Search found 6 matches

by GiantKillerRobots
Tue Dec 23, 2003 1:16 pm
Forum: Modding Discussion
Topic: 3rd person view mod???
Replies: 12
Views: 971

might work. Check the "uses mc weapons" box, invisi, same running animation as the cheif, might work. someone try.
by GiantKillerRobots
Tue Dec 23, 2003 12:54 pm
Forum: Modding Discussion
Topic: ultimate cs mod... again
Replies: 6
Views: 676

Yeah, that confused me too, but I remembered. He is trying to make a mod more "realistic", like CS is. I personally hate CS, but he's now trying to get certain weapons to shoot through walls, like the sniper. I guess...that some of the guns in CS did this. I didn't read the original topic,...
by GiantKillerRobots
Tue Dec 23, 2003 12:32 pm
Forum: Modding Discussion
Topic: Frag Grenade smoke...
Replies: 2
Views: 328

Frag Grenade smoke...

I'm looking for the meta value of the frag grenade smoke(that trails when it throws, not the smoke from the explosion)...does anyone know what it is?
by GiantKillerRobots
Sun Dec 21, 2003 5:27 pm
Forum: Modding Discussion
Topic: Turrets help...
Replies: 6
Views: 559

OK! After re-reading your post, I discovered you were in the right place, you were just misreading(or I mistyped) my original post. I am talking about the Covie turrets, and I'm just trying to nail down the values to make them drivable. I am far too unskilled to even attempt the 'hog turrets.
by GiantKillerRobots
Sun Dec 21, 2003 5:10 pm
Forum: Modding Discussion
Topic: Turrets help...
Replies: 6
Views: 559

After thinking about the situation, I have deduced this. I have acceleration, and the speeds, so that isn't the problem. The weight is the same as the ghosts, so that's not the problem. The problem seems to be that it REALLY REALLY wants to spin. So, I'm going to have to go through each individual p...
by GiantKillerRobots
Sun Dec 21, 2003 3:10 pm
Forum: Modding Discussion
Topic: Turrets help...
Replies: 6
Views: 559

Turrets help...

I got them into blood gulch fine, but then I decided to make them drivable. And that's when all the trouble started. Long story short, I ended up making them weigh 2000 (generic units) and they, I assume, would have the capability of driving, were they not bouncing around all over the map. They are ...