Search found 62 matches
- Sat Jul 23, 2005 9:12 am
- Forum: Modding Discussion
- Topic: FTP to xbox
- Replies: 8
- Views: 880
- Tue Dec 07, 2004 6:23 pm
- Forum: Modding Discussion
- Topic: A Third and Hopefully Final MDX Test - VOTE
- Replies: 98
- Views: 14044
- Tue Dec 07, 2004 1:38 am
- Forum: Modding Discussion
- Topic: A Third and Hopefully Final MDX Test - VOTE
- Replies: 98
- Views: 14044
Re: SKEET
I am so very, very sorry.Peer wrote:Windows 3.1 (Beta Edition)
Intel Power Card with OpenGL / DirectX 5.1b
Pentium Pro Processor (133mHz)
Yep it worked, thats sweet.
Service Pack 2
P4 2.8ghz
.net framework 1.1 (or whatever the newest one is)
DirectX 9.0c
512mb ram
ATI Radeon X300
- Sat Oct 23, 2004 9:02 pm
- Forum: HEK General
- Topic: Making the AI kill everything?
- Replies: 0
- Views: 233
Making the AI kill everything?
Using the AI video tutorial, i've gotten AI in, but 1 want them to kill eachother, and not go on teams and just kill me (and other lifeless bipeds). Can anyone please tell my how to do this?
Cheers, Gabs.
Cheers, Gabs.
- Thu Oct 21, 2004 3:00 am
- Forum: HEK General
- Topic: Basic Animation, And 3p Animation Tutorials
- Replies: 46
- Views: 5549
- Tue Oct 12, 2004 3:54 am
- Forum: Modding Discussion
- Topic: New AI?
- Replies: 14
- Views: 1122
This is Gabs from the files forums, and since you guys are talking about the subject i'll just say it, i have put perfect spawning ai in 5 mp levels. I'm not going to release these mods because it was one of those things i wanted to do before I stop modding halo 1. It was sort of like a goal after s...
- Thu Sep 23, 2004 2:39 am
- Forum: Discussion
- Topic: How do i change .RAR files to .MAP files?
- Replies: 8
- Views: 681
- Thu Sep 16, 2004 12:55 am
- Forum: Modding Discussion
- Topic: PC to Xbox!!!!!!!!
- Replies: 6
- Views: 608
- Thu Sep 09, 2004 10:55 pm
- Forum: Modding Discussion
- Topic: Strafe and Diagonal Movement for Injected Bipeds
- Replies: 5
- Views: 560
- Fri Sep 03, 2004 3:42 am
- Forum: Modding Discussion
- Topic: Glass House(invisible walls) Please read
- Replies: 4
- Views: 686
- Sun Aug 29, 2004 4:26 am
- Forum: Modding Discussion
- Topic: Perfect Halo PC FuelRodGun in BloodGulch Xbox
- Replies: 22
- Views: 1823
- Sun Aug 29, 2004 3:30 am
- Forum: Modding Discussion
- Topic: Perfect Halo PC FuelRodGun in BloodGulch Xbox
- Replies: 22
- Views: 1823
- Sat Aug 28, 2004 10:57 am
- Forum: Modding Discussion
- Topic: Perfect Halo PC FuelRodGun in BloodGulch Xbox
- Replies: 22
- Views: 1823
- Mon Aug 23, 2004 5:31 am
- Forum: Modding Discussion
- Topic: Putting a Large Pine Tree from level (Halo) into Blood Gulch
- Replies: 10
- Views: 1193
- Fri Aug 20, 2004 11:55 pm
- Forum: Modding Discussion
- Topic: Perfect Halo PC FuelRodGun in BloodGulch Xbox
- Replies: 22
- Views: 1823
- Fri Aug 20, 2004 11:41 pm
- Forum: Modding Discussion
- Topic: Perfect Halo PC FuelRodGun in BloodGulch Xbox
- Replies: 22
- Views: 1823
- Fri Aug 20, 2004 10:40 pm
- Forum: Modding Discussion
- Topic: Perfect Halo PC FuelRodGun in BloodGulch Xbox
- Replies: 22
- Views: 1823
- Fri Aug 20, 2004 8:33 pm
- Forum: Modding Discussion
- Topic: Perfect Halo PC FuelRodGun in BloodGulch Xbox
- Replies: 22
- Views: 1823
Perfect Halo PC FuelRodGun in BloodGulch Xbox
Here are some screen shots of an upcoming mod or mine. Unfortunatly i had to overwrite the warthog model:(
http://img.photobucket.com/albums/v256/GABBO/FRG4.bmp
http://img.photobucket.com/albums/v256/GABBO/FRG1.bmp
http://img.photobucket.com/albums/v256/GABBO/FRG4.bmp
http://img.photobucket.com/albums/v256/GABBO/FRG1.bmp
- Fri Aug 13, 2004 2:44 pm
- Forum: HEK General
- Topic: Finding Out the bounding radius, bounding offset of new scen
- Replies: 1
- Views: 229
Finding Out the bounding radius, bounding offset of new scen
I've been making alot of scenery lately and i just wanted to know, how do you find out what the bounding radius and the bounding offset are of you new piece of scenery.
Cheers, Gabs.
Cheers, Gabs.
- Fri Aug 13, 2004 1:35 am
- Forum: Art Studio
- Topic: colt M4A1 model
- Replies: 14
- Views: 939