Search found 156 matches
- Sat Aug 12, 2006 2:30 am
- Forum: Art Studio
- Topic: having troble wit sapien
- Replies: 12
- Views: 1899
- Thu Jul 27, 2006 12:51 am
- Forum: Art Studio
- Topic: Possible to import UTED maps into 3D Max?
- Replies: 1
- Views: 742
i've once tried that with the normal UT and i somewhere found an extractor for UTed (the editor) and extracted it to an format that max could read using another plugin for importing but the geometry of the level was so F**d up that i was better of building the whole level by myself i talking about C...
- Thu Jul 06, 2006 3:41 am
- Forum: Art Studio
- Topic: Stuck on Kirk's tut
- Replies: 6
- Views: 1569
- Thu Jul 06, 2006 3:38 am
- Forum: Art Studio
- Topic: help help
- Replies: 7
- Views: 1382
- Thu Jul 06, 2006 3:36 am
- Forum: Art Studio
- Topic: My scenarion won`t open in sapien
- Replies: 4
- Views: 860
- Wed Jul 05, 2006 11:04 am
- Forum: Art Studio
- Topic: Blitzkrieg model exporter does not work
- Replies: 3
- Views: 1048
- Mon Jul 03, 2006 8:24 am
- Forum: Art Studio
- Topic: i have a question about model extraction from an .map file
- Replies: 5
- Views: 1066
Something tells me I've answered this exact same type of question on this same forum before... If you are referring to the bsp, use HEK+ to extract the tags in it(don't overwrite existing tags), then use Jahrain's BSP tag converter to get the BSP model and it's bitmaps from their tags If you need m...
- Thu Jun 29, 2006 1:20 am
- Forum: Art Studio
- Topic: i have a question about model extraction from an .map file
- Replies: 5
- Views: 1066
possibly use hmt to extract the model like a regular halo pc map? not sure about this at all, but it's the closest i can come up with. yes that was my first thought as well but when i even try to open it htm says it's not an original or valid halo mapfile so that's of the track maybe it can be done...
- Wed Jun 28, 2006 4:45 am
- Forum: HEK General
- Topic: tool error
- Replies: 2
- Views: 729
thats something i believe i had once i believe that it is because of the - you use atleast that was it for me oh no wait that did work for me hmmz well like skyline said use the command prompt in your ce directory (i presume you have it there) and type - tool.exe structure levels\test\tight-walk tig...
- Wed Jun 28, 2006 3:39 am
- Forum: Art Studio
- Topic: i have a question about model extraction from an .map file
- Replies: 5
- Views: 1066
i have a question about model extraction from an .map file
hey i've made a map a long tima ago and i've lost all my work due to a hard drive failure i still have the final build of the map but lost all other data of it like tags and stuff i still want the model of the map since there where some pretty nice onces in it now i was wondering if there is a possi...
- Fri Jun 10, 2005 11:12 am
- Forum: Downloads
- Topic: Coalition Beta. RELEASED. (NOT Coagulation!!!)
- Replies: 22
- Views: 5167
- Fri Jun 10, 2005 11:07 am
- Forum: Tags & Resources
- Topic: any one want to put one of these things in halo
- Replies: 17
- Views: 3922
its a space marine from warhammer 40000k (or something) if i'm correct
any way try the Tags and resources forum
.
http://files.halomods.com/viewforum.php?f=26
and it seems high poly so that means halo is unsufficient to run your model due to the limits of its engine
good luck though ...
any way try the Tags and resources forum
.
http://files.halomods.com/viewforum.php?f=26
and it seems high poly so that means halo is unsufficient to run your model due to the limits of its engine
good luck though ...
- Tue May 24, 2005 12:27 am
- Forum: Tags & Resources
- Topic: Terminator biped in halo?
- Replies: 17
- Views: 3681
well for your information the original MC is (i think) about 1500 poly's and the absolute maximum would be around 3000 and u could make it wor if you wold delete most of the faces that you can't even see when playen let alone when u stand in from of another player bipeds are fun but it make's halo l...
- Sat Jan 01, 2005 4:04 am
- Forum: Tags & Resources
- Topic: Model: Su-37 Berekut
- Replies: 5
- Views: 1846
- Sun Dec 26, 2004 5:05 am
- Forum: Tags & Resources
- Topic: Motorcycle concept
- Replies: 22
- Views: 4557
- Tue Dec 07, 2004 2:35 am
- Forum: Modding Discussion
- Topic: A Third and Hopefully Final MDX Test - VOTE
- Replies: 98
- Views: 23497
- Sat Nov 06, 2004 12:57 am
- Forum: Tags & Resources
- Topic: GBX importer
- Replies: 3
- Views: 1135
Open guirrila, then you open up the .gbxmodel of somthing, and you export. Then with the JMS plugin you can import the text file which it creates. Check the front page for the JMS plugin. and u are so wrong :) Guerilla -> file, export Max -> maxscript, run script, find the gbxmodelimporter script t...
- Thu Oct 28, 2004 8:24 am
- Forum: Tags & Resources
- Topic: SWEET ASS MODDLES/\battlerifle tag info
- Replies: 208
- Views: 29801
- Tue Oct 26, 2004 11:06 pm
- Forum: Tags & Resources
- Topic: Model: Tie Fighter
- Replies: 29
- Views: 9822
- Sun Oct 10, 2004 7:52 pm
- Forum: Tags & Resources
- Topic: Tag: Weapon blaster
- Replies: 20
- Views: 4494