Search found 23 matches
- Sun Mar 01, 2009 10:21 am
- Forum: Tutorials
- Topic: Hi... Need help with .scenario files
- Replies: 3
- Views: 11328
Re: Hi... Need help with .scenario files
if you have a dual core processor, sapien wont run correctly unless you configure it to run on only 1 core.
- Fri Feb 27, 2009 7:37 pm
- Forum: Tutorials
- Topic: making vehicle collision models
- Replies: 2
- Views: 12027
Re: making vehicle collision models
I am trying to make a long warthog (APC warthog)
- Thu Feb 26, 2009 9:04 am
- Forum: Tutorials
- Topic: making vehicle collision models
- Replies: 2
- Views: 12027
making vehicle collision models
I have messed with the original model of the warthog and now I cant use the original warthog collision model in the tag for it. I tried just exporting the model its self as a collision model, but it wont compile in tool. I have never done this before so I dont even know where to begin.
- Tue Nov 18, 2008 3:43 pm
- Forum: Discussion
- Topic: having two water planes causes an error
- Replies: 7
- Views: 1913
i tried deleting the geometry of the ocean plane that was directly below the stream plane, but that didnt work. i think that fog volumes extend infinitely out and down from the plane. which makes sense if you think about it. i think the fog plane is like a window into the fog volume and having 2 fog...
- Thu Nov 13, 2008 2:08 pm
- Forum: Discussion
- Topic: having two water planes causes an error
- Replies: 7
- Views: 1913
- Tue Nov 11, 2008 7:36 pm
- Forum: Discussion
- Topic: having two water planes causes an error
- Replies: 7
- Views: 1913
- Tue Nov 11, 2008 10:19 am
- Forum: Discussion
- Topic: having two water planes causes an error
- Replies: 7
- Views: 1913
having two water planes causes an error
I am trying to make a level that has two water planes (i.e. a river and an ocean) whenever I compile the map, I get an error saying two fog planes intersect in a cluster. does anyone know how to fix this without removing fog from one of the water planes?
- Tue Nov 11, 2008 10:02 am
- Forum: Discussion
- Topic: having two water planes causes error
- Replies: 3
- Views: 1035
- Tue Nov 11, 2008 9:46 am
- Forum: Discussion
- Topic: having two water planes causes error
- Replies: 3
- Views: 1035
having two water planes causes error
I am trying to make a level that has two water planes (i.e. a river and an ocean) whenever I compile the map, I get an error saying two fog planes intersect in a cluster. does anyone know how to fix this without removing fog from one of the water planes?
- Fri Aug 15, 2008 11:36 am
- Forum: Modding Discussion
- Topic: another tool error
- Replies: 1
- Views: 492
another tool error
ESP: 0x0013CB68 EIP: 0x7C90EB94, C3 8D A4 24 ????? EXCEPTION halt in .\import_collision_bsp\build_collision_bsp.c,#387:global_plane_count<MAXIMUM_BSP3D_DEPTH any ideas? the map compiled fine before... then I scaled it up and tool said i had an open edge. then i made the ceiling higher and this happe...
- Thu Mar 06, 2008 10:26 am
- Forum: Discussion
- Topic: cutscene camera movement. (inexperienced scripter alert)
- Replies: 4
- Views: 962
actually i need to revise my discoveries a bit. to do what i wanted i would have to change the (camera_set *camera name* 100) command to (camera_set *camera name* 0) the 100 is the amount of time it takes to move from camera to another. the (sleep 50) creates a delay between the execution of command...
- Sun Mar 02, 2008 10:45 am
- Forum: Discussion
- Topic: cutscene camera movement. (inexperienced scripter alert)
- Replies: 4
- Views: 962
- Fri Feb 29, 2008 2:20 pm
- Forum: Discussion
- Topic: cutscene camera movement. (inexperienced scripter alert)
- Replies: 4
- Views: 962
cutscene camera movement. (inexperienced scripter alert)
hey guys, i am trying to learn how to make a cutscene. i v been through dhalo's cutscene tutorial and i am using his script(slightly modified) but he neglected to explain how to get the script into the map. is there a spot in guerrilla to attach scripts to or something? also, the result of his tutor...
- Thu Feb 07, 2008 10:00 am
- Forum: Tutorials
- Topic: Optimizing Nvidia for HaloCE
- Replies: 7
- Views: 12433
long story short it wasnt the vsync. i went on a journey through the bowels of the nvidia drivers and and wound up just setting my computer back to the original way it was back when i had the low framerate and suddenly, magically, it worked. 50 frames relatively consistently. thanks for the help wit...
- Wed Feb 06, 2008 5:49 pm
- Forum: Tutorials
- Topic: Optimizing Nvidia for HaloCE
- Replies: 7
- Views: 12433
- Tue Feb 05, 2008 1:05 pm
- Forum: Discussion
- Topic: framerate is proportional to game speed
- Replies: 5
- Views: 1030
- Tue Feb 05, 2008 10:30 am
- Forum: Discussion
- Topic: framerate is proportional to game speed
- Replies: 5
- Views: 1030
tiger direct says so so maybe they have come out with one.
http://www.tigerdirect.com/applications ... =P450-8408
http://www.tigerdirect.com/applications ... =P450-8408
- Mon Feb 04, 2008 9:44 pm
- Forum: Discussion
- Topic: framerate is proportional to game speed
- Replies: 5
- Views: 1030
framerate is proportional to game speed
i recently had to upgrade my comp to a socket am2 system i have 2 gigs of ddr2 ram and dual sli-ed 8400 gs gpus. (i dont mean to brag...this is purely in the interest of seeing if the hardware is causing the problem) so halo, in theory at least, should run like a charm. but, not so much sadly. i do ...
- Mon Jul 09, 2007 2:37 pm
- Forum: Hardware & Software
- Topic: sapien issue that might be caused by tool
- Replies: 3
- Views: 757
- Sun Jul 08, 2007 1:30 pm
- Forum: Hardware & Software
- Topic: sapien issue that might be caused by tool
- Replies: 3
- Views: 757
sapien issue that might be caused by tool
ok so at some point a small child found its way to my comp while i was working on some halo maps and fiddles and touches all kinds of things now when i compile any jms file with tool it compiles fine but when i try to open the scenario file sapien loads for like a quarter of a second and then closes...