Search found 1125 matches
- Tue Apr 21, 2009 10:34 am
- Forum: Cafe
- Topic: 3Ds max 2010
- Replies: 11
- Views: 4172
Re: 3Ds max 2010
Who uses it.
- Mon Apr 13, 2009 3:48 pm
- Forum: Art Studio
- Topic: [WIP] BiMyrrha
- Replies: 33
- Views: 10515
Re: [WIP] BiMyrrha
Alright, updated: http://www.youtube.com/watch?v=dv5BQJMnogg I know the video is close to nothing quality wise. I'm not going to lie; I don't know anything about video conversion, which program to use, what encoding. It didn't make much sense to give you a 4GB avi file, but I'm not sure how much mor...
- Sun Apr 05, 2009 7:32 am
- Forum: Art Studio
- Topic: [WIP] BiMyrrha
- Replies: 33
- Views: 10515
Re: [WIP] BiMyrrha
http://img10.imageshack.us/img10/2673/screen01pbs.jpg http://img10.imageshack.us/img10/6073/screen02spv.jpg http://img24.imageshack.us/img24/8219/screen03y.jpg http://img11.imageshack.us/img11/9914/screen04p.jpg http://img11.imageshack.us/img11/3497/screen05n.jpg http://img12.imageshack.us/img12/34...
- Thu Apr 02, 2009 8:59 pm
- Forum: Art Studio
- Topic: [WIP] BiMyrrha
- Replies: 33
- Views: 10515
Re: [WIP] BiMyrrha
We've gotten it in-game, so these pictures are proof that not much more. UVs, shaders, and more textures are being worked on. http://img27.imageshack.us/img27/4669/haloce2009032322481987.png http://img25.imageshack.us/img25/1328/haloce2009032322475823.png http://img26.imageshack.us/img26/4152/haloce...
- Thu Mar 26, 2009 3:48 am
- Forum: Art Studio
- Topic: [WIP] H3MT Foundry
- Replies: 3
- Views: 3249
Re: [WIP] H3MT Foundry
Are you guys planning to release the tagset for the scenery so people can populate the level in Sapien?
I'm just curious because would be incredibly easy to use Sapien as a pseudo-forge.
I'm just curious because would be incredibly easy to use Sapien as a pseudo-forge.
- Wed Mar 25, 2009 1:16 pm
- Forum: Art Studio
- Topic: [WIP] BiMyrrha
- Replies: 33
- Views: 10515
Re: [WIP] BiMyrrha
Yes, we will be using this as a generic (and by that I mean generously applied) metal texture in the map. I compared this metal texture to the tutorial metal halo texture after I created it. I didn't use the texture as reference (I was trying to force myself to think how I would go about making the ...
- Sun Mar 22, 2009 5:39 am
- Forum: Art Studio
- Topic: [WIP] BiMyrrha
- Replies: 33
- Views: 10515
Re: [WIP] BiMyrrha
Update on the textures (few more that we don't include here): Generic Metal http://img23.imageshack.us/img23/4484/genericmetal05.jpg Floor http://img4.imageshack.us/my.php?image=kango.jpg ^this is really high res, so click the link. Wall http://img520.imageshack.us/img520/3827/metalwall08.jpg Trim h...
- Mon Dec 22, 2008 11:16 am
- Forum: Cafe
- Topic: Car discussion.
- Replies: 169
- Views: 62073
- Mon Dec 22, 2008 8:02 am
- Forum: Cafe
- Topic: Car discussion.
- Replies: 169
- Views: 62073
- Sun Dec 21, 2008 8:06 pm
- Forum: Cafe
- Topic: Car discussion.
- Replies: 169
- Views: 62073
Friend of mine has a diesel Jetta and says the thing gets 40MPG.shadowkhas wrote:http://boise.craigslist.org/ctd/963015019.html
I wish I could magically transport that engine into my car.
*** yeah, small diesel engines.
My mom's Prius does (max) 45-50MPG.
My car does 25 MPG.
- Wed Dec 17, 2008 12:52 pm
- Forum: Art Studio
- Topic: WIP - Elevation
- Replies: 19
- Views: 4291
- Sat Dec 13, 2008 6:48 pm
- Forum: Cafe
- Topic: The Official Happiness Thread
- Replies: 12621
- Views: 519283
- Fri Dec 12, 2008 6:20 pm
- Forum: Cafe
- Topic: The Official Post-Your-Picture Thread
- Replies: 2855
- Views: 168601
- Wed Dec 10, 2008 6:53 pm
- Forum: Cafe
- Topic: Your website Thread
- Replies: 479
- Views: 103355
New blog. I post code that I've been working on and such there. Its all released under the MIT open-source license.
http://mark-gblog.blogspot.com/
http://mark-gblog.blogspot.com/
- Wed Dec 10, 2008 4:12 pm
- Forum: Cafe
- Topic: The Official Rant Thread
- Replies: 15264
- Views: 638394
- Tue Dec 09, 2008 6:21 am
- Forum: Art Studio
- Topic: Practice modelling map
- Replies: 14
- Views: 4851
- Sat Nov 29, 2008 3:54 pm
- Forum: Art Studio
- Topic: [WIP] BiMyrrha
- Replies: 33
- Views: 10515
You're wasting a lot of potential if you're using that resolution ingame, too. Yes, that would be true if we weren't porting it to Unreal as well. We are saving that bag of sweets for later. @antszy101: Yeah, for the next texture that will be my focus to subtly tone down the browns and oranges. I s...
- Fri Nov 28, 2008 6:53 pm
- Forum: Cafe
- Topic: Change of Plans
- Replies: 20
- Views: 1562
- Fri Nov 28, 2008 12:30 pm
- Forum: Art Studio
- Topic: [WIP] BiMyrrha
- Replies: 33
- Views: 10515
- Wed Nov 26, 2008 12:47 pm
- Forum: Art Studio
- Topic: Practice modelling map
- Replies: 14
- Views: 4851