Search found 9 matches

by howdyho
Mon May 17, 2004 8:10 pm
Forum: Modding Discussion
Topic: inject new models?
Replies: 18
Views: 2217

when i exported to polygons instead of triangles...the count changed to 245
by howdyho
Mon May 17, 2004 6:49 pm
Forum: Modding Discussion
Topic: inject new models?
Replies: 18
Views: 2217

subobject error

ok....i tried what you said pokecancer. i downloaded milkshape and re-exported as an obj. this solved the stream error. i had to edit the model to get it to be under 3555 indices (i was over by 7000 :) ), but the model still looks almost exactly the same, better i think actually. however while it wa...
by howdyho
Mon May 17, 2004 6:33 am
Forum: Modding Discussion
Topic: inject new models?
Replies: 18
Views: 2217

what options?

i really need to know what options to enable when exporting to obj from max6. some of you must know becasue you insert new models all the time.
by howdyho
Mon May 17, 2004 12:13 am
Forum: Modding Discussion
Topic: inject new models?
Replies: 18
Views: 2217

ok for my clarification...on a cube with 8 vertices, there would be 24 indices (3 for each vertex)? or does the index only need to be defined once between 2 vertices (rather than one for a to b, and another for b to a)? pokecancer - do you use max6? what options do you use when exporting to obj? lik...
by howdyho
Sun May 16, 2004 11:00 pm
Forum: Modding Discussion
Topic: inject new models?
Replies: 18
Views: 2217

Ok, i have isolated the problem with the hmt importing... when i export the plasma rifle model to an obj format, then reimport the same file....hmt imports it successfully. however if i take the same obj file, import it into 3ds max, then export it as an obj file from 3ds max (without changing anyth...
by howdyho
Sun May 16, 2004 4:20 pm
Forum: Modding Discussion
Topic: inject new models?
Replies: 18
Views: 2217

i tried what i said, i placed a plane in the middle of the energy things, containing the exact number of indices (faces?) and vertices needed. the sword now has the exact same number as the plasma rifle. when i try to import i get the same problem "unable to read beyond the end of the stream&qu...
by howdyho
Sun May 16, 2004 10:26 am
Forum: Modding Discussion
Topic: inject new models?
Replies: 18
Views: 2217

since i have less vertices on the sword...couldnt i just add a bunt of nonsense shapes/verticies inside the arms of the sword to bring the total up to the same as the plasma rifle?

whats options must be enabled on max2obj in order to make it work? (vertex scale, faces, ect.)
by howdyho
Sun May 16, 2004 1:39 am
Forum: Modding Discussion
Topic: inject new models?
Replies: 18
Views: 2217

there is less vertices on the sword than there is on the plasma rifle.....does this matter? im not sure about the polys, but probably less there also. do they have to be exactly the same to work?
by howdyho
Sun May 16, 2004 12:50 am
Forum: Modding Discussion
Topic: inject new models?
Replies: 18
Views: 2217

inject new models?

Well, I spent some time creating a new model in 3ds max for halo xbox, and have finished it (no textures yet). http://mail.magnaspeed.net/~howdyho/sword.jpg After all of this, I proceeded in trying to use HMT 3.5 to import the model, replacing the plasma rifle. However I recieved an error message &q...