Search found 1041 matches
- Fri Apr 17, 2009 6:37 pm
- Forum: Images
- Topic: Halo W.I.P. Photography
- Replies: 832
- Views: 80330
Re: Halo W.I.P. Photography
What was your theory? ...and what part did shade have in this? I noticed that I could clone chunks in reflexives that had no "unused" values without limit, really, but reflexives that did have unused values would give me a black screen after a few chunks cloned (and when I say clone, I me...
- Fri Apr 17, 2009 5:10 pm
- Forum: Images
- Topic: Halo W.I.P. Photography
- Replies: 832
- Views: 80330
Re: Halo W.I.P. Photography
http://img8.imageshack.us/img8/6971/chunkcloningselfdiscove.png Though it may seem like a pic of a bunch of road cones, it actually supports a theory I had for a while. Whether he knows it or not, credit goes to shade45. What was your theory? ...and what part did shade have in this? Lazy Ugnoggy wo...
- Thu Apr 16, 2009 3:27 am
- Forum: Discussion
- Topic: Halo Wars Patch +DLC On The Way!
- Replies: 4
- Views: 16574
Re: Halo Wars Patch +DLC On The Way!
One thing I was hoping they'd do was give a warm-up time for the initial Covy Leader.
As in, once the Temple is first constructed, the Leader is automatically queued for creation rather than being immediately spawned.
Also, I didn't even realize those skins were not visible by other players.
As in, once the Temple is first constructed, the Leader is automatically queued for creation rather than being immediately spawned.
Also, I didn't even realize those skins were not visible by other players.
- Mon Apr 13, 2009 8:25 pm
- Forum: Images
- Topic: Halo W.I.P. Photography
- Replies: 832
- Views: 80330
Re: Halo W.I.P. Photography
While I was setting up machine placements on that Tron-like "Demonyx"map of mine I got inspiration to make steering animations for the Pelican. Every time I saw the Pelican in SP, it always bothered me that it never had a steering animation. Though it appears they intended to have one sin...
- Mon Apr 13, 2009 5:21 pm
- Forum: Images
- Topic: Halo W.I.P. Photography
- Replies: 832
- Views: 80330
Re: Halo W.I.P. Photography
While I was setting up machine placements on that Tron-like "Demonyx"map of mine I got inspiration to make steering animations for the Pelican. Every time I saw the Pelican in SP, it always bothered me that it never had a steering animation. Though it appears they intended to have one sinc...
- Sat Apr 11, 2009 1:56 pm
- Forum: Images
- Topic: Halo W.I.P. Photography
- Replies: 832
- Views: 80330
Re: Halo W.I.P. Photography
I would but FP animations are a mess. They often show no block sizes so I don't know where a block of animation starts or ends.Eaton wrote:Oh.NotZachary82 wrote:Reversed animation.Eaton wrote:What did you do to the wheel, DS? It looks normal to me.
DS, do a reversed reload animation.
- Fri Apr 10, 2009 10:14 pm
- Forum: Outstanding Mods
- Topic: [Mod][App] Onyx - Halo 2 Map Builder
- Replies: 85
- Views: 25514
Re: [Mod][App] Onyx - Halo 2 Map Builder
This is a great project. Among the few RTH based apps that work perfect on Vista. Although there is one bug I found. The first poke takes milliseconds. However as you progress, the poke time considerably increases. By the 30th poking, poke time has reached about 4 seconds and slows down any Youtube ...
- Fri Apr 10, 2009 9:07 pm
- Forum: Images
- Topic: Halo W.I.P. Photography
- Replies: 832
- Views: 80330
Re: Halo W.I.P. Photography
mmmmkNotZachary82 wrote:Fix ur 2nd link.
- Fri Apr 10, 2009 9:01 pm
- Forum: Images
- Topic: Halo W.I.P. Photography
- Replies: 832
- Views: 80330
Re: Halo W.I.P. Photography
Zanzibar Windmill edit I did last night. http://files.remnantmods.com/demonicsandwich/animation_h4x/zanzibar_wind_mill/windmill2_0.5x.gif Click for Flash animation. (3.56MB) Simple animation for the Backwash Monitor. http://files.remnantmods.com/demonicsandwich/animation_h4x/midship_monitor/midship_...
- Fri Apr 10, 2009 6:26 am
- Forum: Images
- Topic: Halo W.I.P. Photography
- Replies: 832
- Views: 80330
Re: Halo W.I.P. Photography
Did you know that when a full turn, the Warthog's rear tire pivot a full 30 degrees? If the rear tires of your car pivoted 30 degrees you're gonna be drive'n backwards if ya know what I mean. :lol: So I made the rear tires pivot more realistically. <3 Hex Workshop http://files.remnantmods.com/demoni...
- Wed Apr 08, 2009 1:28 pm
- Forum: Modding Discussion
- Topic: Question about adding machs
- Replies: 8
- Views: 4199
Re: Question about adding machs
I'm able to spawn them using the guns but when i try the steps that sandwhich gave me it doesn't work when i swap the itmc ident in scnr. It just goes back to the blackscreen in the game. Ok, instead of duping the itmc tags, just go to the sniper_rifle [itmc] and swap it's Ident from the Sniper [we...
- Tue Apr 07, 2009 5:17 pm
- Forum: Modding Discussion
- Topic: Quick question about why Tdata is not allowed to be modded..
- Replies: 2
- Views: 3281
Re: Quick question about why Tdata is not allowed to be modded..
Yea, HM has always had a hard-on against TDATA modding but it's entirely because the online cheating that had resulted from it. Although that rule is rather asinine now with the near nonexistent Halo 2 XBL. Along with the fact that Bungie no longer bans you but rather automatically kicks you from a ...
- Tue Apr 07, 2009 5:01 pm
- Forum: Modding Discussion
- Topic: Question about adding machs
- Replies: 8
- Views: 4199
Re: Question about adding machs
Probably the chunk cloning that did it. So try this: Transfer the bridge into the clean version of that map you used. Then spawn the bridge from a gun to see if the tags work. (Go to a weapon, swap it's [proj] Ident to the bridge [mach]) If the bridge spawns just fine from a gun, then dupe one of th...
- Tue Apr 07, 2009 11:41 am
- Forum: Modding Discussion
- Topic: Question about adding machs
- Replies: 8
- Views: 4199
Re: Question about adding machs
Black screen is when all the objects are being spawned so something (very likely those bridges) are corrupt in some way. What did you use to transfer them? How are they being spawned? You could also try removing those spawns and attempt spawning them from a gun. That will prove whether or not it's a...
- Mon Apr 06, 2009 1:52 pm
- Forum: Images
- Topic: Halo W.I.P. Photography
- Replies: 832
- Views: 80330
Re: Halo W.I.P. Photography
I can has lightmap?
- Tue Mar 31, 2009 7:53 pm
- Forum: Modding Discussion
- Topic: noob: Trying to add Halo 2 Maps to modded Xbox
- Replies: 3
- Views: 3234
Re: noob: Trying to add Halo 2 Maps to modded Xbox
The "tutorial" you read is missing like 2 or 3 steps.
Those steps include adding the new mapslots to the mainmenu....or applying a patch to the mainmenu that does it for you. The mainmenu patch is stickied in the Downloads section.
Those steps include adding the new mapslots to the mainmenu....or applying a patch to the mainmenu that does it for you. The mainmenu patch is stickied in the Downloads section.
- Tue Mar 31, 2009 4:44 pm
- Forum: Complaints & Suggestions
- Topic: I'll fix the site.
- Replies: 130
- Views: 28459
Re: I'll fix the site.
I support this proposal! SourceGuy, your climb to power has brought far, far more cons than pros. You shifted the whole board without the consent of the users. Even without the consent of the Staff whom were to serve under you. The shift which forced everyone to get used to the new board and broke m...
- Mon Mar 30, 2009 5:38 pm
- Forum: Modding Discussion
- Topic: HELP New Mappack
- Replies: 3
- Views: 3312
Re: HELP New Mappack
TDATA modding is not handled here. Discussing it's location is just fine.xXFeRcHoXx wrote:TDATA discussion is not handled here.
After all, he just wants to know where it is.
That location in question is E/TDATA/4d530064.
- Fri Mar 27, 2009 6:53 pm
- Forum: Modding Discussion
- Topic: Modding question
- Replies: 20
- Views: 2511
Re: Modding question
For the infinite grenades: 1) Go to the [effe] taglist, select the bottom tag named "sound\weapons\plasma_grenade\throwgren" and duplicate it. http://img15.imageshack.us/img15/3434/001ldg.th.png 2) Now, while still in the [effe] tag list, select the effects\objects\vehicles\warthog\tires_d...
- Fri Mar 27, 2009 4:19 pm
- Forum: Modding Discussion
- Topic: Modding question
- Replies: 20
- Views: 2511
Re: Modding question
but how do you give a plasma rifle or plasma pistal infinate ammo? Select the energy weapon and open it in the meta editor. Scroll down to the Projectiles/Barrels reflexive. Move toward the bottom just above the Firing Effects reflexive. There is a value named "Age per Round" or something...