Search found 8 matches

by DaCyborg
Sat Nov 17, 2007 9:01 pm
Forum: HEK General
Topic: decompiling scenery back into .jms
Replies: 13
Views: 1454

ok on that tut, it said something about individually texturing the canyon walls, than the ground, etc. . .
I imported the entire halo map and I don't have a clue which texture goes where. Anything I can do?
by DaCyborg
Sat Nov 17, 2007 4:22 pm
Forum: HEK General
Topic: decompiling scenery back into .jms
Replies: 13
Views: 1454

thanks for the link, hopefully it will help.
I've been searching for a while now
by DaCyborg
Sat Nov 17, 2007 3:50 pm
Forum: HEK General
Topic: decompiling scenery back into .jms
Replies: 13
Views: 1454

I tried there, but the link for uvw unwrapping was down.
:(
by DaCyborg
Sat Nov 17, 2007 1:48 pm
Forum: HEK General
Topic: decompiling scenery back into .jms
Replies: 13
Views: 1454

^where can I find a tut do that in gmax?
by DaCyborg
Mon Nov 05, 2007 7:03 pm
Forum: HEK General
Topic: decompiling scenery back into .jms
Replies: 13
Views: 1454

alright, I was referring to a halo .map not a map called halo.map (I could have called x.map) sorry forgot to space.

and andrew_b, I was looking for other methods because someone told me that it messes things up most the time when you do that. But w/e.

Thanks all, I guess I've got what I need.
by DaCyborg
Mon Nov 05, 2007 6:23 pm
Forum: HEK General
Topic: decompiling scenery back into .jms
Replies: 13
Views: 1454

I've been searching for something like that for ever, thanks. Edit:Alright, that helped. but, suppose I had made the bsp for a map, then saved as a .jms, then compiled it into scenery, turned it into a halo .map and then deleted all files except for the halo.map and then I decided I wanted to edit t...
by DaCyborg
Sun Nov 04, 2007 6:19 pm
Forum: HEK General
Topic: decompiling scenery back into .jms
Replies: 13
Views: 1454

decompiling scenery back into .jms

First off, I searched for something like this and didn't find anything. anyway, my question is: Is it possible to decompile the scenery from a map back into jms using tool? (or some other method) So if I was to make a map, take the .scenery file and .scenario_structure_bsp thingy back out and decomp...
by DaCyborg
Sun Jun 10, 2007 5:10 pm
Forum: Tutorials
Topic: TUT: (Halo1) Replacing masterchief with the grunt in MP maps
Replies: 2
Views: 4649

I'm having problems with this, I'm a newb/noob at modding and near the end it gets kind of vague. Could someone post pictures please?