ok on that tut, it said something about individually texturing the canyon walls, than the ground, etc. . .
I imported the entire halo map and I don't have a clue which texture goes where. Anything I can do?
Search found 8 matches
- Sat Nov 17, 2007 9:01 pm
- Forum: HEK General
- Topic: decompiling scenery back into .jms
- Replies: 13
- Views: 1454
- Sat Nov 17, 2007 4:22 pm
- Forum: HEK General
- Topic: decompiling scenery back into .jms
- Replies: 13
- Views: 1454
- Sat Nov 17, 2007 3:50 pm
- Forum: HEK General
- Topic: decompiling scenery back into .jms
- Replies: 13
- Views: 1454
- Sat Nov 17, 2007 1:48 pm
- Forum: HEK General
- Topic: decompiling scenery back into .jms
- Replies: 13
- Views: 1454
- Mon Nov 05, 2007 7:03 pm
- Forum: HEK General
- Topic: decompiling scenery back into .jms
- Replies: 13
- Views: 1454
- Mon Nov 05, 2007 6:23 pm
- Forum: HEK General
- Topic: decompiling scenery back into .jms
- Replies: 13
- Views: 1454
I've been searching for something like that for ever, thanks. Edit:Alright, that helped. but, suppose I had made the bsp for a map, then saved as a .jms, then compiled it into scenery, turned it into a halo .map and then deleted all files except for the halo.map and then I decided I wanted to edit t...
- Sun Nov 04, 2007 6:19 pm
- Forum: HEK General
- Topic: decompiling scenery back into .jms
- Replies: 13
- Views: 1454
decompiling scenery back into .jms
First off, I searched for something like this and didn't find anything. anyway, my question is: Is it possible to decompile the scenery from a map back into jms using tool? (or some other method) So if I was to make a map, take the .scenery file and .scenario_structure_bsp thingy back out and decomp...
- Sun Jun 10, 2007 5:10 pm
- Forum: Tutorials
- Topic: TUT: (Halo1) Replacing masterchief with the grunt in MP maps
- Replies: 2
- Views: 4649