reticle, special thx to JackBauer and he's non-sprite tutorial reticle. This might be final, i don't know, unless i get to make it better, for now, it's this as is, xm8 is my next project. ok, this is a german smg 2 model i modeled aft...
by knave
Fri May 20, 2005 3:40 pm
Forum: HEK General
Topic: another sapien problem.....
Replies: 3
Views: 506

tell us what you were tying to place. if it was a vehicle, most likely to be your physics or animations that aren't done or need work, sometimes even shaders can cause this on modes.
by knave
Fri May 20, 2005 3:38 pm
Forum: HEK General
Topic: jet pack
Replies: 1
Views: 419

explain a little more, sometimes i get this when things like the following happen. 1.- you coll is not good or not compatible 2.- physics may be currpt (powered mass points might be too much) 3.- or your custome sounds if you have any, if they were imported wrong, they will cause overflow and make y...
by knave
Thu May 19, 2005 9:12 am
Forum: Downloads
Topic: Ruined_Pain_Final!!!!!!!!!!!!!!!!!
Replies: 22
Views: 3745

found another game??? well yes, it's on xbox called "HALO 2", but im leaving cause of moving issues, and when i come back i'll do some more, not to much as b4 but yes, i'll do more ce stuff, and this time no rips and no h2 mods.
by knave
Thu May 19, 2005 8:27 am
Forum: HEK General
Topic: Knave's H2 ghost boost tutorial released.
Replies: 2
Views: 557

lol.

that one is actually kinda simple, but contact me on aim and i'll help you.

Nknave