Search found 48 matches

by ManBearPig_06
Wed Apr 15, 2009 9:24 pm
Forum: Utilities
Topic: Construct - Open Source Map Editor
Replies: 71
Views: 21180

Re: Construct - Open Source Map Editor

^^I could give you a build just with the code he released, and none of the illegal components if you want, although its easy enough to fix and null the references that are erroneous yourself.
by ManBearPig_06
Tue Apr 07, 2009 12:00 pm
Forum: Modding Discussion
Topic: Help Wanted
Replies: 7
Views: 4090

Re: Help Wanted

Tural wrote:What sort of thing are you needing help with?
I'm going to go ahead and guess he want's someone to usermap mod for him...
by ManBearPig_06
Fri Apr 03, 2009 1:58 pm
Forum: Modding Discussion
Topic: Film editing problem
Replies: 4
Views: 3352

Re: Film editing problem

If it isn't hashed correctly, or if the film has errors, but it is still signed correctly, it will show up a triangle with dots next to it and say corrupt. If it is hashed correctly, but not signed or signed with a banned kv, it won't show up at all.
by ManBearPig_06
Fri Mar 27, 2009 4:05 am
Forum: Modding Discussion
Topic: Understanding LIVE/PIRS/CON files, need help
Replies: 31
Views: 8201

Re: Understanding LIVE/PIRS/CON files, need help

^maybe you could try marking every hash table with out deleting it somehow, like replacing everything with a certain byte so after you do it to all of them you can go back and delete them? Or writing down the first 8 bytes of each hash table, then search and delete 0x2000 bytes from the beginning of...
by ManBearPig_06
Wed Mar 25, 2009 7:57 pm
Forum: Modding Discussion
Topic: Understanding LIVE/PIRS/CON files, need help
Replies: 31
Views: 8201

Re: Understanding LIVE/PIRS/CON files, need help

wait, you went forward 0xA0000 bytes AFTER you deleted the blocks? Wouldn't you need to move forward by 0x9E000(A0000-2000) to get to the correct place if you deleted 8192 bytes?
by ManBearPig_06
Mon Mar 02, 2009 6:17 am
Forum: Utilities
Topic: Sandbox 3.3
Replies: 317
Views: 55093

Re: Sandbox 3.21

^either create a new plugin for each map using the built in plugin editor, or edit the plugins and change the versions to 3.3.
by ManBearPig_06
Fri Feb 27, 2009 4:18 pm
Forum: Utilities
Topic: Sandbox 3.3
Replies: 317
Views: 55093

Re: Sandbox 3.2

Thats what I did, but it still wouldn't read the usermaps for any of the new maps correctly.

Edit: Does the same thing with your plugins, I try opening a usermap of sandbox, and it gives me the error 'could not find a plugin for this usermap'.
by ManBearPig_06
Fri Feb 27, 2009 6:19 am
Forum: Utilities
Topic: Sandbox 3.3
Replies: 317
Views: 55093

Re: Sandbox 3.2

How do you use the plugin editor correctly? I created a plugin for sandbox, but it still won't recognize a usermap on it.
by ManBearPig_06
Fri Feb 27, 2009 2:07 am
Forum: Utilities
Topic: Construct - Open Source Map Editor
Replies: 71
Views: 21180

Re: Construct - Open Source Map Editor

I wish you the best shade. There were a few easily fixed errors in the code (not including the missing library), but seeing how well it was made, and how much obvious work was put into the research (directed towards everyone who did research as well), I'm sad to see it go un-finished. But then again...
by ManBearPig_06
Tue Feb 10, 2009 3:28 am
Forum: Modding Discussion
Topic: [Help] Area denial on Foundry
Replies: 3
Views: 711

Re: [Help] Area denial on Foundry

You could use a combination of invisible walls/boxes and shield doors :D
by ManBearPig_06
Tue Dec 23, 2008 10:47 am
Forum: Modding Discussion
Topic: Section Rules - Halo 3 Modding Q&A
Replies: 1224
Views: 106057

^ from the pictures, it looks like they added a scorpion seat.
by ManBearPig_06
Tue Dec 09, 2008 9:21 pm
Forum: Modding Discussion
Topic: Section Rules - Halo 3 Modding Q&A
Replies: 1224
Views: 106057

Sandtrap, shrine defender...Is the shrine defender weapon the easter egg that shoots the lazers that spawn mines, and therefore is this wield-able by the player? The shrine defender is an AI Vehicle (yes, it's the egg), it's projectile are those lasers you see, which go through you, and when it hit...
by ManBearPig_06
Sat Nov 29, 2008 12:04 pm
Forum: Modding Discussion
Topic: Scale of halo world
Replies: 16
Views: 2131

Ah, so 1 unit = 2.54 meters. Thanks kronos! :D

(3ds Max unit = 1 inch, 100 inches = 8.333333 feet, or 2.54 meters.)
by ManBearPig_06
Fri Nov 28, 2008 4:35 pm
Forum: Modding Discussion
Topic: Scale of halo world
Replies: 16
Views: 2131

So the scale is 1m ingame to 1ft in real life ? 1 world unit= 1 foot Spartans were said to measure 7 feet irl they measure 7 world units in halo That is absolutely wrong. Make 2 objects, and change the coordinates of one to make it 1 unit higher on the z axis. It will not be a seventh of your spart...
by ManBearPig_06
Thu Nov 27, 2008 11:58 pm
Forum: Forge
Topic: Grab Invisible Boxes/Walls
Replies: 6
Views: 4169

Grab Invisible Boxes/Walls

This is primarily a forge thing so I think it goes here. I was messing around with a friend on a map I had made, which had a few added box_xl 's in doorways, when someone left and the game became laggy. I noticed some spawn points where the boxes were, and became intrigued, and grabbed one. You can ...
by ManBearPig_06
Thu Nov 27, 2008 10:57 pm
Forum: Discussion
Topic: Halo 3 MatchMaking Background
Replies: 4
Views: 652

Pretty old. Do you remember (or ever knew about) around december last year when someone found that you could get the forge background in colour, by starting a map with a single spawn in a death barrier? Well, around April someone noticed that you could do this with any background, because you could ...
by ManBearPig_06
Thu Nov 27, 2008 10:48 pm
Forum: Modding Discussion
Topic: Scale of halo world
Replies: 16
Views: 2131

I would put a rough guess at 1.5 metres based on that Bungie stated that the tiles on Foundry were one WU squared. I haven't been on in a few weeks, so I may be remembering incorrectly.
by ManBearPig_06
Tue Nov 25, 2008 3:59 pm
Forum: Discussion
Topic: The Ultimate Budget Glitch
Replies: 5
Views: 853

Well that was a delayed response, as he found this a couple months ago...
He also has a clean Foundry.

And since this IS HaloMods, an easier way to do this is just mod the map and set the run time maximum to 1 on everything on a blank canvas.
by ManBearPig_06
Wed Nov 12, 2008 7:26 am
Forum: Forge
Topic: Reincarnation
Replies: 7
Views: 3773

so...what is it?
by ManBearPig_06
Sat Oct 25, 2008 1:13 am
Forum: Tutorials
Topic: Color a Map/Film description !
Replies: 17
Views: 6724

I checked both profiles and found no mention of the other name in either. Really? Because I checked very quickly and was able to almost instantly determine that the gamertags on both profiles were identical. Very interesting. Yeah, I didn't realize the xbl tag on this forum appears on hovering, my ...