Search found 28 matches

by Ion
Sat Oct 27, 2007 2:55 am
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 116825

uh.. what?
by Ion
Fri Oct 19, 2007 2:18 am
Forum: Discussion
Topic: BSP Viewer glitch
Replies: 51
Views: 4978

Shadow LAG wrote:And you actually believed that? -_-
No I didn't. Neither do I believe this. Picture-proof me.
by Ion
Thu Oct 18, 2007 3:36 pm
Forum: Discussion
Topic: BSP Viewer glitch
Replies: 51
Views: 4978

...yes and someone once told me years ago that you could actually drive into the volcano in battlezone and there was like 3d-aliens shooting at you. However that turned out to be a myth too...
by Ion
Tue Oct 16, 2007 9:13 am
Forum: Utilities
Topic: Engineer v0.8 Beta 10/06/07
Replies: 117
Views: 66260

I noticed your program has a "Resign" button. Does it really work?
by Ion
Mon Oct 15, 2007 1:27 pm
Forum: Modding Discussion
Topic: Editing Program
Replies: 23
Views: 4373

This whole "hacking into Bungie" discussion is ridicoulus.
by Ion
Sat Oct 13, 2007 1:15 pm
Forum: Modding Discussion
Topic: Editing Program
Replies: 23
Views: 4373

Well you're not gonna get your hands on those unless you work at Bungie. They're custom written just for Halo 3 by inhouse developers and are ofc not released in the wild.
by Ion
Sat Oct 13, 2007 12:03 am
Forum: Modding Discussion
Topic: Editing Program
Replies: 23
Views: 4373

So what is OFC? ofc = of course Also does anyone know what program was used to make halo 3 or list of programs? (This was the main question I needed answered) A bunch of inhouse programs most likely. ...I was thinkin more of an app that adds characters to the list of usuable characters for multipla...
by Ion
Fri Oct 12, 2007 11:51 pm
Forum: Utilities
Topic: SHA256 Hash Calculator
Replies: 12
Views: 7900

Updated (check first post).
by Ion
Fri Oct 12, 2007 9:05 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 116825

Anthony wrote:yeah I know what you mean, I don't like hardcoding stuff like that either >_< good thing I dont have to :P
What do you mean? Are you sitting on something you're not telling us?
by Ion
Fri Oct 12, 2007 9:02 pm
Forum: Modding Discussion
Topic: Editing Program
Replies: 23
Views: 4373

Anything you've seen in SP maps are ofc possible since they are there. It would technically be possible to swap models, and I would say there are already programs to support it (check the apps forum). However, we still have to figure out the hashing algorithm to be able to "resign" the map...
by Ion
Fri Oct 12, 2007 8:41 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 116825

Why don't you guys just null out the part that reads the hash in the xex? However, I'm not sure how to find the memoryaddress to it without a debugger...
by Ion
Fri Oct 12, 2007 1:23 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 116825

So you know WHERE the hash is located now?
by Ion
Fri Oct 12, 2007 1:56 am
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 116825

I we had a debugger on the 360, this world would be ours now... to play with.. :!:
by Ion
Thu Oct 11, 2007 7:20 am
Forum: Utilities
Topic: SHA256 Hash Calculator
Replies: 12
Views: 7900

Yes, something like that. Here's the source if anyone wants it. It's written in VC++ 2005...
http://rapidshare.com/files/61828708/Sh ... e.rar.html
by Ion
Thu Oct 11, 2007 5:17 am
Forum: Utilities
Topic: SHA256 Hash Calculator
Replies: 12
Views: 7900

SHA256 Hash Calculator

Image

Wrote an app to calculate the SHA256 hash. It can calculate the hash of a whole file, a portion of a file or plain text. Could be nice to test on some h3 maps...

http://rapidshare.com/files/62207405/Sha256.rar.html
by Ion
Wed Oct 10, 2007 3:13 pm
Forum: Modding Discussion
Topic: Loading tags into treeviews/listviews
Replies: 17
Views: 2461

Ok noone here has given you any advice at all and we all started here by knowing nothing about the halo map file formats. So I'm willing to help you out since I understand that you have the "willing spirit". Learning what hexadecimal numbers are is a good start yes, but that's not actually...
by Ion
Wed Oct 10, 2007 8:43 am
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 116825

xbox7887 wrote: ...to see if the header is included in the hash's scope, although I'm not entirely sure how that would work...having a hash of itself :X
It would not be possible to include the hash in the hashed data.
by Ion
Mon Mar 19, 2007 8:03 am
Forum: Modding Discussion
Topic: Encryptomatic Signature Algorithm
Replies: 7
Views: 1021

Ok, so you xor the next read dword with the checksum.
Xoring with 0? XORing a value with 0 would be rather pointless. :p
by Ion
Sun Mar 18, 2007 11:56 am
Forum: Modding Discussion
Topic: Meta-injection in detail?
Replies: 6
Views: 464

Lol, I want a documentation over the file-format. I know this is in the H2 White Paper, just can't find a working link to download it.
by Ion
Sun Mar 18, 2007 11:51 am
Forum: Modding Discussion
Topic: Encryptomatic Signature Algorithm
Replies: 7
Views: 1021

xbox7887 wrote:The checksum is generated by xoring everything from 0x800 to the eof.
XORing with what?