Search found 41 matches
- Sun Oct 14, 2007 8:16 pm
- Forum: Downloads
- Topic: AI Zones In Foundation COMPLETE
- Replies: 31
- Views: 5635
re
yo, I noticed you only have respawn scripts. I was looking at a lot of scripts in the campaign maps, to put into my ai mod but most of them relied on zones. You should take a look around and try to find some scripts that will make your ai smarter or more agressive or to create a scenario of some sor...
- Sun Oct 14, 2007 8:10 pm
- Forum: Utilities
- Topic: ScriptTools Beta
- Replies: 65
- Views: 34908
re
whens the non-beta version going to be released?
- Sat Oct 13, 2007 8:50 pm
- Forum: Tutorials
- Topic: How to Become a Respected Modder
- Replies: 35
- Views: 16453
re
Zone, put it simply there should be more people like you. There are alot of modders that need to read something like this.
- Wed Aug 22, 2007 2:51 am
- Forum: Tutorials
- Topic: Creating Alpha channels
- Replies: 0
- Views: 625
Creating Alpha channels
1. Load your texture in photoshop 2. go to the channels tab (you should see the three RGB channels If you don't go to Image/Mode and select RGB color) 3. At the bottom of the window, click the "create new channel" button http://i121.photobucket.com/albums/o210/gobble13/skintut.jpg 4. Indi...
- Wed Aug 22, 2007 1:46 am
- Forum: Skin Downloads
- Topic: Skinners Collaboration area!
- Replies: 87
- Views: 32215
re
heres a site with almost all of it texture seamless, they are 512x512 some of them have bumpmaps made for them. currently 3468 textures: http://www.filterforge.com/
Heres another site with seamless textures and texture packs:
http://www.spiralgraphics.biz/index.htm
Heres another site with seamless textures and texture packs:
http://www.spiralgraphics.biz/index.htm
- Mon Aug 06, 2007 11:50 am
- Forum: Tutorials
- Topic: First person view for the warthog
- Replies: 4
- Views: 1324
re
Last time i tried that, I was looking between the tires lol.u can do that with just 1 click in dothalo
- Mon Aug 06, 2007 6:12 am
- Forum: Tutorials
- Topic: First person view for the warthog
- Replies: 4
- Views: 1324
First person view for the warthog
what you need: entity with updated plugins (1.4) 1. Open your map in entity 2. Go to [Vehi] objects\vehicles\warthog\warthog 3. Go to the camera marker name string and type in "camera_driver" 4. Go to Camera submerged Marker name and type in "driver" (press the down arrow on both...
re
I agree with Xiion he just placed a bunch of random objects. I like original map. but I also agree with koekoek, new Ideas are great, they help progress modding.
- Mon Jul 30, 2007 3:46 pm
- Forum: Tutorials
- Topic: [TUT] Shadow in MP (PICS)*
- Replies: 4
- Views: 1037
- Mon Jul 30, 2007 12:35 am
- Forum: Downloads
- Topic: Archaic Backbone [foundation]
- Replies: 11
- Views: 2013
Archaic Backbone [foundation]
Mod name: Archaic Backbone Description: Infected spec-ops elites chase you throughout the backbone, free the ODST and Johnson and they will somewhat help you (they are currently physically disabled). You will find the switch in the hidden room and It opens the gate of Lab #4. map contains: AI SLC sk...
- Fri Jul 06, 2007 1:11 am
- Forum: Skin Downloads
- Topic: Delta Mounds
- Replies: 29
- Views: 4351
re
I use v8.23 dds plugin, I cant find any newer versions, so I'm clueless, what are you using?
- Thu Jul 05, 2007 11:49 pm
- Forum: Skin Downloads
- Topic: Delta Mounds
- Replies: 29
- Views: 4351
re
wow, I was so caught up with the bitmaps I forgot all about just building a sky into a map and using that.The skin is nice but its been done and the sky might as well be changed to the coagulation sky. for a first skin I'd give it an 8
- Thu Jul 05, 2007 7:37 pm
- Forum: Skin Downloads
- Topic: Delta Mounds
- Replies: 29
- Views: 4351
re
I was going to put in a cleaned up version of masterchiefs bitmap, but I always have problems skinning internalized bitmaps. Ex: they turn black or refer to the external bitmap when you back away from it.
- Thu Jul 05, 2007 7:24 pm
- Forum: Skin Downloads
- Topic: Delta Mounds
- Replies: 29
- Views: 4351
Delta Mounds
Author: G----13 Type: Sppf Base: Burial Mounds Skin Info: Custom bumps changed lightmaps Unspecularized Preview: http://i121.photobucket.com/albums/o210/gobble13/delta_mounds-4.jpg http://i121.photobucket.com/albums/o210/gobble13/delta_mounds-3.jpg http://i121.photobucket.com/albums/o210/gobble13/de...
- Fri Jun 29, 2007 4:37 am
- Forum: Tutorials
- Topic: using values to rotate spawns
- Replies: 5
- Views: 876
re
ain't radians just a type of value anyways? In my opinion, if tis understandable then it will help people.
- Fri Jun 29, 2007 4:31 am
- Forum: Tutorials
- Topic: using values to rotate spawns
- Replies: 5
- Views: 876
- Fri Jun 29, 2007 2:37 am
- Forum: Tutorials
- Topic: Getting warthog fly!
- Replies: 11
- Views: 2250
re
lol, I have never seen this tut posted before, good job!
- Fri Jun 29, 2007 2:30 am
- Forum: Tutorials
- Topic: using values to rotate spawns
- Replies: 5
- Views: 876
using values to rotate spawns
This tut is for manually orientating spawns. Note: These values are based upon a spawn that is orientated 0,0,0. So you may need to compensate :cry: Halo uses a different orientation system Ex: 360 degrees = 6.283 Yaw: (rotates along the Z axis) aka facing direction 90 degrees cc = 1.570795 90 degre...
- Mon Jun 25, 2007 4:33 pm
- Forum: Modding Discussion
- Topic: BSP viewer
- Replies: 2
- Views: 422
re
entity 1.3 AI fix, why? because it has the least bugs and the AI spawns in bsp are useful
- Mon Jun 18, 2007 4:55 pm
- Forum: Outstanding Mods
- Topic: Halo 2 Remapped AI Revision
- Replies: 260
- Views: 88182
re
I just played about every map and it's eh. The map pack is good but the ai in the maps really aren't that hard to kill. The only map I had trouble with was the squads one's that myliardo made. I think that we should work on stepping up the AI because at this point in time its more like AR, Artifici...