Search found 1959 matches
- Mon Apr 20, 2009 6:59 pm
- Forum: Outstanding Mods
- Topic: [Mod][App] Onyx - Halo 2 Map Builder
- Replies: 85
- Views: 25380
Re: [Mod][App] Onyx - Halo 2 Map Builder
You have to define sections of your mesh to use a separate material group, then link materials to those sections: which means each material will use its own bitmap. Then wherever you need a certain material you just add that section of mesh into the material group with the material you want to use.
- Mon Apr 20, 2009 2:26 pm
- Forum: Cafe
- Topic: The Official Rant Thread
- Replies: 15264
- Views: 641316
Re: The Official Rant Thread
lol, I see wut you did thar.
- Mon Apr 20, 2009 2:09 pm
- Forum: Outstanding Mods
- Topic: [Mod][App] Onyx - Halo 2 Map Builder
- Replies: 85
- Views: 25380
Re: [Mod][App] Onyx - Halo 2 Map Builder
Shader Groups.
- Sat Apr 18, 2009 8:31 pm
- Forum: Cafe
- Topic: The Official Post Your Set Up Thread
- Replies: 1092
- Views: 84878
Re: The Official Post Your Set Up Thread
HP: Make an Action to do the hard work for you: then you just need to find an image, and insert text.
- Fri Apr 17, 2009 11:03 pm
- Forum: Images
- Topic: Halo W.I.P. Photography
- Replies: 832
- Views: 80059
Re: Halo W.I.P. Photography
Although you have a correct point DeToX, its better to err on the side of safety. Unused values: especially since entity fails to handle the correctly, are a stupid thing in plugins. The width value in the bitmap meta is unused: does that mean I should write any jack-off number I feel like there? Pr...
- Fri Apr 17, 2009 2:09 pm
- Forum: GFX
- Topic: Compositing in Halo 3
- Replies: 14
- Views: 6484
Re: Compositing in Halo 3
I'm thinking Fringe.
- Thu Apr 16, 2009 2:46 pm
- Forum: News
- Topic: Emblem Discussions
- Replies: 2177
- Views: 152076
Re: Emblem Discussions
This man speaks the truth :p
- Thu Apr 16, 2009 2:13 pm
- Forum: GFX
- Topic: Compositing in Halo 3
- Replies: 14
- Views: 6484
Re: Compositing in Halo 3
Cool stuffs.
- Thu Apr 16, 2009 12:43 pm
- Forum: GFX
- Topic: An Animation Collaboration! [UPDATE]
- Replies: 26
- Views: 22651
Re: An Animation Collaboration!
Master chief goes fishing, and catches a soffish, and eats it, but the covenant nuclear reactor upstream made the soffish radioactive, so he trips balls, and goes on a killing spree.
- Wed Apr 15, 2009 5:20 pm
- Forum: News
- Topic: HaloMods Community Game Day #2
- Replies: 40
- Views: 28634
Re: HaloMods Community Game Day #2
JacksonCougar - JacksonCougar**
**Not sure which account I am renewing.
I might turn out, I might not.
**Not sure which account I am renewing.
I might turn out, I might not.
- Wed Apr 15, 2009 12:54 pm
- Forum: GFX
- Topic: Rate the sig and avatar above you thread
- Replies: 4253
- Views: 211319
Re: Rate the sig and avatar above you thread
Reminiscent of DG
- Wed Apr 15, 2009 12:43 pm
- Forum: News
- Topic: HaloMods Community Game Day
- Replies: 132
- Views: 37380
Re: HaloMods Community Game Day
Min Specs?
- Tue Apr 14, 2009 2:33 pm
- Forum: Modding Discussion
- Topic: Model Injector Discussion
- Replies: 10
- Views: 4684
Re: Model Injector Discussion
Coll is entirely differn't.... so no.
The app currently injects into a tags raw and replaces it--it does not clone it.
The app currently injects into a tags raw and replaces it--it does not clone it.
- Tue Apr 14, 2009 6:38 am
- Forum: Cafe
- Topic: The Official Happiness Thread
- Replies: 12621
- Views: 521693
Re: The Official Happiness Thread
Omg: so true... Ending... So hypocritical e_oTomClancey wrote:100% Agree.JK-47 wrote:Just saw Knowing.
Explosions were cool, story was mediocre, and the ending was suck.
Overall, it was enjoyable.
- Mon Apr 13, 2009 6:51 pm
- Forum: Images
- Topic: Halo W.I.P. Photography
- Replies: 832
- Views: 80059
- Mon Apr 13, 2009 9:47 am
- Forum: Modding Discussion
- Topic: Community Project: Animations
- Replies: 12
- Views: 5088
Re: Community Project: Animations
I didn't feel at the time to expand on my hasty explanations but I had questions marks next to ambiguous/unsure things: like sometimes the offsets and sizes are always the same so I did not know which was which.
- Sun Apr 12, 2009 5:48 pm
- Forum: Modding Discussion
- Topic: Community Project: Animations
- Replies: 12
- Views: 5088
Re: Community Project: Animations
Nope; I generally ignore others research until I have confirmed it for myself.
- Sat Apr 11, 2009 2:32 pm
- Forum: Images
- Topic: Halo W.I.P. Photography
- Replies: 832
- Views: 80059
- Sat Apr 11, 2009 1:16 pm
- Forum: Modding Discussion
- Topic: Community Project: Animations
- Replies: 12
- Views: 5088
Re: Community Project: Animations
Got some basic stuff for anyone who wants to research this. I just started looking at rotations and figured out that the order of the quaternion's are k, j, i, w. The quaternion's are commonly compressed using simple quantizing. So for the example of the Short compression for rotations; each compone...
- Fri Apr 10, 2009 9:38 pm
- Forum: Cafe
- Topic: The Official Happiness Thread
- Replies: 12621
- Views: 521693
Re: The Official Happiness Thread
I would probably upgrade depending on how open it was.