Search found 23 matches

by DrJaul
Sun Mar 01, 2009 10:21 am
Forum: Tutorials
Topic: Hi... Need help with .scenario files
Replies: 3
Views: 11328

Re: Hi... Need help with .scenario files

if you have a dual core processor, sapien wont run correctly unless you configure it to run on only 1 core.
by DrJaul
Fri Feb 27, 2009 7:37 pm
Forum: Tutorials
Topic: making vehicle collision models
Replies: 2
Views: 12027

Re: making vehicle collision models

I am trying to make a long warthog (APC warthog)
by DrJaul
Thu Feb 26, 2009 9:04 am
Forum: Tutorials
Topic: making vehicle collision models
Replies: 2
Views: 12027

making vehicle collision models

I have messed with the original model of the warthog and now I cant use the original warthog collision model in the tag for it. I tried just exporting the model its self as a collision model, but it wont compile in tool. I have never done this before so I dont even know where to begin.
by DrJaul
Tue Nov 18, 2008 3:43 pm
Forum: Discussion
Topic: having two water planes causes an error
Replies: 7
Views: 1913

i tried deleting the geometry of the ocean plane that was directly below the stream plane, but that didnt work. i think that fog volumes extend infinitely out and down from the plane. which makes sense if you think about it. i think the fog plane is like a window into the fog volume and having 2 fog...
by DrJaul
Thu Nov 13, 2008 2:08 pm
Forum: Discussion
Topic: having two water planes causes an error
Replies: 7
Views: 1913

hmm if you are correct, then that does present a problem. any recommendations for a workaround of some kind?
by DrJaul
Tue Nov 11, 2008 7:36 pm
Forum: Discussion
Topic: having two water planes causes an error
Replies: 7
Views: 1913

but they dont intersect thats the wierd thing the river is halfway up a cliff. If I made the river turn into a waterfall and then attach it to the ocean would that work?
by DrJaul
Tue Nov 11, 2008 10:19 am
Forum: Discussion
Topic: having two water planes causes an error
Replies: 7
Views: 1913

having two water planes causes an error

I am trying to make a level that has two water planes (i.e. a river and an ocean) whenever I compile the map, I get an error saying two fog planes intersect in a cluster. does anyone know how to fix this without removing fog from one of the water planes?
by DrJaul
Tue Nov 11, 2008 10:02 am
Forum: Discussion
Topic: having two water planes causes error
Replies: 3
Views: 1035

sorry about the wrong section

I do have a river and an ocean but they never intersect. the river way above the ocean (I plan to have a waterfall but that will come later.)
by DrJaul
Tue Nov 11, 2008 9:46 am
Forum: Discussion
Topic: having two water planes causes error
Replies: 3
Views: 1035

having two water planes causes error

I am trying to make a level that has two water planes (i.e. a river and an ocean) whenever I compile the map, I get an error saying two fog planes intersect in a cluster. does anyone know how to fix this without removing fog from one of the water planes?
by DrJaul
Fri Aug 15, 2008 11:36 am
Forum: Modding Discussion
Topic: another tool error
Replies: 1
Views: 492

another tool error

ESP: 0x0013CB68 EIP: 0x7C90EB94, C3 8D A4 24 ????? EXCEPTION halt in .\import_collision_bsp\build_collision_bsp.c,#387:global_plane_count<MAXIMUM_BSP3D_DEPTH any ideas? the map compiled fine before... then I scaled it up and tool said i had an open edge. then i made the ceiling higher and this happe...
by DrJaul
Thu Mar 06, 2008 10:26 am
Forum: Discussion
Topic: cutscene camera movement. (inexperienced scripter alert)
Replies: 4
Views: 962

actually i need to revise my discoveries a bit. to do what i wanted i would have to change the (camera_set *camera name* 100) command to (camera_set *camera name* 0) the 100 is the amount of time it takes to move from camera to another. the (sleep 50) creates a delay between the execution of command...
by DrJaul
Sun Mar 02, 2008 10:45 am
Forum: Discussion
Topic: cutscene camera movement. (inexperienced scripter alert)
Replies: 4
Views: 962

ok the script works now thanks for the help, but the camera still flys arund. i am trying to get it to jump from one camera point to another instantly. does anyone know how to do that?
by DrJaul
Fri Feb 29, 2008 2:20 pm
Forum: Discussion
Topic: cutscene camera movement. (inexperienced scripter alert)
Replies: 4
Views: 962

cutscene camera movement. (inexperienced scripter alert)

hey guys, i am trying to learn how to make a cutscene. i v been through dhalo's cutscene tutorial and i am using his script(slightly modified) but he neglected to explain how to get the script into the map. is there a spot in guerrilla to attach scripts to or something? also, the result of his tutor...
by DrJaul
Thu Feb 07, 2008 10:00 am
Forum: Tutorials
Topic: Optimizing Nvidia for HaloCE
Replies: 7
Views: 12433

long story short it wasnt the vsync. i went on a journey through the bowels of the nvidia drivers and and wound up just setting my computer back to the original way it was back when i had the low framerate and suddenly, magically, it worked. 50 frames relatively consistently. thanks for the help wit...
by DrJaul
Wed Feb 06, 2008 5:49 pm
Forum: Tutorials
Topic: Optimizing Nvidia for HaloCE
Replies: 7
Views: 12433

i did this tutorial and it fixed the tearing problem but now i get like teh awful frame rates. i have 2 sli-ed geforce 8400 gs cards and i get less than 30 fps, on halflife 2 i get like 40-50 fps. how does that work?
by DrJaul
Tue Feb 05, 2008 1:05 pm
Forum: Discussion
Topic: framerate is proportional to game speed
Replies: 5
Views: 1030

thanks for that link Patrickssj6
that fixed everything
by DrJaul
Tue Feb 05, 2008 10:30 am
Forum: Discussion
Topic: framerate is proportional to game speed
Replies: 5
Views: 1030

tiger direct says so so maybe they have come out with one.
http://www.tigerdirect.com/applications ... =P450-8408
by DrJaul
Mon Feb 04, 2008 9:44 pm
Forum: Discussion
Topic: framerate is proportional to game speed
Replies: 5
Views: 1030

framerate is proportional to game speed

i recently had to upgrade my comp to a socket am2 system i have 2 gigs of ddr2 ram and dual sli-ed 8400 gs gpus. (i dont mean to brag...this is purely in the interest of seeing if the hardware is causing the problem) so halo, in theory at least, should run like a charm. but, not so much sadly. i do ...
by DrJaul
Mon Jul 09, 2007 2:37 pm
Forum: Hardware & Software
Topic: sapien issue that might be caused by tool
Replies: 3
Views: 757

grrr. didnt work
by DrJaul
Sun Jul 08, 2007 1:30 pm
Forum: Hardware & Software
Topic: sapien issue that might be caused by tool
Replies: 3
Views: 757

sapien issue that might be caused by tool

ok so at some point a small child found its way to my comp while i was working on some halo maps and fiddles and touches all kinds of things now when i compile any jms file with tool it compiles fine but when i try to open the scenario file sapien loads for like a quarter of a second and then closes...