Search found 102 matches

by USweapon
Sat Aug 23, 2008 7:31 pm
Forum: Art Studio
Topic: changing texture map channels?
Replies: 0
Views: 2888

changing texture map channels?

here is a simple stupid question.
how do u change the texture map channel for a model?

i have a model but its using a map channel 9 for some reason and i need to change it back to channel 1.
by USweapon
Wed Jul 16, 2008 6:15 pm
Forum: HEK General
Topic: how do i start...?
Replies: 2
Views: 768

by USweapon
Wed Jul 16, 2008 1:38 pm
Forum: HEK General
Topic: need help with a chaineffect
Replies: 0
Views: 565

need help with a chaineffect

im working on a weapon that uses a chain effect to work. however i cant get something to work properly. i made a projectile that when it detonates, it spawns another projectile from a marker. however the projectile doesnt spawn from the marker like it should, but instead exactly where the detonated ...
by USweapon
Sat Jul 12, 2008 6:51 pm
Forum: Discussion
Topic: Requesting Vehicle!
Replies: 11
Views: 1219

http://www.h2ek.com/resources/hce-tutorials/index.html

heres a huge list of tutorials and in the vehicle section there are tuts. altho most are for turrets, there stiil helpful.
by USweapon
Fri Jul 11, 2008 9:39 am
Forum: HEK General
Topic: Vehicle immune to explosives nut not bullets?
Replies: 1
Views: 588

Vehicle immune to explosives nut not bullets?

ok im having a problem here when making vehicles. the vehicles work great but explosives cant damage them. bullets are the only thing that can damge riders in the vehicles and rockets and other explosives dont damge them at all. i think its something with the collion model i made.
by USweapon
Thu Jul 10, 2008 5:36 pm
Forum: HEK General
Topic: Vehicle problem!
Replies: 8
Views: 1341

Re: Vehicle problem!

I have a vehicle problem in halo! I added my car wraith and badger buggie into the globals.globals and spawned it into sapien and everything. what ur talking about gothamite is that u can have a total of 6 different kinds of vehicles. not 6 total vehicles but 6 kinds of vehicles. also as above, he ...
by USweapon
Thu Jul 10, 2008 10:26 am
Forum: Discussion
Topic: quick question on extracting tags!!
Replies: 4
Views: 611

thats what most people do
by USweapon
Wed Jul 09, 2008 8:08 pm
Forum: Discussion
Topic: halo CE new patch?
Replies: 3
Views: 526

i noticed that earlier today also. quote from it: "The exe will be version stamped at build 0615, but in-game the version string will continue to say 0613 for compatibility reasons." i htink what there saying is that it helps the game out from crashes but u can still play with people who d...
by USweapon
Wed Jul 09, 2008 7:56 pm
Forum: HEK General
Topic: Vehicle problem!
Replies: 8
Views: 1341

Andrew_b wrote:
FFCFoo wrote:the model 'weapons\tommygun\tommygun' and the animation graph 'weapons\tommygun\tommygun' don't match

the object 'weapons\tommygun\tommygun' will not animate
Your problem.
no thats not it, thats a weapon not a vehicle. i made it so i know and it woulnd cause vehicles to now spawn.
by USweapon
Wed Jul 09, 2008 7:55 pm
Forum: HEK General
Topic: got a question with a model and a vehicle
Replies: 2
Views: 605

well i guess i didnt explain it too much of what i really want. if you have ever played Frontlines Fuel Of War, u can controll remote controled things with the camera fallowing the vehicle while you body remains back where you start. thats kinda more how i want it to be. i was thinking of trying to ...
by USweapon
Wed Jul 09, 2008 7:39 pm
Forum: HEK General
Topic: got a question with a model and a vehicle
Replies: 2
Views: 605

got a question with a model and a vehicle

im not sure how to explain what im doing but here it goes. im trying make a vehicle thats drivable but the chief isnt in the vehicle but on the ground controlling the vehicle and doesnt move. kinda like a remote control car where a car would move but the the driver stands still.
by USweapon
Wed Jul 09, 2008 7:07 pm
Forum: HEK General
Topic: Vehicle problem!
Replies: 8
Views: 1341

did u make sure that u set the vehicle spawns to be allowed for each gametype u want? try checking all the boxes in the 'multiplayer spawn flags' section for each vehicle spawn point. as for some of those errors i nthe debug. the thinbgs about the tommygun is normal cause i didnt know how to animate...
by USweapon
Wed Jul 09, 2008 6:49 pm
Forum: HEK General
Topic: what causes this to happen?
Replies: 3
Views: 686

im not sure what really cayused it but im guessing its just something that was glitched. i got rid of the FP of the weapon and it was gone, so i redid all the FP models and animations and it was fine and fixed alot of problems
by USweapon
Wed Jul 09, 2008 9:01 am
Forum: HEK General
Topic: what causes this to happen?
Replies: 3
Views: 686

nvm i fixed it, it was something glitched with the FP model but i still have no idea y that happened.
by USweapon
Mon Jul 07, 2008 10:20 pm
Forum: HEK General
Topic: what causes this to happen?
Replies: 3
Views: 686

what causes this to happen?

this is the newest weapon im working, its a minigun http://img58.imageshack.us/img58/7095/e02a5df21e960ab74e30590cc9.png it works ok but has a few problems but 1 specific problem is pretty new to me. the barrel assembly part of the gun is randomly appear on the map. here are a few pics of whats happ...
by USweapon
Fri Jun 20, 2008 9:22 pm
Forum: HEK General
Topic: animations not working?
Replies: 0
Views: 594

animations not working?

im animatinging a vehicle i made however the aniamtions dont seem to work. i know how to aniamte vehicles and i set them up right in guerilla but when i test it, they dont work. ane reason an animation wont work?


EDIT: nvm i found the problem, i didnt export the animations as a .JMO
by USweapon
Wed Jun 18, 2008 6:54 am
Forum: Discussion
Topic: animating tank treads?
Replies: 1
Views: 288

animating tank treads?

how do you animate treads for a tank?
by USweapon
Mon Jun 16, 2008 7:52 pm
Forum: HEK General
Topic: how to shoot a missles from 2 different places?
Replies: 0
Views: 597

how to shoot a missles from 2 different places?

how do u make a vehicle shoot a missle from 1 side of the vehicle then the other side without them shooting at the same time? if im being a little confusing, what i mean is like the jet on extintion that shoots a missle off 1 wingtip then when u fire again, it shoot a missle from the other wingtip.
by USweapon
Sun Jun 15, 2008 6:53 am
Forum: HEK General
Topic: guided projectiles cant hit a target?
Replies: 3
Views: 789

what should i have the Guided Angleuar Velocity set as? its a rocket launcher but i dont want it to have too much homing. i think its the velocity of the projectile is screwing it up also cause the needled on the needler go really slow to where my rockets are fast (set to 50 velocity) EDIT: i fixed it
by USweapon
Sat Jun 14, 2008 8:29 pm
Forum: HEK General
Topic: guided projectiles cant hit a target?
Replies: 3
Views: 789

guided projectiles cant hit a target?

im testing a few weapons i made but when i use weapons that home into targets (using random AI as targets), they always miss there targets. they usualy curve around the enemy like its avoiding it. any explenation?