Search found 5 matches

by CrippieBoy
Tue Oct 02, 2007 6:19 am
Forum: Modding Discussion
Topic: Easy way to make New maps
Replies: 28
Views: 4294

damn i didnt realize they were locked to the profile. well anyway i shouldve refrased my initial statement better, i am 100% sure that its just a script.
by CrippieBoy
Mon Oct 01, 2007 8:55 pm
Forum: Modding Discussion
Topic: Easy way to make New maps
Replies: 28
Views: 4294

Easy way to make New maps

ok through the file share we know that you can create new map links through the maps themselves For example: sandtrap -> seven seas

so what if we were to take the seven seas map transfer it to the comp, then edit it from there, send it back and load it up?

think itll work... any takers?
by CrippieBoy
Tue Jun 19, 2007 5:46 pm
Forum: Discussion
Topic: help with bitmaps and shaders
Replies: 1
Views: 444

help with bitmaps and shaders

im having a problem making any other bitmaps showing up other than those inside the industrial folder
(f_im flat_light_scratchy)
(f_ig dcr_bridge)
etc...

i get those but i cant make my custom ones appear nore can i get the detail_maps to show

any advice or ideas?
by CrippieBoy
Tue Jun 19, 2007 5:41 pm
Forum: Discussion
Topic: Map Compile Problem
Replies: 8
Views: 1160

bizzman, one or all of your objects arnt linked to the b_levelroot, same stuff happened to me
by CrippieBoy
Mon Nov 27, 2006 7:09 pm
Forum: Downloads
Topic: [MOD] Scarecrow by JesseCuster
Replies: 50
Views: 8385

This map is sweet, sometimes the custom sounds get annoying, but its still cool. keep up the good work.