Search found 20 matches
- Wed Nov 08, 2006 1:20 am
- Forum: HEK General
- Topic: GBXmodel Importer where are the gbxmodels?
- Replies: 6
- Views: 785
- Wed Nov 08, 2006 1:17 am
- Forum: HEK General
- Topic: Custom vehicle problem sapien crashing.
- Replies: 7
- Views: 627
Managed to get it moving, I copied the names of all the warhog markers put them in 3ds exported my model with the same marker names deleting the ones that weren't needed. Tweaked around a bit and determined that I had to set the friction type and radius more correctly. For my front tire and back tir...
- Mon Nov 06, 2006 4:27 pm
- Forum: HEK General
- Topic: Custom vehicle problem sapien crashing.
- Replies: 7
- Views: 627
striderdude I don't know, those people should be shot i tell ya! If anyone is wondering and since there seems to be a lack of information on such things. I found that Sapien and halo will crash with exception halt if (in the vehicle.model_animations tag) UNITS\WEAPONS\WEAPON TYPES is blank so i set ...
- Sun Nov 05, 2006 10:28 pm
- Forum: HEK General
- Topic: Custom vehicle problem sapien crashing.
- Replies: 7
- Views: 627
Custom vehicle problem sapien crashing.
Trying to make a custom vehicle, didn't really do anything to it gave it a simple animation just so it woulid have one. When I try to put it in sapien, sapien crashes. My debug.txt file shows this: 11.06.06 00:21:01 sapien pc 01.00.00.0609 ---------------------------------------------- 11.06.06 00:2...
- Fri Nov 03, 2006 9:50 pm
- Forum: HEK General
- Topic: GBXmodel Importer where are the gbxmodels?
- Replies: 6
- Views: 785
GBXmodel Importer where are the gbxmodels?
So I get interested in making my own players and I find this -> http://halo2.filefront.com/info/GBXImporter thinking I can have good reference to the models in the game. But the only models I have are master chiefs :(. In that image it shows: characters\marine_armored\marine_armored.gbxmodel. Do I h...
- Wed Nov 01, 2006 12:43 am
- Forum: HEK General
- Topic: Where are the links in the tags for weapon decals?
- Replies: 5
- Views: 598
- Tue Oct 31, 2006 9:25 am
- Forum: HEK General
- Topic: Where are the links in the tags for weapon decals?
- Replies: 5
- Views: 598
- Mon Oct 30, 2006 9:19 pm
- Forum: HEK General
- Topic: Where are the links in the tags for weapon decals?
- Replies: 5
- Views: 598
Where are the links in the tags for weapon decals?
Making a weapon and I want to change the decal damage effects when fireing, but I can't seem to find where they are linked to in any tags. I'm over looking something I know but can anyone spoon feed me this info?
- Wed Oct 18, 2006 10:19 pm
- Forum: HEK General
- Topic: Players fall through the floor.
- Replies: 3
- Views: 445
Not to be rude but i've already done teh wrl thing :(. It shows things but things which i know aren't messed up at all. Zoomed in as far as i can at vertex's shows no problems in 3dsmax. It's not errors it's warnings, and most people say they are harmless or well what i've been reading. The tutorial...
- Wed Oct 18, 2006 10:42 am
- Forum: HEK General
- Topic: Players fall through the floor.
- Replies: 3
- Views: 445
Players fall through the floor.
I just started mapping like a week ago and have a basic indoor type map that I'm continuing to work on. A recent compile and test seems that in a certain location in the map my player just falls through the floor into the empty void and dies. This is what the tool command shows when i run structure ...
- Tue Oct 17, 2006 11:46 pm
- Forum: HEK General
- Topic: How do I add my custom sound to my custom weapon?
- Replies: 5
- Views: 801
- Mon Oct 16, 2006 10:58 pm
- Forum: HEK General
- Topic: How do I add my custom sound to my custom weapon?
- Replies: 5
- Views: 801
How do I add my custom sound to my custom weapon?
I've created a test weapon and it works great in the game but I want to change the firing sound so I created a fireing sound. Successfully made the blah_fire.sound file and guerilla plays it fine set the class to weapon_fire. So my question is, how do I use my custom sound? I've been looking at the ...
- Sun Oct 15, 2006 9:55 am
- Forum: HEK General
- Topic: Sapien trouble again
- Replies: 3
- Views: 532
Thanks works now. Oh yeah I looked around for our window problem. And on gearbox forums someone posted to go to use regedit and search for sapien's window settings and just delete the ones causing the problem. I did and now my sapien is back to normal :). For instance heirarchy was doing the maximiz...
- Sun Oct 15, 2006 9:17 am
- Forum: HEK General
- Topic: Sapien trouble again
- Replies: 3
- Views: 532
- Sat Oct 14, 2006 2:11 pm
- Forum: HEK General
- Topic: 3dsmax keeps resetting my textures
- Replies: 0
- Views: 191
3dsmax keeps resetting my textures
I dunno if I'm accidently clicking the wrong thing, but every so often my textures seem to get reset to a default size. I set everything the way I like it, start building my map some working here and there, and later realize that my textures are screwed up again, it's hard to build a map when textur...
- Sat Oct 14, 2006 2:06 pm
- Forum: HEK General
- Topic: All my bitmaps are black
- Replies: 6
- Views: 695
i think triple posts r illegal...................<like that spam So let me get this straight, I post about bitmap trouble, and solve my problem. I post about more information about something else asking questions. And one more time for updated reasons so that it may help others who have had the sam...
- Tue Oct 10, 2006 9:35 pm
- Forum: HEK General
- Topic: All my bitmaps are black
- Replies: 6
- Views: 695
Well, solving one's own problems is best I guess. Managed to get light into my level, used the wall texture bitmap I have and looked at some of bloodgulches shaders and set my shader some radiosity. When trying the: type radiosity_quality using the prompt in sapien it just made it worse, however I a...
- Tue Oct 10, 2006 9:51 am
- Forum: HEK General
- Topic: All my bitmaps are black
- Replies: 6
- Views: 695
K solved one problem, didn't need +sky, turns out the map that I'm creating, I'm using some textures from a previous map I made in Unreal Tournament and those textures are index 256 colors and not RGB, so I just didn't change them to RGB when saving to tif. heh But my level is still dark, and for so...
- Tue Oct 10, 2006 7:58 am
- Forum: HEK General
- Topic: All my bitmaps are black
- Replies: 6
- Views: 695
- Mon Oct 09, 2006 6:57 pm
- Forum: HEK General
- Topic: All my bitmaps are black
- Replies: 6
- Views: 695
All my bitmaps are black
Hi, I just started map making using HEK and I've gotten my map loaded in sapien and can move around in it, but the map is black solid black aside from the floor. I checked all the .bitmap's created when i ran the tool bitmap (etc..) command and in Guerilla they all show up black. When I created the ...