haha, very true. I never though of doing that =/shade45 wrote:You could also change the placement blocks tag index to and empty index entry then swap that entry's ident to the tag u wanna spawn.
Thanks uralllame I forgot about office 2007 not being backward compatible.
Search found 74 matches
- Fri Jun 13, 2008 10:08 am
- Forum: Utilities
- Topic: Sandbox 3.3
- Replies: 317
- Views: 80851
- Fri Jun 13, 2008 9:26 am
- Forum: Utilities
- Topic: Sandbox 3.3
- Replies: 317
- Views: 80851
- Sun Jun 08, 2008 11:44 am
- Forum: Modding Discussion
- Topic: Some questions about usermaps...
- Replies: 20
- Views: 3342
heh, i never noticed the chdr section =/ I just assumed that was a part of the _blf header. My bad xDshade45 wrote:Trust me its 48 bytes, it's like that in other editors to...
http://img507.imageshack.us/img507/3796/010lq0.jpg[/img]
- Sat Jun 07, 2008 4:55 pm
- Forum: Modding Discussion
- Topic: Some questions about usermaps...
- Replies: 20
- Views: 3342
- Sat Jun 07, 2008 4:11 pm
- Forum: Modding Discussion
- Topic: Some questions about usermaps...
- Replies: 20
- Views: 3342
- Sat Jun 07, 2008 3:56 pm
- Forum: Modding Discussion
- Topic: Section Rules - Halo 3 Modding Q&A
- Replies: 1224
- Views: 163812
Negative publicity and continuing rise in people asking how they can make them, which, if not controlled, will lead to a resigner being released, which will lead to all sorts of Live issues. In addition, Bungie has specifically asked members of the community to please not publish such mods. We're h...
- Sat Jun 07, 2008 10:49 am
- Forum: Modding Discussion
- Topic: Section Rules - Halo 3 Modding Q&A
- Replies: 1224
- Views: 163812
- Thu Jun 05, 2008 7:52 pm
- Forum: Modding Discussion
- Topic: Section Rules - Halo 3 Modding Q&A
- Replies: 1224
- Views: 163812
As a side note, LIVE containers are signed at the time of deployment, not at the time of download, I believe. When Micro s oft packages the content, they sign it then and it goes onto the marketplace already signed. I would think they were signed at the time of download. If the header is still simi...
- Mon May 26, 2008 1:54 pm
- Forum: Modding Discussion
- Topic: How are the hog and turrets tied together?
- Replies: 37
- Views: 4436
- Wed May 21, 2008 7:19 pm
- Forum: Modding Discussion
- Topic: Transfer Cable Idea
- Replies: 15
- Views: 1993
From my understanding, the cable simply allows the xbox to read the second hard-drive. What the software that comes with it does is that it provides the interface for the cable such as if it was a memory card or something of the sort. From there, the software will start to transfer each file to the ...
- Mon May 19, 2008 3:22 pm
- Forum: Modding Discussion
- Topic: How are the hog and turrets tied together?
- Replies: 37
- Views: 4436
- Wed May 07, 2008 6:05 pm
- Forum: Modding Discussion
- Topic: Forge map modding
- Replies: 212
- Views: 25384
- Mon May 05, 2008 2:51 pm
- Forum: Modding Discussion
- Topic: Maybe Mods for Everyone
- Replies: 16
- Views: 3063
- Sat May 03, 2008 9:56 am
- Forum: Modding Discussion
- Topic: Section Rules - Halo 3 Modding Q&A
- Replies: 1224
- Views: 163812
If this was told i did not see it and im sorry:(also may be a noob question) Do we need to resign the Forge Variants.blf stuff or do we just mod it and inject it? Chances are they still have a hash of their own. A CRC at the least to make sure that the file copied correctly. They obviously aren't a...
- Fri May 02, 2008 8:20 pm
- Forum: Modding Discussion
- Topic: Section Rules - Halo 3 Modding Q&A
- Replies: 1224
- Views: 163812
- Fri Apr 18, 2008 3:13 pm
- Forum: Modding Discussion
- Topic: Section Rules - Halo 3 Modding Q&A
- Replies: 1224
- Views: 163812
would shooting hogs out of a pistol durring forge effect the forge save or would they just be ignored? if you play it back on a map that is clean of mods, the film will error at the point of the shot Do you know exactly why that is? My presumption was that the film data works on an object-by-object...
- Wed Apr 16, 2008 7:35 pm
- Forum: Modding Discussion
- Topic: Section Rules - Halo 3 Modding Q&A
- Replies: 1224
- Views: 163812
Can you change the 'force' that the waves have? Like, they by default can push objects around but it might be cool to make them powerful....and large? Now that would be cool! 8) Is it possible to raise the water level? I have been looking for it for ages, mostly results in me freezing my xbox, I th...
- Tue Apr 15, 2008 5:33 pm
- Forum: Modding Discussion
- Topic: Section Rules - Halo 3 Modding Q&A
- Replies: 1224
- Views: 163812
- Tue Apr 15, 2008 4:06 pm
- Forum: Modding Discussion
- Topic: Section Rules - Halo 3 Modding Q&A
- Replies: 1224
- Views: 163812
Care to explain exactly what it does then? No, not really :wink: Without going into detail, Halo 3 just validates portions (via hashing) of the cache files then compares the signature (via RSA) of those validation results against the expected hash data and it's signature stored in the cache header....