Search found 51 matches

by adumass
Mon Apr 09, 2007 11:37 am
Forum: HEK General
Topic: One seat fits all
Replies: 5
Views: 1150

Umm marines, elites, cyborgs can all get into G-driver and GT-gunner. Grunts can get in GT-gunner. Maybe use one of those. You could also change some stuff in the animation tag so that a grunt uses his GT-gunner animations to get into a warthog or ghost.
by adumass
Fri Jan 12, 2007 8:28 am
Forum: Downloads
Topic: Madness Part 6 is out now omg its the best madness map yet!!
Replies: 217
Views: 42235

killa my computer died yesterday i wont be on for a while.. :(
by adumass
Thu Jan 11, 2007 10:31 am
Forum: Downloads
Topic: Madness Part 6 is out now omg its the best madness map yet!!
Replies: 217
Views: 42235

Mm I see you used my jackal shield bitmaps and placed firing positions. Damn marines followed me then left me to die :( that was really hard.
by adumass
Thu Jan 11, 2007 9:36 am
Forum: Downloads
Topic: SP Test Beta
Replies: 34
Views: 5916

crackcocaine wrote:How would I get the blank texture to look more like a light, since thats what they are.
What texture did you use? you should try and use the ones from halo levels.
Maybe check the shaders.
by adumass
Thu Jan 11, 2007 9:33 am
Forum: Downloads
Topic: Madness Part 6 is out now omg its the best madness map yet!!
Replies: 217
Views: 42235

O I didn't know you were releasing it already, I helped you get ai to drive those hogs and tanks :( . Gonna play now since like I said on msn I don't have school today :D
by adumass
Wed Jan 10, 2007 1:28 pm
Forum: Downloads
Topic: SP Test Beta
Replies: 34
Views: 5916

Looking alot better, except for the green in the first pic under the trees is that supposed to be grass?
by adumass
Tue Jan 09, 2007 2:27 pm
Forum: Discussion
Topic: CE taggers wanted..
Replies: 3
Views: 611

I think i could do it tagging isn't that hard, but i don't have a mac.
by adumass
Mon Jan 08, 2007 5:00 pm
Forum: Downloads
Topic: SP Test Beta
Replies: 34
Views: 5916

Yep you got it i don't know why so many people ignore that. pm me if you want me to help you with ai.
by adumass
Mon Jan 08, 2007 1:33 pm
Forum: Downloads
Topic: SP Test Beta
Replies: 34
Views: 5916

It looks like there's a little bit too much open space. If you look at Halo XBox maps they're pretty condensed(except for the ones with big games). So, you might want to make it with less GIANT areas like that(I think I saw 3). Halo xbox maps are the same as custom edition, and making ai move in co...
by adumass
Sun Jan 07, 2007 2:53 pm
Forum: Discussion
Topic: CMT weapons: look in side for more info.
Replies: 4
Views: 1185

uhh what are you showing us this? Its cool and all but I've played the cmt public beta it came out a while ago.
by adumass
Sun Jan 07, 2007 9:33 am
Forum: Downloads
Topic: SP Test Beta
Replies: 34
Views: 5916

Its not laggy for me, and the ai walk around too. It might not be laggy for you but we don't all have the same computer..and your ai only walk around because you put move points they stop to shoot. Move points are like telling the ai to patrol. If you've played any bungie level you'll see the ai mo...
by adumass
Sat Jan 06, 2007 8:09 pm
Forum: Downloads
Topic: Madness Part 6 is out now omg its the best madness map yet!!
Replies: 217
Views: 42235

I know what it is too..because I helped..
by adumass
Sat Jan 06, 2007 6:55 pm
Forum: Downloads
Topic: SP Test Beta
Replies: 34
Views: 5916

JK-47 wrote:Yeah, doesnt look complex, but looks really fun :)
Fun....It was extremely laggy and the ai stood there. Also there were alot of them for one person with little or no cover. The uv mapping was... too much you tiled it wayyyy too much.
by adumass
Sat Jan 06, 2007 4:16 pm
Forum: Discussion
Topic: how do i get ai in a ce mp map using entity?
Replies: 3
Views: 698

I don't know what entity is ... I think its a halo2 tool, does it even work for ce?
by adumass
Sat Jan 06, 2007 3:19 pm
Forum: Downloads
Topic: SP Test Beta
Replies: 34
Views: 5916

ImaBeast wrote:sh*t ill give him props! maps are hard as hell to make ahhhhhhhhhh im tryin to figure the damned things out!
They are not that hard...at least it isn't hard to make boxes.
by adumass
Fri Jan 05, 2007 2:02 pm
Forum: Tags & Resources
Topic: [tag] Mythos
Replies: 19
Views: 5126

sharpshot2492 wrote:Thank you for finally listening to me. They were all arguing over nothing.
What exactly is not working?... the mythos tags? Post the last entry from your debug.txt
by adumass
Thu Jan 04, 2007 5:13 pm
Forum: Discussion
Topic: Single Player Map not loading
Replies: 11
Views: 1324

Right click on your desktop shortcut to halo and go to properties. Then in the target box add -console or -console -devmode after all the other stuff in that box. Start up halo. Now hit the ~ key its to the left of the one key type map_name endurance or whatever the maps name is and hit enter, press...
by adumass
Tue Jan 02, 2007 6:52 pm
Forum: Downloads
Topic: Stack
Replies: 29
Views: 4283

nintynine wrote:thats on purpose... if you ever played 007 youd know since he is trying to clone the 007 level, trying to duplicate the original weapons
Why?.. why not make em look a little better?
by adumass
Mon Jan 01, 2007 11:51 am
Forum: Downloads
Topic: Cleanup single player level
Replies: 17
Views: 3599

Spartan-343 wrote:hey do the marines actually drive the hogs
yes and if they ever get flipped over and you flip it back for em they jump back in, but they are your enemies..
by adumass
Sun Dec 31, 2006 12:47 pm
Forum: Discussion
Topic: Sapien not loading
Replies: 11
Views: 1785

In your display properties is your color quality set to 32bit?