here is a simple stupid question.
how do u change the texture map channel for a model?
i have a model but its using a map channel 9 for some reason and i need to change it back to channel 1.
Search found 102 matches
- Sat Aug 23, 2008 7:31 pm
- Forum: Art Studio
- Topic: changing texture map channels?
- Replies: 0
- Views: 2888
- Wed Jul 16, 2008 6:15 pm
- Forum: HEK General
- Topic: how do i start...?
- Replies: 2
- Views: 768
- Wed Jul 16, 2008 1:38 pm
- Forum: HEK General
- Topic: need help with a chaineffect
- Replies: 0
- Views: 565
need help with a chaineffect
im working on a weapon that uses a chain effect to work. however i cant get something to work properly. i made a projectile that when it detonates, it spawns another projectile from a marker. however the projectile doesnt spawn from the marker like it should, but instead exactly where the detonated ...
- Sat Jul 12, 2008 6:51 pm
- Forum: Discussion
- Topic: Requesting Vehicle!
- Replies: 11
- Views: 1219
http://www.h2ek.com/resources/hce-tutorials/index.html
heres a huge list of tutorials and in the vehicle section there are tuts. altho most are for turrets, there stiil helpful.
heres a huge list of tutorials and in the vehicle section there are tuts. altho most are for turrets, there stiil helpful.
- Fri Jul 11, 2008 9:39 am
- Forum: HEK General
- Topic: Vehicle immune to explosives nut not bullets?
- Replies: 1
- Views: 588
Vehicle immune to explosives nut not bullets?
ok im having a problem here when making vehicles. the vehicles work great but explosives cant damage them. bullets are the only thing that can damge riders in the vehicles and rockets and other explosives dont damge them at all. i think its something with the collion model i made.
- Thu Jul 10, 2008 5:36 pm
- Forum: HEK General
- Topic: Vehicle problem!
- Replies: 8
- Views: 1341
Re: Vehicle problem!
I have a vehicle problem in halo! I added my car wraith and badger buggie into the globals.globals and spawned it into sapien and everything. what ur talking about gothamite is that u can have a total of 6 different kinds of vehicles. not 6 total vehicles but 6 kinds of vehicles. also as above, he ...
- Thu Jul 10, 2008 10:26 am
- Forum: Discussion
- Topic: quick question on extracting tags!!
- Replies: 4
- Views: 611
- Wed Jul 09, 2008 8:08 pm
- Forum: Discussion
- Topic: halo CE new patch?
- Replies: 3
- Views: 526
- Wed Jul 09, 2008 7:56 pm
- Forum: HEK General
- Topic: Vehicle problem!
- Replies: 8
- Views: 1341
no thats not it, thats a weapon not a vehicle. i made it so i know and it woulnd cause vehicles to now spawn.Andrew_b wrote:Your problem.FFCFoo wrote:the model 'weapons\tommygun\tommygun' and the animation graph 'weapons\tommygun\tommygun' don't match
the object 'weapons\tommygun\tommygun' will not animate
- Wed Jul 09, 2008 7:55 pm
- Forum: HEK General
- Topic: got a question with a model and a vehicle
- Replies: 2
- Views: 605
well i guess i didnt explain it too much of what i really want. if you have ever played Frontlines Fuel Of War, u can controll remote controled things with the camera fallowing the vehicle while you body remains back where you start. thats kinda more how i want it to be. i was thinking of trying to ...
- Wed Jul 09, 2008 7:39 pm
- Forum: HEK General
- Topic: got a question with a model and a vehicle
- Replies: 2
- Views: 605
got a question with a model and a vehicle
im not sure how to explain what im doing but here it goes. im trying make a vehicle thats drivable but the chief isnt in the vehicle but on the ground controlling the vehicle and doesnt move. kinda like a remote control car where a car would move but the the driver stands still.
- Wed Jul 09, 2008 7:07 pm
- Forum: HEK General
- Topic: Vehicle problem!
- Replies: 8
- Views: 1341
did u make sure that u set the vehicle spawns to be allowed for each gametype u want? try checking all the boxes in the 'multiplayer spawn flags' section for each vehicle spawn point. as for some of those errors i nthe debug. the thinbgs about the tommygun is normal cause i didnt know how to animate...
- Wed Jul 09, 2008 6:49 pm
- Forum: HEK General
- Topic: what causes this to happen?
- Replies: 3
- Views: 686
- Wed Jul 09, 2008 9:01 am
- Forum: HEK General
- Topic: what causes this to happen?
- Replies: 3
- Views: 686
- Mon Jul 07, 2008 10:20 pm
- Forum: HEK General
- Topic: what causes this to happen?
- Replies: 3
- Views: 686
what causes this to happen?
this is the newest weapon im working, its a minigun http://img58.imageshack.us/img58/7095/e02a5df21e960ab74e30590cc9.png it works ok but has a few problems but 1 specific problem is pretty new to me. the barrel assembly part of the gun is randomly appear on the map. here are a few pics of whats happ...
- Fri Jun 20, 2008 9:22 pm
- Forum: HEK General
- Topic: animations not working?
- Replies: 0
- Views: 594
animations not working?
im animatinging a vehicle i made however the aniamtions dont seem to work. i know how to aniamte vehicles and i set them up right in guerilla but when i test it, they dont work. ane reason an animation wont work?
EDIT: nvm i found the problem, i didnt export the animations as a .JMO
EDIT: nvm i found the problem, i didnt export the animations as a .JMO
- Wed Jun 18, 2008 6:54 am
- Forum: Discussion
- Topic: animating tank treads?
- Replies: 1
- Views: 288
animating tank treads?
how do you animate treads for a tank?
- Mon Jun 16, 2008 7:52 pm
- Forum: HEK General
- Topic: how to shoot a missles from 2 different places?
- Replies: 0
- Views: 597
how to shoot a missles from 2 different places?
how do u make a vehicle shoot a missle from 1 side of the vehicle then the other side without them shooting at the same time? if im being a little confusing, what i mean is like the jet on extintion that shoots a missle off 1 wingtip then when u fire again, it shoot a missle from the other wingtip.
- Sun Jun 15, 2008 6:53 am
- Forum: HEK General
- Topic: guided projectiles cant hit a target?
- Replies: 3
- Views: 789
what should i have the Guided Angleuar Velocity set as? its a rocket launcher but i dont want it to have too much homing. i think its the velocity of the projectile is screwing it up also cause the needled on the needler go really slow to where my rockets are fast (set to 50 velocity) EDIT: i fixed it
- Sat Jun 14, 2008 8:29 pm
- Forum: HEK General
- Topic: guided projectiles cant hit a target?
- Replies: 3
- Views: 789
guided projectiles cant hit a target?
im testing a few weapons i made but when i use weapons that home into targets (using random AI as targets), they always miss there targets. they usualy curve around the enemy like its avoiding it. any explenation?