Search found 215 matches

by BADSMILEY
Thu Jun 28, 2007 6:03 pm
Forum: NTSC Downloads
Topic: HALO KMP XBOX MAP PACK
Replies: 232
Views: 51917

xSpartan_051x wrote:why does it say it has been cancelled? and the Danger Canyon looks like its coming together really nice.
does he speak the truth O.O
and i was thinkin this would make me play halo 1 again :(
by BADSMILEY
Mon Jun 18, 2007 2:55 pm
Forum: Outstanding Mods
Topic: Halo 2 Remapped AI Revision
Replies: 260
Views: 61638

I just played about every map and it's eh. The map pack is good but the ai in the maps really aren't that hard to kill. The only map I had trouble with was the squads one's that myliardo made. I think that we should work on stepping up the AI because at this point in time its more like AR, Artifici...
by BADSMILEY
Mon Jun 18, 2007 9:06 am
Forum: Outstanding Mods
Topic: Halo 2 Remapped AI Revision
Replies: 260
Views: 61638

i just came back from vacationes and saw my map on this mappack(i am honored) :cry:
by BADSMILEY
Wed Jun 13, 2007 10:06 am
Forum: Downloads
Topic: [Halo2] [Bermuda Triangle] - BADSMILEY
Replies: 18
Views: 3684

define how old a topic has to be to become bumped
:?:
by BADSMILEY
Tue Jun 12, 2007 2:12 am
Forum: Modding Discussion
Topic: help with adding seats to a bloc
Replies: 10
Views: 854

woofer999 wrote:could anyone help me with this?
no it wouldnt fly around when shot if u made it a vehicle but u could change the phmo to make it bigger and easier to stay on and theres probably a way to make it last longer and reduce its craziness and then make a map with like 50 of them :lol:
by BADSMILEY
Tue Jun 12, 2007 2:07 am
Forum: Modding Discussion
Topic: Model help
Replies: 2
Views: 293

did u replace all the [001] [002] extc. with that of the new model?
by BADSMILEY
Mon Jun 11, 2007 3:56 pm
Forum: Modding Discussion
Topic: AI Help...
Replies: 2
Views: 325

how much RAM
by BADSMILEY
Sun Jun 10, 2007 9:50 am
Forum: Modding Discussion
Topic: Removing Invisible Barriers?
Replies: 3
Views: 525

sorry for bein so rude heres a program http://files.filefront.com/Wall_remover ... o.html/1/1

awww crap..... ijust double posted :(
by BADSMILEY
Sun Jun 10, 2007 9:46 am
Forum: Modding Discussion
Topic: Removing Invisible Barriers?
Replies: 3
Views: 525

its part of the collision....so if your a noob your gonna ask lotsa questions (theirs probably a tut on halomods)
by BADSMILEY
Sun Jun 10, 2007 9:44 am
Forum: Modding Discussion
Topic: i KNOW it must be possible to. . . . . .
Replies: 23
Views: 1182

JacksonCougAr wrote:For one BSP switching is not supported (Does not sync) over system-link.
ummm........ u mean sp>mp or bsp conversion
by BADSMILEY
Sun Jun 10, 2007 9:42 am
Forum: Modding Discussion
Topic: Uberchassis
Replies: 8
Views: 868

make the warthog the uberchassis not the ghost :wink:
by BADSMILEY
Fri Jun 08, 2007 1:18 pm
Forum: Modding Discussion
Topic: floodlab cmonkeys
Replies: 20
Views: 1625

blackdiamond wrote:bump........
use tbeezies tut that he just posted in the tut section doo-da-doo 8)
by BADSMILEY
Fri Jun 08, 2007 2:09 am
Forum: Outstanding Mods
Topic: Night Ops -MP-
Replies: 151
Views: 44689

Awesome! but i have a problem. I did everything correct. I patched a fresh copy of containment.map with this serenity. That went smoothly, no errors, no nothing. I'm using the "Enable Ai in Mp" in Yelo. It's added to my main menu and i can see the pic and everything. But after it loads up...
by BADSMILEY
Fri Jun 08, 2007 2:02 am
Forum: Modding Discussion
Topic: Need a Modeling Tut
Replies: 1
Views: 333

dood go to the tut section or use the search bar their are like five tuts for this :?
by BADSMILEY
Thu Jun 07, 2007 4:35 pm
Forum: Modding Discussion
Topic: reticle's
Replies: 3
Views: 585

hey it would be nice to know how to do this with entity
or have a utility
by BADSMILEY
Tue Jun 05, 2007 11:52 am
Forum: Downloads
Topic: SP - MP: Foundation to Metropolis 2B
Replies: 16
Views: 2848

Re: SP - MP: Foundation to Metropolis 2B

i.am.terror wrote:
dcdj wrote: Post created with the [url=http://www.Link%20Removed.com/forums/download-h2-mods/59838-app-se7en-sins-post-generator.html]Se7en Sins Post Generator[/url] by Zone 117
since when are we aloud to link directly to se7en sins?
were not?
by BADSMILEY
Sun Jun 03, 2007 2:03 pm
Forum: Outstanding Mods
Topic: [mod] Soccer_Mounds (Burial_Mounds)
Replies: 121
Views: 41106

I can't play the map. I've downloaded the patch, used Super PPF and encryptomatic signature and then put it ont he xbox with the originale name. When I start it it says: waiting for everyone to load the map a long time and then my screen turns black and the only thing I can do then is shut down my ...
by BADSMILEY
Sat Jun 02, 2007 6:18 pm
Forum: Modding Discussion
Topic: floodlab cmonkeys
Replies: 20
Views: 1625

blackdiamond wrote:i had seagulls before the mod was even started in this mod i'm making, I'm talking about the fish from floodlab, the c_monkeys
hugh>use the other ambient life with the same mini-tut :roll:
by BADSMILEY
Sat Jun 02, 2007 12:12 pm
Forum: Downloads
Topic: acitone
Replies: 21
Views: 2842

yo this is pretty good for a first mod 8)
keep on readin tuts and discard all your apps and download G.I.R.s modding package :wink:
by BADSMILEY
Sat Jun 02, 2007 12:10 pm
Forum: Downloads
Topic: warlock mod
Replies: 25
Views: 3873

noobiest thing ive ever laid my eyes on(and i didnt download)