Search found 6 matches
- Sun Jun 10, 2007 10:11 pm
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 120729
Ok well bone extraction seems so far to be a hit or miss sorta thing. On some models it works perfectly, and on others a majority of them are imported just fine. On all models the bone reflexive is at offset 50 and it's chunk structure is byte-for-byte exactly the same as halo 2. So you can use the ...
- Sun Jun 10, 2007 1:43 am
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 120729
Yes Yes Yes... There are quite a few of you who have been wanting model extraction from me... and I know I said that I would have stuff for you by now. I do, but at the same time I'm not quite ready to give it to you. You see, my view on the situation is... Why should I give you a model with no UVs ...
- Sat Jun 09, 2007 2:18 pm
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 120729
Ok so my lil project for like the last day has been to map out the MC's model raw, finding the start and end points of the vertex arrays, and triangle strips. Well I am almost done, I have 21 out of the 25 regions completed. So within the next six hours a few of you can expect to get a document from...
- Fri Jun 08, 2007 1:59 pm
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 120729
- Fri Jun 08, 2007 12:25 am
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 120729
- Thu Jun 07, 2007 11:46 pm
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 120729
Here actualy im just gona give you the lowdown of what I know so far... Ok so some models have multiple geometry regions, some don't. A single region is an array of 24byte structures... the layout for one of these structures is as follows - short, short, short (X,Y,Z Position) - 2 Zero bytes (does n...