Search found 156 matches

by ThabounceR
Sat Aug 12, 2006 2:30 am
Forum: Art Studio
Topic: having troble wit sapien
Replies: 12
Views: 1899

and if all that don't work check teh color depth of your screen make sure its not 16bit but 32bit i believe
by ThabounceR
Thu Jul 27, 2006 12:51 am
Forum: Art Studio
Topic: Possible to import UTED maps into 3D Max?
Replies: 1
Views: 742

i've once tried that with the normal UT and i somewhere found an extractor for UTed (the editor) and extracted it to an format that max could read using another plugin for importing but the geometry of the level was so F**d up that i was better of building the whole level by myself i talking about C...
by ThabounceR
Thu Jul 06, 2006 3:41 am
Forum: Art Studio
Topic: Stuck on Kirk's tut
Replies: 6
Views: 1569

open edges is a very common problem it means your vertices are wrong and you have to weld them or remake your face's
by ThabounceR
Thu Jul 06, 2006 3:38 am
Forum: Art Studio
Topic: help help
Replies: 7
Views: 1382

try looking under the menutab customize -> show ui -> and i personally have
command panel
main toolbar
trackbar
by ThabounceR
Thu Jul 06, 2006 3:36 am
Forum: Art Studio
Topic: My scenarion won`t open in sapien
Replies: 4
Views: 860

how about the color depth of your computer screen try setting that in 32bit mode instead of 16 bit sapiens don;t like 16 bit kthnxbye
by ThabounceR
Wed Jul 05, 2006 11:04 am
Forum: Art Studio
Topic: Blitzkrieg model exporter does not work
Replies: 3
Views: 1048

that almost never happens to me but when i have i have no loose or double vertices i have to remake my faces and the its fine stranger things have happened to me though :p
by ThabounceR
Mon Jul 03, 2006 8:24 am
Forum: Art Studio
Topic: i have a question about model extraction from an .map file
Replies: 5
Views: 1066

Something tells me I've answered this exact same type of question on this same forum before... If you are referring to the bsp, use HEK+ to extract the tags in it(don't overwrite existing tags), then use Jahrain's BSP tag converter to get the BSP model and it's bitmaps from their tags If you need m...
by ThabounceR
Thu Jun 29, 2006 1:20 am
Forum: Art Studio
Topic: i have a question about model extraction from an .map file
Replies: 5
Views: 1066

possibly use hmt to extract the model like a regular halo pc map? not sure about this at all, but it's the closest i can come up with. yes that was my first thought as well but when i even try to open it htm says it's not an original or valid halo mapfile so that's of the track maybe it can be done...
by ThabounceR
Wed Jun 28, 2006 4:45 am
Forum: HEK General
Topic: tool error
Replies: 2
Views: 729

thats something i believe i had once i believe that it is because of the - you use atleast that was it for me oh no wait that did work for me hmmz well like skyline said use the command prompt in your ce directory (i presume you have it there) and type - tool.exe structure levels\test\tight-walk tig...
by ThabounceR
Wed Jun 28, 2006 3:39 am
Forum: Art Studio
Topic: i have a question about model extraction from an .map file
Replies: 5
Views: 1066

i have a question about model extraction from an .map file

hey i've made a map a long tima ago and i've lost all my work due to a hard drive failure i still have the final build of the map but lost all other data of it like tags and stuff i still want the model of the map since there where some pretty nice onces in it now i was wondering if there is a possi...
by ThabounceR
Fri Jun 10, 2005 11:12 am
Forum: Downloads
Topic: Coalition Beta. RELEASED. (NOT Coagulation!!!)
Replies: 22
Views: 5167

well you finished the tutorial of kirk (uhh i think) well anyway good job i'd say, just now that you can make a map Be creative, think up a strategic map don;t think too large, halo is small don;t post quickly wrapped up maps, take your time put some effort in it, post your questions at the "ot...
by ThabounceR
Fri Jun 10, 2005 11:07 am
Forum: Tags & Resources
Topic: any one want to put one of these things in halo
Replies: 17
Views: 3922

its a space marine from warhammer 40000k (or something) if i'm correct

any way try the Tags and resources forum
.

http://files.halomods.com/viewforum.php?f=26

and it seems high poly so that means halo is unsufficient to run your model due to the limits of its engine

good luck though ...
by ThabounceR
Tue May 24, 2005 12:27 am
Forum: Tags & Resources
Topic: Terminator biped in halo?
Replies: 17
Views: 3681

well for your information the original MC is (i think) about 1500 poly's and the absolute maximum would be around 3000 and u could make it wor if you wold delete most of the faces that you can't even see when playen let alone when u stand in from of another player bipeds are fun but it make's halo l...
by ThabounceR
Sat Jan 01, 2005 4:04 am
Forum: Tags & Resources
Topic: Model: Su-37 Berekut
Replies: 5
Views: 1846

berekut? your kidding right? you dutch
by ThabounceR
Sun Dec 26, 2004 5:05 am
Forum: Tags & Resources
Topic: Motorcycle concept
Replies: 22
Views: 4557

crimson4245 wrote:are those ingame pics real? THATS AWSOME!!!!
are you really that noobish of course those aren;t ingame pictures

and i personally think you would never succeed, probably because (i think) th e model you've got is way too high poly

but nonetheless nice model
by ThabounceR
Tue Dec 07, 2004 2:35 am
Forum: Modding Discussion
Topic: A Third and Hopefully Final MDX Test - VOTE
Replies: 98
Views: 23497

nice it works perfectly

Windows XP Pro SP1
.net framework 1.1
DirectX 9.0c
Nvidia Gforce 4 MX440 with agp8x
no errors ;)
by ThabounceR
Sat Nov 06, 2004 12:57 am
Forum: Tags & Resources
Topic: GBX importer
Replies: 3
Views: 1135

Open guirrila, then you open up the .gbxmodel of somthing, and you export. Then with the JMS plugin you can import the text file which it creates. Check the front page for the JMS plugin. and u are so wrong :) Guerilla -> file, export Max -> maxscript, run script, find the gbxmodelimporter script t...
by ThabounceR
Thu Oct 28, 2004 8:24 am
Forum: Tags & Resources
Topic: SWEET ASS MODDLES/\battlerifle tag info
Replies: 208
Views: 29801

Sonictag wrote:*sniff**sniff* I can smell somthing... *sniff* Is that bull shit I can smell?

:P
no its his ego :p

nah just kidding
by ThabounceR
Tue Oct 26, 2004 11:06 pm
Forum: Tags & Resources
Topic: Model: Tie Fighter
Replies: 29
Views: 9822

[quote="Enzo
by ThabounceR
Sun Oct 10, 2004 7:52 pm
Forum: Tags & Resources
Topic: Tag: Weapon blaster
Replies: 20
Views: 4494

just tried to build my cache file

just what i thought the model is crap (srry to say dawg) it doesnt compile
now my scenario file is wasted