Search found 5 matches

by Infinity7788
Sun Oct 08, 2006 7:34 am
Forum: Modding Discussion
Topic: problem with modeling sbsp in cinema4d
Replies: 10
Views: 912

yes i know^^ but for these textures arent bump maps in lockout.map but i ve played a round halo2 and looked at the textures, then i saw that there others are in use, so it must be a bug of etiny or so now the map looks realy good i think thxx for help but in ascension i have no idea to make to look ...
by Infinity7788
Sat Oct 07, 2006 6:28 am
Forum: Modding Discussion
Topic: problem with modeling sbsp in cinema4d
Replies: 10
Views: 912

thanks xzodia for help but how can i export them from halo? i havent found them in lockout.map, mh on this picture, i have applied texures from other models, it took 15minutes to render xD http://img218.imageshack.us/img218/7919/lockout3mc5.th.jpg i think it looks ok, but the orginal would be better...
by Infinity7788
Sat Oct 07, 2006 1:17 am
Forum: Modding Discussion
Topic: problem with modeling sbsp in cinema4d
Replies: 10
Views: 912

mh ok, now i have saved it as a bmp, and addet the bump maps i could export from lockout, a few things look realy great, but these textures: -catwalks -right tower exterior -main_cell_exterior are very unsharp, but i think its impossible to make them sharper because they are 512x512 and the model th...
by Infinity7788
Fri Oct 06, 2006 10:08 am
Forum: Modding Discussion
Topic: problem with modeling sbsp in cinema4d
Replies: 10
Views: 912

omg...
now i know what was wrong:

the textures were mirrored verticaly, so i opened photshop and mirrored them.


but:

The Textures are very very very unsharp!!! they look like halo on n64. but never like halo2 on xbox, does some of you knows how to make it look like in the game????????
by Infinity7788
Fri Oct 06, 2006 6:55 am
Forum: Modding Discussion
Topic: problem with modeling sbsp in cinema4d
Replies: 10
Views: 912

problem with modeling sbsp in cinema4d

hi, i have exported the sbsp from lockout, imported it as obj to cinema 4d, then i applied all the textures, but now it look realy strange, look at this pic: http://img407.imageshack.us/img407/7764/lockoutbq4.th.jpg i think this is cause of the uv mapping, can you tell me please how to apply the tex...