Search found 5 matches
- Sun Oct 08, 2006 7:34 am
- Forum: Modding Discussion
- Topic: problem with modeling sbsp in cinema4d
- Replies: 10
- Views: 912
yes i know^^ but for these textures arent bump maps in lockout.map but i ve played a round halo2 and looked at the textures, then i saw that there others are in use, so it must be a bug of etiny or so now the map looks realy good i think thxx for help but in ascension i have no idea to make to look ...
- Sat Oct 07, 2006 6:28 am
- Forum: Modding Discussion
- Topic: problem with modeling sbsp in cinema4d
- Replies: 10
- Views: 912
thanks xzodia for help but how can i export them from halo? i havent found them in lockout.map, mh on this picture, i have applied texures from other models, it took 15minutes to render xD http://img218.imageshack.us/img218/7919/lockout3mc5.th.jpg i think it looks ok, but the orginal would be better...
- Sat Oct 07, 2006 1:17 am
- Forum: Modding Discussion
- Topic: problem with modeling sbsp in cinema4d
- Replies: 10
- Views: 912
mh ok, now i have saved it as a bmp, and addet the bump maps i could export from lockout, a few things look realy great, but these textures: -catwalks -right tower exterior -main_cell_exterior are very unsharp, but i think its impossible to make them sharper because they are 512x512 and the model th...
- Fri Oct 06, 2006 10:08 am
- Forum: Modding Discussion
- Topic: problem with modeling sbsp in cinema4d
- Replies: 10
- Views: 912
- Fri Oct 06, 2006 6:55 am
- Forum: Modding Discussion
- Topic: problem with modeling sbsp in cinema4d
- Replies: 10
- Views: 912
problem with modeling sbsp in cinema4d
hi, i have exported the sbsp from lockout, imported it as obj to cinema 4d, then i applied all the textures, but now it look realy strange, look at this pic: http://img407.imageshack.us/img407/7764/lockoutbq4.th.jpg i think this is cause of the uv mapping, can you tell me please how to apply the tex...