Search found 174 matches
GOW!!!
GOW!!! Description: This map is a symetrical room with a Bridge hovering above certain destruction. It was created and perfected by me and has had about two weeks worth of testing and tweaking to make it the best it can be. This map has a gametype to go along with it called GOW!!!. The point of the...
- Tue Jan 29, 2008 3:51 pm
- Forum: Downloads
- Topic: Outskirts - 4 Player Co-op
- Replies: 37
- Views: 5180
When I rename the map as coagulation.map and ftp, the map fails to load. However, when I rename the map something new and create a custom slot for it in my mainmenu.map, it works perfectly. Why is this? Did you enable bypass map checksum in Yelo? 8) Because you should have. :wink: It's not that the...
- Mon Jan 28, 2008 1:02 pm
- Forum: Downloads
- Topic: Outskirts - 4 Player Co-op
- Replies: 37
- Views: 5180
- Sun Jan 27, 2008 6:26 am
- Forum: Downloads
- Topic: Outskirts - 4 Player Co-op
- Replies: 37
- Views: 5180
- Sat Jan 26, 2008 5:58 pm
- Forum: Downloads
- Topic: Outskirts - 4 Player Co-op
- Replies: 37
- Views: 5180
- Fri Jan 25, 2008 2:49 pm
- Forum: GFX
- Topic: Emblem Contest Voting Thread
- Replies: 35
- Views: 2659
- Thu Jan 03, 2008 11:41 am
- Forum: Tutorials
- Topic: Fixing Deathzones
- Replies: 10
- Views: 1915
Re: Fixing Deathzones
For some reason H2C messes up Death Zones. Here is how you can fix it: Open your map in Entity. Open the SP map you took the BSP from. Go to your singleplayer maps SCNR tag. Right click and click chunk cloner. Select the Death Zone reflexive. Click copy to clipboard. Go to your multiplayer map's SC...
- Thu Jan 03, 2008 8:01 am
- Forum: GFX
- Topic: Emblem Contest
- Replies: 20
- Views: 3016
- Thu Jan 03, 2008 6:39 am
- Forum: Tutorials
- Topic: SP to MP BSP Conversions
- Replies: 27
- Views: 6533
- Mon Dec 31, 2007 7:51 pm
- Forum: Skin Downloads
- Topic: awsome for me
- Replies: 18
- Views: 5956
- Mon Dec 31, 2007 2:24 pm
- Forum: Modding Discussion
- Topic: need help with warthog neons
- Replies: 7
- Views: 775
- Mon Dec 31, 2007 1:42 pm
- Forum: Modding Discussion
- Topic: need help with warthog neons
- Replies: 7
- Views: 775
- Thu Nov 22, 2007 2:47 pm
- Forum: Modding Discussion
- Topic: Throw your Weapons
- Replies: 8
- Views: 629
- Thu Nov 22, 2007 12:54 pm
- Forum: Modding Discussion
- Topic: Throw your Weapons
- Replies: 8
- Views: 629
- Wed Nov 21, 2007 6:41 pm
- Forum: Modding Discussion
- Topic: Throw your Weapons
- Replies: 8
- Views: 629
Throw your Weapons
I've got a sweet mod idea but have no idea how to make it. Hopefully someone else will figure it out. Here it is... Instead of throwing grenades, when you pull the secondary trigger, you throw your current weapon you're holding, and then you can walk over it and pick it back up. Example: If you had ...
- Fri Nov 16, 2007 7:35 am
- Forum: Cafe
- Topic: Music Suggestions?
- Replies: 33
- Views: 1267
That's because they're both run by a musical genius. Anyone getting Maynard's latest side project, Puscifer's new album? I certainly am. Maynard rocks my socks. I'll definetly get that album. Try some DIO, they're really kool. Also, try AlterBridge. I got their album and then I heard 'em on the rad...
- Mon Nov 12, 2007 4:04 pm
- Forum: Discussion
- Topic: Halo 3 Original Soundtrack
- Replies: 16
- Views: 1435
- Mon Nov 12, 2007 3:24 pm
- Forum: Discussion
- Topic: Halo 3 Original Soundtrack
- Replies: 16
- Views: 1435
- Sun Oct 28, 2007 6:04 pm
- Forum: Discussion
- Topic: Best Noscope Ever Maybe
- Replies: 35
- Views: 2979
ZZOMFG now that was impressive!northy wrote:i've gotten better no-scopes than that in my sleep
heres one from a BTB game just last night
http://useruploads.mythica.org/view/nor ... 5.wmv.html
Incredible shot!
- Tue Oct 16, 2007 7:12 pm
- Forum: GFX
- Topic: White Samurai
- Replies: 17
- Views: 897