Search found 20 matches

by Hucz
Mon Jul 02, 2007 12:04 pm
Forum: Modding Discussion
Topic: Still got questions about Gametypes...
Replies: 4
Views: 762

Ok, well I figured out how to disable everything including shield etc. except the HUD which is nearly perfect for me, so that part is OK. My Xbox is indeed modded (soft), and I tried opening the "SaveMeta.xbx" file in HexWorkshop, but I am a little unfamiliar with going about editing it.
by Hucz
Mon Jul 02, 2007 2:12 am
Forum: Project Recruitment
Topic: Halo 2 Vision Map Pack
Replies: 20
Views: 3292

anybody wrote:don't worry about it, i'm cool.
Haha!

You should probably resist double posting there, AFuzySquirrel.
by Hucz
Mon Jul 02, 2007 2:01 am
Forum: Complaints & Suggestions
Topic: Moderators Locking too much?
Replies: 10
Views: 1802

...pick one out of the many and send a pm to, asking for the music. That's not spamming at all. If they refuse move on to another. It's perfectly fine, not bothering anyone, and also kept away from being posted in the wrong section... Words of the wise right there adolif , take his advice in the fu...
by Hucz
Mon Jul 02, 2007 1:53 am
Forum: Cafe
Topic: The shortest straw
Replies: 40
Views: 4474

Man, that's terrible...

I don't know what to say, that is the worst thing that could ever happen to anyone here at halomods. I've dealt with breaking 500 GB hard drives with essays and university work on it before, but NOTHING like that.

Sorry to hear that.
by Hucz
Mon Jul 02, 2007 1:45 am
Forum: Modding Discussion
Topic: Still got questions about Gametypes...
Replies: 4
Views: 762

Still got questions about Gametypes...

Well, I'm still puzzled when it comes to modding H2 Gametypes. I found out how to use Sav3r and make/rename Gametypes to my likings, but I still can't seem to figure out how people enabled options like "Secondary heavy vehicle", or a "Filming" custom where everyone would not only...
by Hucz
Mon Jul 02, 2007 1:37 am
Forum: Modding Discussion
Topic: Upcomming Mod
Replies: 3
Views: 867

Hey man, don't be so hard on yourself, just look at this as a motivation to work harder and improve what you've got. It's definitely worth SOMETHING, not to mention better then anything I could do.
by Hucz
Fri Jun 29, 2007 12:25 am
Forum: Modding Discussion
Topic: "WIP" Map - 'GridIron'
Replies: 16
Views: 2069

shade45 wrote:Looks awsome! What bsp is it? I dont recognize it.
My guess is Waterworks.
by Hucz
Thu Jun 28, 2007 11:55 pm
Forum: Outstanding Mods
Topic: [Halo 2] [Underbrush] - xlRainlx
Replies: 82
Views: 117506

Wow, the BEST Backwash mod so far!! Nothing will EVER beat this, original, all new, OUTSTANDING mod.

Words can't even come close to describing this amazing work. Hands down, best mod I've seen for Backwash.

10/10

'Nuff said.
by Hucz
Thu Jun 28, 2007 11:36 pm
Forum: Modding Discussion
Topic: "WIP" Map - 'GridIron'
Replies: 16
Views: 2069

Wow, great work, can't wait for the final release!
by Hucz
Thu Jun 28, 2007 11:34 pm
Forum: Modding Discussion
Topic: Gametype Mods/Editing?
Replies: 5
Views: 1059

OK, thanks for clearing that up. How would I be able to add secondary heavy vehicle? Also, is it possible to hack the gametype to make light vehicles spawn where the heavy vehicles would normally spawn? Another thing. I edited some gametypes to my likings and they contain all the symbols and whatnot...
by Hucz
Thu Jun 28, 2007 3:32 pm
Forum: Modding Discussion
Topic: can you spawn huge piles of weapons?
Replies: 4
Views: 1084

recon1775 wrote:my gfx card sucks so i cant use bsp veiwer
Then skip the part when you have to use the BSP viewer, and just move the new shotgun spawns to the middle.
by Hucz
Thu Jun 28, 2007 3:21 pm
Forum: Modding Discussion
Topic: Thats...not...an...enemy...
Replies: 10
Views: 1103

Thrasher Alpha wrote:That was somthing in campaign that you were supossed to destroy.
Really? I don't remember doing that part.
by Hucz
Wed Jun 27, 2007 9:11 pm
Forum: Modding Discussion
Topic: Gametype Mods/Editing?
Replies: 5
Views: 1059

by Hucz
Wed Jun 27, 2007 8:02 pm
Forum: Modding Discussion
Topic: Gametype Mods/Editing?
Replies: 5
Views: 1059

Thanks a lot Elite747, that's definetly what I'm looking for. Any idea how I could mod or hack a gametype to spawn certain things and do certain things without having the map modded? Example, like I mentioned above with the "WWIII" game variant. 4 tanks on an untouched map using a gametype...
by Hucz
Wed Jun 27, 2007 7:36 pm
Forum: Modding Discussion
Topic: Gametype Mods/Editing?
Replies: 5
Views: 1059

Gametype Mods/Editing?

Hey guys, don't know if this has been asked before, but I'm wondering if there is a utility or tool that can allow me to edit/mod Halo 2 Gametypes. A few years back I found some gametypes that I transfered to my Xbox via Action Replay. One of the gametypes I used for Hog Wars because where it says &...
by Hucz
Sat Jun 23, 2007 3:36 pm
Forum: Modding Discussion
Topic: Yelo AI Revision - AI Controls?
Replies: 9
Views: 1560

OK, thanks for clearing that part up McT0asT.
by Hucz
Sat Jun 23, 2007 3:35 pm
Forum: Modding Discussion
Topic: Yelo AI Revision - AI Controls?
Replies: 9
Views: 1560

Whenever I disabled the AU, Lockout would show "You failed to load the map." and when I load AI Revision with AU 1.1 it still says I failed to load the map. Also, at the main menu, it says that content I downloaded was damaged, and there's two blank slots where CAMPAIGN and XBOX LIVE would...
by Hucz
Sat Jun 23, 2007 3:19 pm
Forum: Modding Discussion
Topic: Yelo AI Revision - AI Controls?
Replies: 9
Views: 1560

Do you know of any other decent AI mods, preferably one that may include CTF or Assualt gametypes? Or just for any matter, any other AI mods? Thanks.
by Hucz
Sat Jun 23, 2007 2:58 pm
Forum: Modding Discussion
Topic: Yelo AI Revision - AI Controls?
Replies: 9
Views: 1560

OK, so I know the options in the trainer are referring to the easter eggs or skulls or whatever, but is this AI Revision mod a little deceiving? http://www.freewebs.com/lf2zone/halo2_ai.png I mean, my AIs mostly stand there and barely do anything unless you go next to them. If there's no kill count ...
by Hucz
Sat Jun 23, 2007 1:25 pm
Forum: Modding Discussion
Topic: Yelo AI Revision - AI Controls?
Replies: 9
Views: 1560

Yelo AI Revision - AI Controls?

Alright, so I have AI Revision up and running, fully working with Xored 2.2 and Yelo. I just need help regarding the AI controls and options in the trainer. I understand MP AI should be enabled in the trainer, but when I load a map, and CTF or Team Slayer options, nothing happens. I join the Spartan...