I should get credit for discovering this!
Regards,
Shadowz_O_Death
Search found 166 matches
- Tue Oct 09, 2007 3:51 pm
- Forum: Downloads
- Topic: AI Zones In Foundation COMPLETE
- Replies: 31
- Views: 4394
- Thu Sep 27, 2007 5:49 pm
- Forum: Downloads
- Topic: Halo 2 Script Database (Complete)
- Replies: 14
- Views: 2623
- Thu Sep 27, 2007 4:39 pm
- Forum: Project Recruitment
- Topic: *Community Project* Entity AI SCNR Plugin (Update 9-27-07)
- Replies: 34
- Views: 5265
The plugin has been updated as of 9-27-07. If you have downloaded the plugin before that date, please re-download it. Don't download the plugin that is attached to this post, because it wouldn't let me update it. Be sure to download it from one of the mirrors that I've listed. For those who are too...
- Thu Sep 27, 2007 10:25 am
- Forum: Discussion
- Topic: (MAY CONTAIN SPOILERS) Halo 3 Dissapointments?
- Replies: 127
- Views: 7695
- Thu Sep 27, 2007 6:15 am
- Forum: Discussion
- Topic: Halo 3 XBL GamerTag Thread
- Replies: 8
- Views: 523
- Mon Sep 24, 2007 4:33 pm
- Forum: Modding Discussion
- Topic: Help!!! PLZ [pretty plz, i need this help very bad]
- Replies: 7
- Views: 627
Re: Help!!! PLZ [pretty plz, i need this help very bad]
HELP ive tried a lot of screencap trainers but i just cant get any of them to work, when i start up Xored no music happens it just freezes but only when i have a screencap in the trainer folder. i have a new 300g hard drive and they arent working for halo 2. when i had the retail drive they worked,...
- Mon Sep 24, 2007 4:29 pm
- Forum: Downloads
- Topic: AI ZONES IN BEAVERCREEK
- Replies: 42
- Views: 6200
First off I thought that the names didn't mean anything, I thought they were just user reference. I thought it was all about the numbers that are referenced. Are you allowed to change the squad name? Also, I thought that all the encounters and zones and triggers were referenced to each other by val...
- Mon Sep 24, 2007 12:46 pm
- Forum: Project Recruitment
- Topic: *Community Project* Entity AI SCNR Plugin (Update 9-27-07)
- Replies: 34
- Views: 5265
- Sun Sep 23, 2007 3:09 pm
- Forum: Downloads
- Topic: AI ZONES IN BEAVERCREEK
- Replies: 42
- Views: 6200
- Sun Sep 23, 2007 8:50 am
- Forum: Downloads
- Topic: AI ZONES IN BEAVERCREEK
- Replies: 42
- Views: 6200
lol, Well yes guys this is real AI zones, But come on these zones were just slapped on there, im sure you could have done better. Oh and give Shadow credit. And btw, your stichings are horribly incorrect. Look who's talking! If it weren't for you, we wouldn't be anywhere close to where we are today...
- Sat Sep 22, 2007 11:44 am
- Forum: Downloads
- Topic: [MOD] Prophets Elimination
- Replies: 53
- Views: 7566
- Sat Sep 22, 2007 9:56 am
- Forum: Modding Discussion
- Topic: Entity Errors, Out of the Blue
- Replies: 4
- Views: 524
- Sat Sep 22, 2007 9:46 am
- Forum: Tutorials
- Topic: Setting BIPD Variations Correctly
- Replies: 2
- Views: 1054
- Sat Sep 22, 2007 9:36 am
- Forum: Project Recruitment
- Topic: *Community Project* Entity AI SCNR Plugin (Update 9-27-07)
- Replies: 34
- Views: 5265
http://img444.imageshack.us/img444/3205/aiscnrsv8.png http://img296.imageshack.us/img296/2663/aiscnr2nh2.png This is my plugin that I use for AI. If it has any values that you don't have mapped out, I can upload it. Also, in case you don't know the AI squad name refers to the encounter that it spaw...
- Fri Sep 21, 2007 4:55 pm
- Forum: Modding Discussion
- Topic: Honor Guard
- Replies: 7
- Views: 537
- Fri Sep 21, 2007 4:47 pm
- Forum: Modding Discussion
- Topic: Honor Guard
- Replies: 7
- Views: 537
- Fri Sep 21, 2007 4:42 pm
- Forum: Modding Discussion
- Topic: complied respawn script
- Replies: 23
- Views: 1528
but it has to be the script.. it basically says when all AI are dead then to respawn.. but as soon as he makes the AI count 0 the map freezes. i would say it has to do with a bad script inject or the AI Squads relexive. yea i think you might be on to something, and i will try the tutorial Lod3x pro...
- Fri Sep 21, 2007 11:54 am
- Forum: Modding Discussion
- Topic: complied respawn script
- Replies: 23
- Views: 1528
- Thu Sep 20, 2007 4:34 pm
- Forum: Modding Discussion
- Topic: complied respawn script
- Replies: 23
- Views: 1528
- Thu Sep 20, 2007 4:26 pm
- Forum: Project Recruitment
- Topic: *Community Project* Entity AI SCNR Plugin (Update 9-27-07)
- Replies: 34
- Views: 5265
Glad to see you guys are getng some unknwns fileld in. But remember if you want AI Zones in mp maps its going to take alot of research in the bsp and scnr so good luck. I'll help where i'm needed but i also have some projects going on. Thanks! By the way, when did I ever say that we're trying to ge...